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Augmented, virtual and mixed reality technologies offer new ways of interacting with digital media. However, such technologies are not well explored for people with different ranges of abilities beyond a few specific navigation and gaming…

人机交互 · 计算机科学 2021-01-11 Pradipta Biswas , Pilar Orero , Manohar Swaminathan , Kavita Krishnaswamy , Peter Robinson

The rapid evolution of social Virtual Reality (VR) platforms has significantly enhanced the way users interact and socialize in digital spaces, offering immersive experiences that closely mimic real-world interactions [1]. However, this…

人机交互 · 计算机科学 2024-05-10 Niloofar Sayadi , Diego Gómez-Zará

Dyslexia is a neurodevelopmental disorder estimated to strike approximately 5 to 10 per cent of the population. In particular, phonological dyslexia causes problems in connecting the sounds of words with their written forms. Consequently,…

Autism spectrum disorder (ASD) is characterized by significant challenges in social interaction and comprehending communication signals. Recently, therapeutic interventions for ASD have increasingly utilized Deep learning powered-computer…

计算机视觉与模式识别 · 计算机科学 2024-08-30 Pavan Uttej Ravva , Behdokht Kiafar , Pinar Kullu , Jicheng Li , Anjana Bhat , Roghayeh Leila Barmaki

Animating an avatar that reflects a user's action in the VR world enables natural interactions with the virtual environment. It has the potential to allow remote users to communicate and collaborate in a way as if they met in person.…

图形学 · 计算机科学 2022-09-14 Yongjing Ye , Libin Liu , Lei Hu , Shihong Xia

Virtual reality (VR) offers promising opportunities for procedural learning, particularly in preserving intangible cultural heritage. Advances in generative artificial intelligence (Gen-AI) further enrich these experiences by enabling…

人机交互 · 计算机科学 2025-05-08 Ka Hei Carrie Lau , Sema Sen , Philipp Stark , Efe Bozkir , Enkelejda Kasneci

As cognitive interventions for older adults evolve, modern technologies are increasingly integrated into their development. This study investigates the efficacy of augmented reality (AR)-based physical-cognitive training using an…

Virtual content in Augmented Reality (AR) applications can be constructed according to the designer's requirements, but real environments, are difficult to be accurate control or completely reproduce. This makes it difficult to prototype AR…

人机交互 · 计算机科学 2024-09-25 Tianyu Liu , Weiping He , Mark Billinghurst

Clinical psychology students frequently report feeling underprepared for the interpersonal demands of therapeutic work, highlighting the need for accessible opportunities to practise core counselling skills before seeing real clients.…

人机交互 · 计算机科学 2026-01-21 V. El Sawah , A. Bhardwaj , A. Pryke-Hobbes , D. Gamaleldin , C. S. Ang , A. K. Martin

Automated biomechanical testing has great potential for the development of VR applications, as initial insights into user behaviour can be gained in silico early in the design process. In particular, it allows prediction of user movements…

Virtual reality (VR) has seen increased use for training and instruction. Designers can enable VR users to gain insights into their own performance by visualizing telemetry data from their actions in VR. Our ability to detect patterns and…

人机交互 · 计算机科学 2021-12-16 Andreas Bueckle , Kilian Buehling , Patrick C. Shih , Katy Borner

Photorealistic avatars are human avatars that look, move, and talk like real people. The performance of photorealistic avatars has significantly improved recently based on objective metrics such as PSNR, SSIM, LPIPS, FID, and FVD. However,…

人机交互 · 计算机科学 2025-04-08 Ross Cutler , Babak Naderi , Vishak Gopal , Dharmendar Palle

Visuospatial neglect is a disorder characterised by impaired awareness for visual stimuli located in regions of space and frames of reference. It is often associated with stroke. Patients can struggle with all aspects of daily living and…

人机交互 · 计算机科学 2023-10-24 Ivan De Boi , Elissa Embrechts , Quirine Schatteman , Rudi Penne , Steven Truijen , Wim Saeys

Interaction in virtual reality (VR) environments is essential to achieve a pleasant and immersive experience. Most of the currently existing VR applications, lack of robust object grasping and manipulation, which are the cornerstone of…

Social visual behavior, as a type of non-verbal communication, plays a central role in studying social cognitive processes in interactive and complex settings of autism therapy interventions. However, for social visual behavior analytics in…

人机交互 · 计算机科学 2023-02-17 Zhang Guo , Vuthea Chheang , Jicheng Li , Kenneth E. Barner , Anjana Bhat , Roghayeh Barmaki

Operators want to maintain awareness of the structure being tested while observing sensor data. Normally the human's gaze shifts to a separate device or screen during the experiment for data information, missing the structure's physical…

人机交互 · 计算机科学 2021-10-08 Elijah Wyckoff , Marlan Ball , Fernando Moreu

Socially assistive robotics (SAR) has great potential to provide accessible, affordable, and personalized therapeutic interventions for children with autism spectrum disorders (ASD). However, human-robot interaction (HRI) methods are still…

人机交互 · 计算机科学 2020-04-14 Shomik Jain , Balasubramanian Thiagarajan , Zhonghao Shi , Caitlyn Clabaugh , Maja J. Matarić

The emergence of the metaverse - envisioned as a hyperreal virtual universe enabling boundless human interaction - has the potential to revolutionize our conception of media. This transformation could alter society as we know it. This paper…

计算机与社会 · 计算机科学 2025-08-26 Ljubisa Bojic , Joerg Matthes , Agariadne Dwinggo Samala , Milan Cabarkapa

Virtual reality allows to create situations which can be experimented under the control of the user, without risks, in a very flexible way. This allows to develop skills and to have confidence to work in real conditions with real equipment.…

人机交互 · 计算机科学 2016-01-19 Nancy Rodriguez

Objectives: This paper presents an up-to-date overview of research performed in the Virtual Reality (VR) environment ranging from definitions, its presence in the various fields, and existing market players and their projects in the VR…

人机交互 · 计算机科学 2017-09-01 Ayush Sharma , Piyush Bajpai , Sukhdev Singh , Kiran Khatter