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Graphics Processing Unit (GPU) computing is becoming an alternate computing platform for numerical simulations. However, it is not clear which numerical scheme will provide the highest computational efficiency for different types of…

分布式、并行与集群计算 · 计算机科学 2017-09-07 Ben J. Zimmerman , Jonathan D. Regele , Bong Wie

We proposed a generalized method, NeuralSSD, for reconstructing a 3D implicit surface from the widely-available point cloud data. NeuralSSD is a solver-based on the neural Galerkin method, aimed at reconstructing higher-quality and accurate…

计算机视觉与模式识别 · 计算机科学 2025-11-19 Zi-Chen Xi , Jiahui Huang , Hao-Xiang Chen , Francis Williams , Qun-Ce Xu , Tai-Jiang Mu , Shi-Min Hu

Immersed boundary methods (IBMs) facilitate the simulation of flows around stationary, moving, and deforming bodies on Cartesian grids. However, extending these simulations to the large grid sizes required for realistic flow problems…

流体动力学 · 物理学 2026-03-16 Sushrut Kumar , Joshua Romero , Jung-Hee Seo , Massimiliano Fatica , Rajat Mittal

Recently, 3D Gaussian Splatting has emerged as a prominent research direction owing to its ultrarapid training speed and high-fidelity rendering capabilities. However, the unstructured and irregular nature of Gaussian point clouds poses…

计算机视觉与模式识别 · 计算机科学 2026-02-16 Xiao Ren , Yu Liu , Ning An , Jian Cheng , Xin Qiao , He Kong

Significant progress has been made in low-light image enhancement with respect to visual quality. However, most existing methods primarily operate in the pixel domain or rely on implicit feature representations. As a result, the intrinsic…

计算机视觉与模式识别 · 计算机科学 2026-01-28 Yuhan Chen , Ying Fang , Guofa Li , Wenxuan Yu , Yicui Shi , Jingrui Zhang , Kefei Qian , Wenbo Chu , Keqiang Li

In recent years, 3D Gaussian splatting (3DGS) has achieved remarkable progress in novel view synthesis. However, accurately reconstructing glossy surfaces under complex illumination remains challenging, particularly in scenes with strong…

计算机视觉与模式识别 · 计算机科学 2026-03-06 Ningjing Fan , Yiqun Wang

With a noticeable increase in research centered on modeling micro fluid interfaces in the framework of mesoscopic methods, we conduct an exhaustive study of discrete unified gas-kinetics scheme (DUGKS) in handling complicated interface…

计算物理 · 物理学 2020-07-16 Zeren Yand , Chengwen Zhong , Congshan Zhuo

We present a static-condensation method for time-implicit discretizations of the Discontinuous Galerkin Spectral Element Method on Gauss-Lobatto points (GL-DGSEM). We show that, when solving the compressible Navier-Stokes equations, it is…

Nowadays, several industrial applications are being ported to parallel architectures. In fact, these platforms allow acquire more performance for system modelling and simulation. In the electric machines area, there are many problems which…

分布式、并行与集群计算 · 计算机科学 2010-10-25 Antonio Wendell De Oliveira Rodrigues , Frédéric Guyomarch , Yvonnick Le Menach , Jean-Luc Dekeyser

The unified gas-kinetic scheme (UGKS) is a direct modeling method for multiple scale transports. The modeling scale of the scheme is the mesh size and time step, and the ratios of the mesh size over particle mean free path or the time step…

计算物理 · 物理学 2019-05-01 Yajun Zhu , Chengwen Zhong , Kun Xu

Due to importance of reducing of time solution in numerical codes, we propose an algorithm for parallel LU decomposition solver for dense and sparse matrices on GPU. This algorithm is based on first bi-vectorizing a triangular matrices of…

分布式、并行与集群计算 · 计算机科学 2019-07-15 Amirreza Hashemi , Mohsen Lahooti , Ebrahim Shirani

Linear solvers are key components in any software platform for scientific and engineering computing. The solution of large and sparse linear systems lies at the core of physics-driven numerical simulations relying on partial differential…

Advancements in AI have greatly enhanced the medical imaging process, making it quicker to diagnose patients. However, very few have investigated the optimization of a multi-model system with hardware acceleration. As specialized edge…

硬件体系结构 · 计算机科学 2025-10-03 Ashiyana Abdul Majeed , Mahmoud Meribout , Safa Mohammed Sali

Neural implicit surface reconstruction with signed distance function has made significant progress, but recovering fine details such as thin structures and complex geometries remains challenging due to unreliable or noisy geometric priors.…

计算机视觉与模式识别 · 计算机科学 2026-03-02 Qiyu Feng , Jiwei Shan , Shing Shin Cheng , Hesheng Wang

Recently, 3D Gaussian Splatting (3DGS) has demonstrated impressive novel view synthesis results, while allowing the rendering of high-resolution images in real-time. However, leveraging 3D Gaussians for surface reconstruction poses…

计算机视觉与模式识别 · 计算机科学 2024-09-12 Zehao Yu , Torsten Sattler , Andreas Geiger

The application of discontinuous Galerkin (DG) schemes to hyperbolic systems of conservation laws requires a careful interplay between space discretization, carried out with local polynomials and numerical fluxes at inter-cells, and…

数值分析 · 数学 2025-11-11 Maya Briani , Gabriella Puppo , Giuseppe Visconti

Implicit integration of the viscous term can significantly improve performance in computational fluid dynamics for highly viscous fluids such as lava. We show improvements over our previous proposal for semi-implicit viscous integration in…

Neural Radiance Fields (NeRF) enables 3D scene reconstruction from several 2D images but incurs high rendering latency via its point-sampling design. 3D Gaussian Splatting (3DGS) improves on NeRF with explicit scene representation and an…

硬件体系结构 · 计算机科学 2026-04-07 Haomin Li , Bowen Zhu , Fangxin Liu , Zongwu Wang , Xinran Liang , Li Jiang , Haibing Guan

Most 3D Gaussian Splatting (3D-GS) based methods for urban scenes initialize 3D Gaussians directly with 3D LiDAR points, which not only underutilizes LiDAR data capabilities but also overlooks the potential advantages of fusing LiDAR with…

计算机视觉与模式识别 · 计算机科学 2024-07-16 Cheng Zhao , Su Sun , Ruoyu Wang , Yuliang Guo , Jun-Jun Wan , Zhou Huang , Xinyu Huang , Yingjie Victor Chen , Liu Ren

In this paper, a new progressive mesh algorithm is introduced in order to perform fast physical simulations by the use of a lattice Boltzmann method (LBM) on a single-node multi-GPU architecture. This algorithm is able to mesh automatically…

分布式、并行与集群计算 · 计算机科学 2015-10-14 Julien Duchateau , François Rousselle , Nicolas Maquignon , Gilles Roussel , Christophe Renaud