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相关论文: Offline Imitation of Badminton Player Behavior via…

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Recent techniques for analyzing sports precisely has stimulated various approaches to improve player performance and fan engagement. However, existing approaches are only able to evaluate offline performance since testing in real-time…

机器学习 · 计算机科学 2022-11-23 Li-Chun Huang , Nai-Zen Hseuh , Yen-Che Chien , Wei-Yao Wang , Kuang-Da Wang , Wen-Chih Peng

The increasing demand for analyzing the insights in sports has stimulated a line of productive studies from a variety of perspectives, e.g., health state monitoring, outcome prediction. In this paper, we focus on objectively judging what…

机器学习 · 计算机科学 2021-12-03 Wei-Yao Wang , Hong-Han Shuai , Kai-Shiang Chang , Wen-Chih Peng

We present ShuttleEnv, an interactive and data-driven simulation environment for badminton, designed to support reinforcement learning and strategic behavior analysis in fast-paced adversarial sports. The environment is grounded in…

人工智能 · 计算机科学 2026-03-19 Ang Li , Xinyang Gong , Bozhou Chen , Yunlong Lu , Jiaming Ji , Yongyi Wang , Yaodong Yang , Wenxin Li

Identifying significant shots in a rally is important for evaluating players' performance in badminton matches. While there are several studies that have quantified player performance in other sports, analyzing badminton data is remained…

机器学习 · 计算机科学 2021-09-15 Wei-Yao Wang , Teng-Fong Chan , Hui-Kuo Yang , Chih-Chuan Wang , Yao-Chung Fan , Wen-Chih Peng

The increasing use of artificial intelligence (AI) technology in turn-based sports, such as badminton, has sparked significant interest in evaluating strategies through the analysis of match video data. Predicting future shots based on past…

人工智能 · 计算机科学 2024-04-09 Minwoo Seong , Jeongseok Oh , SeungJun Kim

Agent forecasting systems have been explored to investigate agent patterns and improve decision-making in various domains, e.g., pedestrian predictions and marketing bidding. Badminton represents a fascinating example of a multifaceted…

人工智能 · 计算机科学 2023-12-19 Wei-Yao Wang , Wen-Chih Peng , Wei Wang , Philip S. Yu

Realizing versatile and human-like performance in high-demand sports like badminton remains a formidable challenge for humanoid robotics. Unlike standard locomotion or static manipulation, this task demands a seamless integration of…

机器人学 · 计算机科学 2026-02-10 Yeke Chen , Shihao Dong , Xiaoyu Ji , Jingkai Sun , Zeren Luo , Liu Zhao , Jiahui Zhang , Wanyue Li , Ji Ma , Bowen Xu , Yimin Han , Yudong Zhao , Peng Lu

Learning-based methods, such as imitation learning (IL) and reinforcement learning (RL), can produce excel control policies over challenging agile robot tasks, such as sports robot. However, no existing work has harmonized learning-based…

机器人学 · 计算机科学 2025-04-29 Haochen Wang , Zhiwei Shi , Chengxi Zhu , Yafei Qiao , Cheng Zhang , Fan Yang , Pengjie Ren , Lan Lu , Dong Xuan

Games are one of the safest source of realizing self-esteem and relaxation at the same time. An online gaming platform typically has massive data coming in, e.g., in-game actions, player moves, clickstreams, transactions etc. It is rather…

人工智能 · 计算机科学 2025-05-02 Rukma Talwadker , Surajit Chakrabarty , Aditya Pareek , Tridib Mukherjee , Deepak Saini

Learning a reward function from human preferences is challenging as it typically requires having a high-fidelity simulator or using expensive and potentially unsafe actual physical rollouts in the environment. However, in many tasks the…

机器学习 · 计算机科学 2023-01-05 Daniel Shin , Anca D. Dragan , Daniel S. Brown

In the competitive realm of sports, optimal performance necessitates rigorous management of nutrition and physical conditioning. Specifically, in badminton, the agility and precision required make it an ideal candidate for motion analysis…

人机交互 · 计算机科学 2024-03-15 Dhruv Toshniwal , Arpit Patil , Nancy Vachhani

In recent years, reinforcement learning (RL) methods have been applied to model gameplay with great success, achieving super-human performance in various environments, such as Atari, Go, and Poker. However, those studies mostly focus on…

机器学习 · 计算机科学 2018-07-06 Baoxiang Wang , Tongfang Sun , Xianjun Sam Zheng

Experts in racket sports like tennis and badminton use tactical analysis to gain insight into competitors' playing styles. Many data-driven methods apply pattern mining to racket sports data -- which is often recorded as multivariate event…

人机交互 · 计算机科学 2022-11-29 Jiang Wu , Dongyu Liu , Ziyang Guo , Yingcai Wu

Imitation of expert behaviour is a highly desirable and safe approach to the problem of sequential decision making. We provide an easy-to-implement, novel algorithm for imitation learning under a strict data paradigm, in which the agent…

机器学习 · 计算机科学 2023-02-07 Matthew Smith , Lucas Maystre , Zhenwen Dai , Kamil Ciosek

Analysis of player movements is a crucial subset of sports analysis. Existing player movement analysis methods use recorded videos after the match is over. In this work, we propose an end-to-end framework for player movement analysis for…

计算机视觉与模式识别 · 计算机科学 2023-08-24 Nitin Nilesh , Tushar Sharma , Anurag Ghosh , C. V. Jawahar

We present a transformer decoder based sports simulation engine, SportsNGEN, trained on sports player and ball tracking sequences, that is capable of generating sustained gameplay and accurately mimicking the decision making of real…

计算机视觉与模式识别 · 计算机科学 2024-12-03 Lachlan Thorpe , Lewis Bawden , Karanjot Vendal , John Bronskill , Richard E. Turner

Stackelberg games, widely applied in domains like economics and security, involve asymmetric interactions where a leader's strategy drives follower responses. Accurately modeling these dynamics allows domain experts to optimize strategies…

人工智能 · 计算机科学 2025-07-01 Kuang-Da Wang , Ping-Chun Hsieh , Wen-Chih Peng

Learning a reward function from human preferences is challenging as it typically requires having a high-fidelity simulator or using expensive and potentially unsafe actual physical rollouts in the environment. However, in many tasks the…

机器学习 · 计算机科学 2022-02-18 Daniel Shin , Daniel S. Brown , Anca D. Dragan

Coordinating the motion between lower and upper limbs and aligning limb control with perception are substantial challenges in robotics, particularly in dynamic environments. To this end, we introduce an approach for enabling legged mobile…

机器人学 · 计算机科学 2025-09-24 Yuntao Ma , Andrei Cramariuc , Farbod Farshidian , Marco Hutter

When interacting with people, AI agents do not just influence the state of the world -- they also influence the actions people take in response to the agent, and even their underlying intentions and strategies. Accounting for and leveraging…

人工智能 · 计算机科学 2023-10-31 Joey Hong , Sergey Levine , Anca Dragan
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