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This Work-In-Progress Paper for the Innovative Practice Category presents a novel experiment in active learning of cybersecurity. We introduced a new workshop on hacking for an existing science-popularizing program at our university. The…

计算机与社会 · 计算机科学 2019-03-12 Valdemar Švábenský , Jan Vykopal

Gamification is a technological, economic, cultural, and societal development toward promoting a more game-like reality. As this emergent phenomenon has been gradually consolidated into our daily lives, especially in educational settings,…

计算机与社会 · 计算机科学 2023-09-27 Ana Carolina Tomé Klock , Brenda Salenave Santana , Juho Hamari

With the advent of smart grid (SG) systems, electricity networks have been able to ensure greater efficiency and utility by interconnecting their grids through cloud-based technology. As SGs become increasingly complex, a wide range of…

密码学与安全 · 计算机科学 2024-04-16 Yussuf Ahmed , Micheal Ezealor , Haitham Mahmoud , MohamedAjmal Azad , Mohamed BenFarah , Mehdi Yousefi

Driven by the fact that many of us experienced softer or not-so-soft lockdown, the intention of a couple of instructors at our university was to develop a collaborative tool that could help in online delivery and gamification on two courses…

分布式、并行与集群计算 · 计算机科学 2021-12-16 M. Zagar , M. Sipek , N. Draskovic , B. Mihaljevic

In this paper, we introduce three different classes of undergraduate research projects that implement model building and integer programming. These research projects focus on determining and analyzing solutions to the game The Genius…

最优化与控制 · 数学 2025-09-16 Elizabeth Bouzarth , John Harris , Kevin Hutson , Christian Millichap

Leveraging the prevailing interest in computer games among college students, both for entertainment and as a possible career path, is a major reason for the increasing prevalence of computer game design courses in computer science…

其他计算机科学 · 计算机科学 2007-05-23 Joseph Distasio , Thomas P. Way

Current Motor Imagery Brain-Computer Interfaces (MI-BCI) require a lengthy and monotonous training procedure to train both the system and the user. Considering many users struggle with effective control of MI-BCI systems, a more…

人机交互 · 计算机科学 2024-10-24 Fred Atilla , Marie Postma , Maryam Alimardani

The Visual Debugger is an IntelliJ IDEA plugin that presents debug information as an object diagram to enhance program understanding. Reflecting on our past development, we detail the lessons learned and roadblocks we have experienced while…

软件工程 · 计算机科学 2024-03-07 Tim Kräuter , Patrick Stünkel , Adrian Rutle , Yngve Lamo

Debugging is an essential part of software maintenance and evolution since it allows software developers to analyze program execution step by step. Understanding a program is required to fix potential flaws, alleviate bottlenecks, and…

软件工程 · 计算机科学 2024-04-22 Tim Kräuter , Harald König , Adrian Rutle , Yngve Lamo

Engagement in educational games, a recently popular academic topic, has been shown to increase learning performance, as well as a number of attitudinal factors, such as intrinsic interest and motivation. However, there is a lack of research…

人机交互 · 计算机科学 2017-09-29 Angela He

JavaScript has become one of the most widely used languages for Web development. However, it is challenging to ensure the correctness and reliability of Web applications written in JavaScript, due to their dynamic and event-driven features.…

软件工程 · 计算机科学 2019-05-21 Pengfei Gao , Fu Song , Taolue Chen , Yao Zeng , Ting Su

The University of the Philippines Open University has been at the forefront of providing Massive Open Online Courses to address knowledge and skill gaps, aiming to make education accessible and contributing to societal goals. Recognising…

计算机与社会 · 计算机科学 2024-09-06 Cecille Moldez , Mari Anjeli Crisanto , Ma Gian Rose Cerdeña , Diego S. Maranan , Roberto Figueroa

We examine three evaluation paradigms: standard benchmarks (e.g., MMLU and BBH), interactive games (e.g., Signalling Games or Taboo), and cognitive tests (e.g., for working memory or theory of mind). First, we investigate which of the…

Gamification represents an effective way to incentivize user behavior across a number of computing applications. However, despite the fact that physical activity is essential for a healthy lifestyle, surprisingly little is known about how…

计算机与社会 · 计算机科学 2017-02-27 Ali Shameli , Tim Althoff , Amin Saberi , Jure Leskovec

This demo paper describes a simple and practical approach to writing cross-platform casual games using the Kotlin programming language. A key aim is to make it much easier for researchers to demonstrate their AI playing a range of games.…

软件工程 · 计算机科学 2020-08-12 Simon M. Lucas

Unit testing is a vital part of the software development process and involves developers writing code to verify or assert production code. Furthermore, to help comprehend the test case and troubleshoot issues, developers have the option to…

软件工程 · 计算机科学 2023-03-02 Taryn Takebayashi , Anthony Peruma , Mohamed Wiem Mkaouer , Christian D. Newman

Large language models (LLMs) have demonstrated the potential to mimic human social intelligence. However, most studies focus on simplistic and static self-report or performance-based tests, which limits the depth and validity of the…

人工智能 · 计算机科学 2024-11-05 Ziyi Liu , Abhishek Anand , Pei Zhou , Jen-tse Huang , Jieyu Zhao

OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi- agent) zero-sum, cooperative and general-sum, one-shot and…

Injection-based testing while refactoring is a pattern that minimizes the need for manual editing when altering the behaviour of a code base. Neither does it rely on a compilation or a linking process nor does it make assumptions on the…

软件工程 · 计算机科学 2022-03-29 Thomas Mejstrik , Clara Hollomey