中文
相关论文

相关论文: AlphaZeroES: Direct score maximization outperforms…

200 篇论文

We introduce AlphaRank, an artificial intelligence approach to address the fixed-budget ranking and selection (R&S) problems. We formulate the sequential sampling decision as a Markov decision process and propose a Monte Carlo…

机器学习 · 计算机科学 2024-02-05 Ruihan Zhou , L. Jeff Hong , Yijie Peng

Generating competitive strategies and performing continuous motion planning simultaneously in an adversarial setting is a challenging problem. In addition, understanding the intent of other agents is crucial to deploying autonomous systems…

机器人学 · 计算机科学 2023-10-12 Hongrui Zheng , Zhijun Zhuang , Johannes Betz , Rahul Mangharam

Recent works like Tree-of-Thought (ToT) and Reasoning via Planning (RAP) aim to augment the reasoning capabilities of LLMs by using tree-search algorithms to guide multi-step reasoning. These methods rely on prompting a pre-trained model to…

机器学习 · 计算机科学 2024-02-12 Xidong Feng , Ziyu Wan , Muning Wen , Stephen Marcus McAleer , Ying Wen , Weinan Zhang , Jun Wang

The standard formulation of Markov decision processes (MDPs) assumes that the agent's decisions are executed immediately. However, in numerous realistic applications such as robotics or healthcare, actions are performed with a delay whose…

人工智能 · 计算机科学 2024-04-09 David Valensi , Esther Derman , Shie Mannor , Gal Dalal

The real-time strategy game of StarCraft II has been posed as a challenge for reinforcement learning by Google's DeepMind. This study examines the use of an agent based on the Monte-Carlo Tree Search algorithm for optimizing the build order…

机器学习 · 计算机科学 2020-06-19 Islam Elnabarawy , Kristijana Arroyo , Donald C. Wunsch

Advances in inference methods have enabled language models to improve their predictions without additional training. These methods often prioritize raw performance over cost-effective compute usage. However, computational efficiency is key…

人工智能 · 计算机科学 2026-05-05 Florian Valentin Wunderlich , Lars Benedikt Kaesberg , Jan Philip Wahle , Terry Ruas , Bela Gipp

Training large language model (LLM) agents for adversarial games is often driven by episodic objectives such as win rate. In long-horizon settings, however, payoffs are shaped by latent strategic externalities that evolve over time, so…

机器学习 · 计算机科学 2026-02-10 Boyang Xia , Weiyou Tian , Qingnan Ren , Jiaqi Huang , Jie Xiao , Shuo Lu , Kai Wang , Lynn Ai , Eric Yang , Bill Shi

Reinforcement Learning (RL) has been widely used in many applications, particularly in gaming, which serves as an excellent training ground for AI models. Google DeepMind has pioneered innovations in this field, employing reinforcement…

人工智能 · 计算机科学 2026-02-12 Abdelrhman Shaheen , Anas Badr , Ali Abohendy , Hatem Alsaadawy , Nadine Alsayad , Ehab H. El-Shazly

We consider the automatic online synthesis of black-box test cases from functional requirements specified as automata for reactive implementations. The goal of the tester is to reach some given state, so as to satisfy a coverage criterion,…

人工智能 · 计算机科学 2024-07-30 Ocan Sankur , Thierry Jéron , Nicolas Markey , David Mentré , Reiya Noguchi

This work investigates the adaptation of the AlphaZero reinforcement learning algorithm to Tablut, an asymmetric historical board game featuring unequal piece counts and distinct player objectives (king capture versus king escape). While…

机器学习 · 计算机科学 2026-04-08 Tõnis Lees , Tambet Matiisen

Inference-time scaling strategies, particularly Monte Carlo Tree Search (MCTS), have significantly enhanced the reasoning capabilities of Large Language Models (LLMs). However, current approaches remain predominantly stateless, discarding…

人工智能 · 计算机科学 2026-02-05 Hao Lu , Haoyuan Huang , Yulin Zhou , Chen Li , Ningxin Zhu

Automated red-teaming methods for large language models typically optimize attack prompts within a fixed, human-designed strategy, leaving the attack strategy itself unchanged. We instead optimize the strategy. We propose AutoRISE, a method…

密码学与安全 · 计算机科学 2026-04-28 Tanmay Gautam , Alireza Bahramali , Sandeep Atluri

We consider online planning in Markov decision processes (MDPs). In online planning, the agent focuses on its current state only, deliberates about the set of possible policies from that state onwards and, when interrupted, uses the outcome…

人工智能 · 计算机科学 2012-12-20 Zohar Feldman , Carmel Domshlak

Monte Carlo tree search (MCTS) has been successful in a variety of domains, but faces challenges with long-horizon exploration when compared to sampling-based motion planning algorithms like Rapidly-Exploring Random Trees. To address these…

机器学习 · 计算机科学 2024-07-09 Liam Schramm , Abdeslam Boularias

We introduce and study the problem of planning a trajectory for an agent to carry out a scouting mission while avoiding being detected by an adversarial guard. This introduces an adversarial version of classical visibility-based planning…

机器人学 · 计算机科学 2019-02-26 Zhongshun Zhang , Yoonchang Sung , Lifeng Zhou , Jonathon M. Smereka , Joseph Lee , Pratap Tokekar

Proficient game agents with diverse play styles enrich the gaming experience and enhance the replay value of games. However, recent advancements in game AI based on reinforcement learning have predominantly focused on improving proficiency,…

人工智能 · 计算机科学 2025-09-23 Lingfeng Li , Yunlong Lu , Yongyi Wang , Wenxin Li

Popular Monte-Carlo tree search (MCTS) algorithms for online planning, such as epsilon-greedy tree search and UCT, aim at rapidly identifying a reasonably good action, but provide rather poor worst-case guarantees on performance improvement…

人工智能 · 计算机科学 2013-09-27 Zohar Feldman , Carmel Domshlak

Monte Carlo Tree Search (MCTS) has showcased its efficacy across a broad spectrum of decision-making problems. However, its performance often degrades under vast combinatorial action space, especially where an action is composed of multiple…

机器学习 · 计算机科学 2024-06-04 Yunhyeok Kwak , Inwoo Hwang , Dooyoung Kim , Sanghack Lee , Byoung-Tak Zhang

Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorithms. While the quest for a single unified MCS algorithm that would perform well on all problems is of major interest for AI, practitioners often know…

人工智能 · 计算机科学 2015-03-20 Francis Maes , David Lupien St-Pierre , Damien Ernst

The key to Black-Box Optimization is to efficiently search through input regions with potentially widely-varying numerical properties, to achieve low-regret descent and fast progress toward the optima. Monte Carlo Tree Search (MCTS) methods…

机器学习 · 计算机科学 2022-11-03 Yaoguang Zhai , Sicun Gao