中文
相关论文

相关论文: From Role-Play to Drama-Interaction: An LLM Soluti…

200 篇论文

We introduce STORY2GAME, a novel approach to using Large Language Models to generate text-based interactive fiction games that starts by generating a story, populates the world, and builds the code for actions in a game engine that enables…

人工智能 · 计算机科学 2025-05-07 Eric Zhou , Shreyas Basavatia , Moontashir Siam , Zexin Chen , Mark O. Riedl

Performance, the externalization of intent, emotion, and personality through visual, vocal, and temporal behavior, is what makes a character alive. Learning such performance from video is a promising alternative to traditional 3D pipelines.…

As multimodal large language models (MLLMs) are increasingly integrated into early-stage design tools, it is important to understand how designers collaborate with AI during ideation. In a user study with 12 participants, we analysed…

人机交互 · 计算机科学 2026-03-03 Weiyan Shi , Kenny Tsu Wei Choo

As more applications of large language models (LLMs) for 3D content for immersive environments emerge, it is crucial to study user behaviour to identify interaction patterns and potential barriers to guide the future design of immersive…

人机交互 · 计算机科学 2026-04-09 Junlong Chen , Jens Grubert , Per Ola Kristensson

Interactive digital stories provide a sense of flexibility and freedom to players by allowing them to make choices at key junctions. These choices advance the narrative and determine, to some degree, how the story evolves for that player.…

人机交互 · 计算机科学 2024-06-25 Mengyu Chen , Marko Peljhan , Misha Sra

The rapid progress of large language models (LLMs) has opened new opportunities for education. While learners can interact with academic papers through LLM-powered dialogue, limitations still exist: the lack of structured organization and…

人机交互 · 计算机科学 2026-04-02 Yuheng Yang , Wenjia Jiang , Yang Wang , Yi Song , Yiwei Wang , Chi Zhang

We designed and built a game called \textit{Immersive Text Game}, which allows the player to choose a story and a character, and interact with other characters in the story in an immersive manner of dialogues. The game is based on several…

计算与语言 · 计算机科学 2022-03-22 Wanshui Li , Yifan Bai , Jiaxuan Lu , Kexin Yi

Enhancing user engagement through interactions plays an essential role in socially-driven dialogues. While prior works have optimized models to reason over relevant knowledge or plan a dialogue act flow, the relationship between user…

计算与语言 · 计算机科学 2025-06-27 Jiashuo Wang , Kaitao Song , Chunpu Xu , Changhe Song , Yang Xiao , Dongsheng Li , Lili Qiu , Wenjie Li

Autonomous Vehicles (AVs) have entered the commercialization stage, but their limited ability to interact and express intentions still poses challenges in interactions with Human-driven Vehicles (HVs). Recent advances in large language…

机器人学 · 计算机科学 2025-03-04 Shiyu Fang , Jiaqi Liu , Chengkai Xu , Chen Lv , Peng Hang , Jian Sun

Acting, stand-up and dancing are creative, embodied performances that nonetheless follow a script. Unless experimental or improvised, the performers draw their movements from much the same stock of embodied schemas. A slavish following of…

机器人学 · 计算机科学 2021-05-03 Philipp Wicke , Tony Veale

Natural and idiomatic expressions are essential for fluent, everyday communication, yet many second-language learners struggle to acquire and spontaneously use casual slang despite strong formal proficiency. To address this gap, we designed…

人机交互 · 计算机科学 2026-04-13 Amir Tahmasbi , Milad Esrafilian , Judson Wright , Sooyeon Jeong , Aniket Bera

Intelligent agents must autonomously interact with the environments to perform daily tasks based on human-level instructions. They need a foundational understanding of the world to accurately interpret these instructions, along with precise…

人工智能 · 计算机科学 2025-08-22 Zhen Wu , Jiaman Li , Pei Xu , C. Karen Liu

Existing approaches for digital short-drama production typically rely on one-shot LLM generated scripts and loosely coupled pipelines, which fail to satisfy three key requirements of short-drama generation: (1) narrative pacing, resulting…

计算机视觉与模式识别 · 计算机科学 2026-05-22 Yufei Shi , Weilong Yan , Naixuan Huang , Yucheng Chen , Chenyu Zhang , Tao He , Si Yong Yeo , Ming Li

Although natural language is the default medium for Large Language Models (LLMs), its limited expressive capacity creates a profound bottleneck for complex problem-solving. While recent advancements in AI have relied heavily on scaling,…

人工智能 · 计算机科学 2026-05-13 Zhiqin Yang , Yuhan Liu , Jingwen Fu , Pei Fu , Bo Han , Masashi Sugiyama , Nanning Zheng

This paper introduces text-to-shape-display, a novel approach to generating dynamic shape changes in pin-based shape displays through natural language commands. By leveraging large language models (LLMs) and AI-chaining, our approach allows…

人机交互 · 计算机科学 2024-09-11 Wanli Qian , Chenfeng Gao , Anup Sathya , Ryo Suzuki , Ken Nakagaki

Large language models (LLMs) are known to perform well on language tasks, but struggle with reasoning tasks. This paper explores the ability of LLMs to play the 2D puzzle game Baba is You, in which players manipulate rules by rearranging…

人工智能 · 计算机科学 2025-06-25 Fien van Wetten , Aske Plaat , Max van Duijn

Large Language Models (LLMs) have made progress in various real-world tasks, which stimulates requirements for the evaluation of LLMs. Existing LLM evaluation methods are mainly supervised signal-based which depends on static datasets and…

计算与语言 · 计算机科学 2023-09-11 Jiatong Li , Rui Li , Qi Liu

We present a work in progress that explores using a Large Language Model (LLM) as a design material for an interactive museum installation. LLMs offer the possibility of creating chatbots that can facilitate dynamic and human-like…

人机交互 · 计算机科学 2025-03-31 Maria Padilla Engstrøm , Anders Sundnes Løvlie

In order to facilitate analyzing video games as learning systems and instructional designs as games, we present a theoretical framework that integrates ideas from a broad range of literature. The framework describes games in terms of four…

物理教育 · 物理学 2014-01-28 Ian D. Beatty

In this work, we probe the ability of a language model to demonstrate spatial reasoning from unstructured text, mimicking human capabilities and automating a process that benefits many downstream media applications. Concretely, we study the…