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Over the past few years, the automatic generation of facial animation for virtual characters has garnered interest among the animation research and industry communities. Recent research contributions leverage machine-learning approaches to…

图形学 · 计算机科学 2020-07-21 Eloïse Berson , Catherine Soladié , Vincent Barrielle , Nicolas Stoiber

Faithful real-time facial animation is essential for avatar-mediated telepresence in Virtual Reality (VR). To emulate authentic communication, avatar animation needs to be efficient and accurate: able to capture both extreme and subtle…

计算机视觉与模式识别 · 计算机科学 2024-07-19 Shaojie Bai , Te-Li Wang , Chenghui Li , Akshay Venkatesh , Tomas Simon , Chen Cao , Gabriel Schwartz , Ryan Wrench , Jason Saragih , Yaser Sheikh , Shih-En Wei

Creating realistic 3D facial animation is crucial for various applications in the movie production and gaming industry, especially with the burgeoning demand in the metaverse. However, prevalent methods such as blendshape-based approaches…

计算机视觉与模式识别 · 计算机科学 2023-08-14 Haoyu Wang , Haozhe Wu , Junliang Xing , Jia Jia

With the booming of virtual reality (VR) technology, there is a growing need for customized 3D avatars. However, traditional methods for 3D avatar modeling are either time-consuming or fail to retain similarity to the person being modeled.…

计算机视觉与模式识别 · 计算机科学 2023-07-06 Chuanyu Pan , Guowei Yang , Taijiang Mu , Yu-Kun Lai

Rendering photorealistic and dynamically moving human heads is crucial for ensuring a pleasant and immersive experience in AR/VR and video conferencing applications. However, existing methods often struggle to model challenging facial…

计算机视觉与模式识别 · 计算机科学 2026-02-20 Cong Wang , Di Kang , Yan-Pei Cao , Linchao Bao , Ying Shan , Song-Hai Zhang

VR Facial Animation is necessary in applications requiring clear view of the face, even though a VR headset is worn. In our case, we aim to animate the face of an operator who is controlling our robotic avatar system. We propose a real-time…

计算机视觉与模式识别 · 计算机科学 2023-04-25 Andre Rochow , Max Schwarz , Michael Schreiber , Sven Behnke

Facial animation in virtual reality environments is essential for applications that necessitate clear visibility of the user's face and the ability to convey emotional signals. In our scenario, we animate the face of an operator who…

计算机视觉与模式识别 · 计算机科学 2023-12-18 Andre Rochow , Max Schwarz , Sven Behnke

Synthesizing 3D faces that give certain personality impressions is commonly needed in computer games, animations, and virtual world applications for producing realistic virtual characters. In this paper, we propose a novel approach to…

图形学 · 计算机科学 2018-09-28 Yining Lang , Wei Liang , Yujia Wang , Lap-Fai Yu

Digital humans and, especially, 3D facial avatars have raised a lot of attention in the past years, as they are the backbone of several applications like immersive telepresence in AR or VR. Despite the progress, facial avatars reconstructed…

计算机视觉与模式识别 · 计算机科学 2023-11-27 Berna Kabadayi , Wojciech Zielonka , Bharat Lal Bhatnagar , Gerard Pons-Moll , Justus Thies

The integration of large language models (LLMs) into virtual reality (VR) environments has opened new pathways for creating more immersive and interactive digital humans. By leveraging the generative capabilities of LLMs alongside…

Facial animation is one of the most challenging problems in computer graphics, and it is often solved using linear heuristics like blend-shape rigging. More expressive approaches like physical simulation have emerged, but these methods are…

图形学 · 计算机科学 2019-07-25 Yeara Kozlov , Hongyi Xu , Moritz Bächer , Derek Bradley , Markus Gross , Thabo Beeler

For the last decades, the concern of producing convincing facial animation has garnered great interest, that has only been accelerating with the recent explosion of 3D content in both entertainment and professional activities. The use of…

图形学 · 计算机科学 2020-10-13 Eloïse Berson , Catherine Soladié , Nicolas Stoiber

We present a novel framework for generating high-quality, animatable 4D avatar from a single image. While recent advances have shown promising results in 4D avatar creation, existing methods either require extensive multiview data or…

计算机视觉与模式识别 · 计算机科学 2025-04-22 Fei Yin , Mallikarjun B R , Chun-Han Yao , Rafał Mantiuk , Varun Jampani

Creating personalized 3D animations with precise control and realistic head motions remains challenging for current speech-driven 3D facial animation methods. Editing these animations is especially complex and time consuming, requires…

图形学 · 计算机科学 2025-10-01 Balamurugan Thambiraja , Malte Prinzler , Sadegh Aliakbarian , Darren Cosker , Justus Thies

We introduce AvatarBooth, a novel method for generating high-quality 3D avatars using text prompts or specific images. Unlike previous approaches that can only synthesize avatars based on simple text descriptions, our method enables the…

计算机视觉与模式识别 · 计算机科学 2023-06-19 Yifei Zeng , Yuanxun Lu , Xinya Ji , Yao Yao , Hao Zhu , Xun Cao

Real-time rendering of human head avatars is a cornerstone of many computer graphics applications, such as augmented reality, video games, and films, to name a few. Recent approaches address this challenge with computationally efficient…

计算机视觉与模式识别 · 计算机科学 2024-09-19 Kartik Teotia , Hyeongwoo Kim , Pablo Garrido , Marc Habermann , Mohamed Elgharib , Christian Theobalt

With the rapid development of Role-Playing Games (RPGs), players are now allowed to edit the facial appearance of their in-game characters with their preferences rather than using default templates. This paper proposes a game character…

计算机视觉与模式识别 · 计算机科学 2020-08-18 Tianyang Shi , Zhengxia Zou , Yi Yuan , Changjie Fan

In this paper, we propose the first sketching system for interactively personalized and photorealistic face caricaturing. Input an image of a human face, the users can create caricature photos by manipulating its facial feature curves. Our…

计算机视觉与模式识别 · 计算机科学 2018-07-25 Xiaoguang Han , Kangcheng Hou , Dong Du , Yuda Qiu , Yizhou Yu , Kun Zhou , Shuguang Cui

Video retargeting for digital face animation is used in virtual reality, social media, gaming, movies, and video conference, aiming to animate avatars' facial expressions based on videos of human faces. The standard method to represent…

图形学 · 计算机科学 2023-06-22 Ariel Larey , Omri Asraf , Adam Kelder , Itzik Wilf , Ofer Kruzel , Nati Daniel

Facial expression retargeting from humans to virtual characters is a useful technique in computer graphics and animation. Traditional methods use markers or blendshapes to construct a mapping between the human and avatar faces. However,…

计算机视觉与模式识别 · 计算机科学 2020-08-13 Juyong Zhang , Keyu Chen , Jianmin Zheng
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