中文
相关论文

相关论文: Fighting Game Adaptive Background Music for Improv…

200 篇论文

This study explores the use of electroencephalography (EEG)-based brain wave monitoring to enable dynamic difficulty adjustment (DDA) in a virtual reality (VR) gaming environment. Using the Task Engagement Index (TEI) derived from frontal…

人机交互 · 计算机科学 2025-04-22 Nir Cafri

Every sound that we hear is the result of successive convolutional operations (e.g. room acoustics, microphone characteristics, resonant properties of the instrument itself, not to mention characteristics and limitations of the sound…

声音 · 计算机科学 2022-08-18 Prateek Verma , Jonathan Berger

Games generalize the single-objective optimization paradigm by introducing different objective functions for different players. Differentiable games often proceed by simultaneous or alternating gradient updates. In machine learning, games…

We introduce a real-time strategy game environment based on Generals.io, a game with thousands of weekly active players. Our environment is fully compatible with Gymnasium and PettingZoo and is capable of running thousands of frames per…

机器学习 · 计算机科学 2025-07-11 Matej Straka , Martin Schmid

We propose a system to adapt a user's music to their exercise by aligning high-energy music segments with intense intervals of the workout. Listening to music during exercise can boost motivation and performance. However, the structure of…

声音 · 计算机科学 2025-09-23 Alexander Wang , Chris Donahue , Dhruv Jain

In this paper, we present Self-DACE++, an improved unsupervised and lightweight framework for Low-Light Image Enhancement (LLIE), building upon our previous Self-Reference Deep Adaptive Curve Estimation (Self-DACE). To better address the…

计算机视觉与模式识别 · 计算机科学 2026-05-01 Jianyu Wen , Jun Xie , Feng Chen , Zhepeng Wang , Chenhao Wu , Tong Zhang , Yixuan Yu , Piotr Swierczynski

In this report, we describe the technical details of our submission to the EPIC-SOUNDS Audio-Based Interaction Recognition Challenge 2023, by Team "AcieLee" (username: Yuqi\_Li). The task is to classify the audio caused by interactions…

声音 · 计算机科学 2023-06-16 Yuqi Li , Yizhi Luo , Xiaoshuai Hao , Chuanguang Yang , Zhulin An , Dantong Song , Wei Yi

When editing a video, a piece of attractive background music is indispensable. However, video background music generation tasks face several challenges, for example, the lack of suitable training datasets, and the difficulties in flexibly…

计算机视觉与模式识别 · 计算机科学 2024-05-21 Sizhe Li , Yiming Qin , Minghang Zheng , Xin Jin , Yang Liu

Quality-Diversity (QD) algorithms seek to discover diverse, high-performing solutions across a behavior space, in contrast to conventional optimization methods that target a single optimum. Adversarial problems present unique challenges for…

神经与进化计算 · 计算机科学 2026-05-11 Timothée Anne , Noah Syrkis , Meriem Elhosni , Florian Turati , Franck Legendre , Alain Jaquier , Sebastian Risi

Recently, more and more personalized speech enhancement systems (PSE) with excellent performance have been proposed. However, two critical issues still limit the performance and generalization ability of the model: 1) Acoustic environment…

音频与语音处理 · 电气工程与系统科学 2022-11-23 Xiaofeng Ge , Jiangyu Han , Haixin Guan , Yanhua Long

There is a recent surge in interest for imitation learning, with large human video-game and robotic manipulation datasets being used to train agents on very complex tasks. While deep neuroevolution has recently been shown to match the…

神经与进化计算 · 计算机科学 2023-04-26 Maximilien Le Clei , Pierre Bellec

In light of the success of contrastive learning in the image domain, current self-supervised video representation learning methods usually employ contrastive loss to facilitate video representation learning. When naively pulling two…

计算机视觉与模式识别 · 计算机科学 2022-03-15 Shuangrui Ding , Maomao Li , Tianyu Yang , Rui Qian , Haohang Xu , Qingyi Chen , Jue Wang , Hongkai Xiong

We describe a novel integrated algorithm for real-time enhancement of video acquired under challenging lighting conditions. Such conditions include low lighting, haze, and high dynamic range situations. The algorithm automatically detects…

图形学 · 计算机科学 2011-02-17 Xuan Dong , Jiangtao , Wen , Weixin Li , Yi , Pang , Guan Wang , Yao Lu , Wei Meng

Reinforcement learning algorithms have performed well in playing challenging board and video games. More and more studies focus on improving the generalisation ability of reinforcement learning algorithms. The General Video Game AI Learning…

人工智能 · 计算机科学 2022-04-01 Chengpeng Hu , Ziqi Wang , Tianye Shu , Hao Tong , Julian Togelius , Xin Yao , Jialin Liu

Humans and other intelligent animals evolved highly sophisticated perception systems that combine multiple sensory modalities. On the other hand, state-of-the-art artificial agents rely mostly on visual inputs or structured low-dimensional…

机器学习 · 计算机科学 2021-07-07 Shashank Hegde , Anssi Kanervisto , Aleksei Petrenko

Reinforcement learning is a promising method to accomplish robotic control tasks. The task of playing musical instruments is, however, largely unexplored because it involves the challenge of achieving sequential goals - melodies - that have…

机器人学 · 计算机科学 2020-11-12 Thilo Fryen , Manfred Eppe , Phuong D. H. Nguyen , Timo Gerkmann , Stefan Wermter

We classify rage music (a subgenre of rap well-known for disagreements on whether a particular song is part of the genre) with an extensive feature set through algorithms including Random Forest, Support Vector Machine, K-nearest Neighbour,…

声音 · 计算机科学 2024-08-21 Akul Kumar

Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this paper, we study the problem of training intelligent agents in service of game development. Unlike the agents…

This paper investigates the capabilities of text-to-audio music generation models in producing long-form music with prompts that change over time, focusing on soundtrack generation for Tabletop Role-Playing Games (TRPGs). We introduce Babel…

声音 · 计算机科学 2025-05-23 Felipe Marra , Lucas N. Ferreira

This work focuses on the fulfillment of the Persistent Excitation (PE) condition for signals which result from transformations by means of polynomials. This is essential e.g. for the convergence of Adaptive Dynamic Programming algorithms…

最优化与控制 · 数学 2022-01-21 Philipp Karg , Florian Köpf , Christian A. Braun , Sören Hohmann