中文
相关论文

相关论文: Puzzle Game: Prediction and Classification of Word…

200 篇论文

In this study, we delve into the dynamics of Wordle using data analysis and machine learning. Our analysis initially focused on the correlation between the date and the number of submitted results. Due to initial popularity bias, we modeled…

应用统计 · 统计学 2023-09-26 Jiaqi Weng , Chunlin Feng

With the rising popularity of Wordle, people have eagerly taken to Twitter to report their results daily by the tens of thousands. In this paper, we develop a comprehensive model which uses this data to predict Wordle player performance and…

应用统计 · 统计学 2023-11-29 Steven DiSilvio , Anthony Ozerov , Leon Zhou

We adopt the distribution and expectation of guessing times in game Wordle as metrics to predict the difficulty of words and explore their influence factors. In order to predictthe difficulty distribution, we use Monte Carlo to simulate the…

计算与语言 · 计算机科学 2023-05-08 Beibei Liu , Yuanfang Zhang , Shiyu Zhang

Wordle is a popular, online word game offered by the New York Times (nytimes.com). Currently there are some 2 million players of the English version worldwide. Players have 6 attempts to guess the daily word (target word) and after each…

历史与综述 · 数学 2023-10-10 James P. Dilger

Wordle is a very popular word game that is owned by the New York Times. We can design parameterized strategies for solving Wordle, based on probabilistic, statistical, and information-theoretical information about the games. The strategies…

人工智能 · 计算机科学 2022-05-24 Chao-Lin Liu

Wordle, a word guessing game rose to global popularity in the January of 2022. The goal of the game is to guess a five-letter English word within six tries. Each try provides the player with hints by means of colour changing tiles which…

计算与语言 · 计算机科学 2024-02-07 Nisansa de Silva

Wordle is a single-player word-based game where the objective is to guess the 5-letter word in a maximum of 6 tries. The game was released to the public in October 2021 and has since gained popularity with people competing against each…

数据结构与算法 · 计算机科学 2023-05-25 Aditya Lahiri , Naigam Shah , Shivaank Agarwal , Vignesh Nandakumar

This paper presents a mathematical method of playing the puzzle game Wordle. In Wordle, the player has six tries to guess a secret word. After each guess the player is told how their guess compares to the secret word. With the available…

历史与综述 · 数学 2022-04-14 Michael Bonthron

We explore automatically predicting which Wordle games Reddit users find amusing. We scrape approximately 80k reactions by Reddit users to Wordle games from Reddit, classify the reactions as expressing amusement or not using OpenAI's…

计算与语言 · 计算机科学 2025-06-09 Ronaldo Luo , Gary Liang , Cindy Liu , Adam Kabbara , Minahil Bakhtawar , Kina Kim , Michael Guerzhoy

Wordle is an online word puzzle game that gained viral popularity in January 2022. The goal is to guess a hidden five letter word. After each guess, the player gains information about whether the letters they guessed are present in the…

计算与语言 · 计算机科学 2022-02-02 Benton J. Anderson , Jesse G. Meyer

Words of estimative probability (WEP) are expressions of a statement's plausibility (probably, maybe, likely, doubt, likely, unlikely, impossible...). Multiple surveys demonstrate the agreement of human evaluators when assigning numerical…

计算与语言 · 计算机科学 2023-06-27 Damien Sileo , Marie-Francine Moens

While previous researchers have performed an exhaustive search to determine an optimal Wordle strategy, that computation is very time consuming and produced a strategy using words that are unfamiliar to most people. With Wordle solutions…

信息论 · 计算机科学 2026-02-13 Ronald I. Greenberg

In this paper, we give a formal definition of the popular word-guessing game Wordle. We show that, in general, determining if a given Wordle instance admits a winning strategy is NP-complete. We also show that given a Wordle instance of…

计算复杂性 · 计算机科学 2022-04-11 Will Rosenbaum

Wordle is a single-player word-guessing game where the goal is to discover a secret word $w$ that has been chosen from a dictionary $D$. In order to discover $w$, the player can make at most $\ell$ guesses, which must also be words from…

计算复杂性 · 计算机科学 2022-05-17 Daniel Lokshtanov , Bernardo Subercaseaux

The widespread adoption of large language models (LLMs) makes it important to recognize their strengths and limitations. We argue that in order to develop a holistic understanding of these systems we need to consider the problem that they…

计算与语言 · 计算机科学 2023-09-26 R. Thomas McCoy , Shunyu Yao , Dan Friedman , Matthew Hardy , Thomas L. Griffiths

This paper describes our submission to ICASSP 2023 MUG Challenge Track 4, Keyphrase Extraction, which aims to extract keyphrases most relevant to the conference theme from conference materials. We model the challenge as a single-class Named…

计算与语言 · 计算机科学 2023-03-24 Wen Cheng , Shichen Dong , Wei Wang

How predictable a word is can be quantified in two ways: using human responses to the cloze task or using probabilities from language models (LMs).When used as predictors of processing effort, LM probabilities outperform probabilities…

计算与语言 · 计算机科学 2026-05-27 Sathvik Nair , Byung-Doh Oh

At the beginning of 2022, a simplistic word-guessing game took the world by storm and was further adapted to many languages beyond the original English version. In this paper, we examine the strategies of daily word-guessing game players…

计算与语言 · 计算机科学 2024-12-16 Matīss Rikters , Sanita Reinsone

The eventual goal of a language model is to accurately predict the value of a missing word given its context. We present an approach to word prediction that is based on learning a representation for each word as a function of words and…

计算与语言 · 计算机科学 2007-05-23 Yair Even-Zohar , Dan Roth

This paper describes the National Research Council (NRC) Word Sense Disambiguation (WSD) system, as applied to the English Lexical Sample (ELS) task in Senseval-3. The NRC system approaches WSD as a classical supervised machine learning…

计算与语言 · 计算机科学 2007-05-23 Peter D. Turney
‹ 上一页 1 2 3 10 下一页 ›