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Animation of humanoid characters is essential in various graphics applications, but requires significant time and cost to create realistic animations. We propose an approach to synthesize 4D animated sequences of input static 3D humanoid…

图形学 · 计算机科学 2025-03-21 Marc Benedí San Millán , Angela Dai , Matthias Nießner

Text-driven human motion generation has recently attracted considerable attention, allowing models to generate human motions based on textual descriptions. However, current methods neglect the influence of human attributes-such as age,…

计算机视觉与模式识别 · 计算机科学 2025-11-14 Xinghan Wang , Kun Xu , Fei Li , Cao Sheng , Jiazhong Yu , Yadong Mu

One of the main challenges with embodying a conversational agent is annotating how and when motions can be played and composed together in real-time, without any visual artifact. The inherent problem is to do so---for a large amount of…

人机交互 · 计算机科学 2019-03-14 Dominik Borer , Dominik Lutz , Martin Guay

This paper proposes a novel application system for the generation of three-dimensional (3D) character animation driven by markerless human body motion capturing. The entire pipeline of the system consists of five stages: 1) the capturing of…

计算机视觉与模式识别 · 计算机科学 2022-12-13 Jinbao Wang , Ke Lu , Jian Xue

Generating and editing dynamic 3D head avatars are crucial tasks in virtual reality and film production. However, existing methods often suffer from facial distortions, inaccurate head movements, and limited fine-grained editing…

图形学 · 计算机科学 2024-11-26 Yangyang Qian , Yuan Sun , Yu Guo

The development of increasingly realistic experimental stimuli and task environments is important for understanding behavior outside the laboratory. We report a process for generating 3D human model stimuli that combines commonly used…

神经元与认知 · 定量生物学 2016-06-17 Jean M. Vettel , Justin Kantner , Matthew Jaswa , Michael Miller

Create an articulated and realistic human 3D model is a complicated task, not only get a model with the right body proportions but also to the whole process of rigging the model with correct articulation points and vertices weights. Having…

图形学 · 计算机科学 2021-03-29 Jordi Sanchez-Riera , Aniol Civit , Marta Altarriba , Francesc Moreno-Noguer

This report reviews recent advancements in human motion prediction, reconstruction, and generation. Human motion prediction focuses on forecasting future poses and movements from historical data, addressing challenges like nonlinear…

计算机视觉与模式识别 · 计算机科学 2025-02-25 Canxuan Gang , Yiran Wang

Generating animatable human avatars from a single image is essential for various digital human modeling applications. Existing 3D reconstruction methods often struggle to capture fine details in animatable models, while generative…

计算机视觉与模式识别 · 计算机科学 2024-12-04 Lingteng Qiu , Shenhao Zhu , Qi Zuo , Xiaodong Gu , Yuan Dong , Junfei Zhang , Chao Xu , Zhe Li , Weihao Yuan , Liefeng Bo , Guanying Chen , Zilong Dong

The appearance of a human in clothing is driven not only by the pose but also by its temporal context, i.e., motion. However, such context has been largely neglected by existing monocular human modeling methods whose neural networks often…

计算机视觉与模式识别 · 计算机科学 2023-12-29 Hansol Lee , Junuk Cha , Yunhoe Ku , Jae Shin Yoon , Seungryul Baek

We formulate the motor system of an interactive avatar as a generative motion model that can drive the body to move through 3D space in a perpetual, realistic, controllable, and responsive manner. Although human motion generation has been…

计算机视觉与模式识别 · 计算机科学 2025-08-05 Yan Zhang , Yao Feng , Alpár Cseke , Nitin Saini , Nathan Bajandas , Nicolas Heron , Michael J. Black

With the rapid advancement of 3D representation techniques and generative models, substantial progress has been made in reconstructing full-body 3D avatars from a single image. However, this task remains fundamentally ill-posedness due to…

计算机视觉与模式识别 · 计算机科学 2025-09-17 Gaofeng Liu , Hengsen Li , Ruoyu Gao , Xuetong Li , Zhiyuan Ma , Tao Fang

The ability to generate complex and realistic human body animations at scale, while following specific artistic constraints, has been a fundamental goal for the game and animation industry for decades. Popular techniques include…

计算机视觉与模式识别 · 计算机科学 2020-05-29 Yi Zhou , Jingwan Lu , Connelly Barnes , Jimei Yang , Sitao Xiang , Hao li

Generating realistic human videos remains a challenging task, with the most effective methods currently relying on a human motion sequence as a control signal. Existing approaches often use existing motion extracted from other videos, which…

计算机视觉与模式识别 · 计算机科学 2024-12-18 Hsin-Ping Huang , Yang Zhou , Jui-Hsien Wang , Difan Liu , Feng Liu , Ming-Hsuan Yang , Zhan Xu

Creating realistic 3D facial animation is crucial for various applications in the movie production and gaming industry, especially with the burgeoning demand in the metaverse. However, prevalent methods such as blendshape-based approaches…

计算机视觉与模式识别 · 计算机科学 2023-08-14 Haoyu Wang , Haozhe Wu , Junliang Xing , Jia Jia

Traditional methods for constructing high-quality, personalized head avatars from monocular videos demand extensive face captures and training time, posing a significant challenge for scalability. This paper introduces a novel approach to…

计算机视觉与模式识别 · 计算机科学 2024-02-20 Zhixuan Yu , Ziqian Bai , Abhimitra Meka , Feitong Tan , Qiangeng Xu , Rohit Pandey , Sean Fanello , Hyun Soo Park , Yinda Zhang

We present a method to build animatable dog avatars from monocular videos. This is challenging as animals display a range of (unpredictable) non-rigid movements and have a variety of appearance details (e.g., fur, spots, tails). We develop…

计算机视觉与模式识别 · 计算机科学 2024-03-27 Remy Sabathier , Niloy J. Mitra , David Novotny

Reconstructing dynamic humans interacting with real-world environments from monocular videos is an important and challenging task. Despite considerable progress in 4D neural rendering, existing approaches either model dynamic scenes…

计算机视觉与模式识别 · 计算机科学 2025-11-14 Wenqing Wang , Haosen Yang , Josef Kittler , Xiatian Zhu

Synthesizing graceful and life-like behaviors for physically simulated characters has been a fundamental challenge in computer animation. Data-driven methods that leverage motion tracking are a prominent class of techniques for producing…

图形学 · 计算机科学 2022-05-13 Xue Bin Peng , Ze Ma , Pieter Abbeel , Sergey Levine , Angjoo Kanazawa

This work presents Interactive Conversational 3D Virtual Human (ICo3D), a method for generating an interactive, conversational, and photorealistic 3D human avatar. Based on multi-view captures of a subject, we create an animatable 3D face…

计算机视觉与模式识别 · 计算机科学 2026-01-21 Richard Shaw , Youngkyoon Jang , Athanasios Papaioannou , Arthur Moreau , Helisa Dhamo , Zhensong Zhang , Eduardo Pérez-Pellitero