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People may perform diverse gestures affected by various mental and physical factors when speaking the same sentences. This inherent one-to-many relationship makes co-speech gesture generation from audio particularly challenging.…

计算机视觉与模式识别 · 计算机科学 2023-01-18 Jing Li , Di Kang , Wenjie Pei , Xuefei Zhe , Ying Zhang , Linchao Bao , Zhenyu He

Static and dynamic hand movements are basic way for human-machine interactions. To recognize and classify these movements, first these movements are captured by the cameras mounted on the augmented reality (AR) or virtual reality (VR)…

人机交互 · 计算机科学 2020-04-03 Nizamuddin Maitlo , Yanbo Wang , Chao Ping Chen , Lantian Mi , Wenbo Zhang

Wearable AI is often designed as always-available, yet continuous availability can conflict with how people work and socialize, creating discomfort around privacy, disruption, and unclear system boundaries. This paper explores episodic use…

人机交互 · 计算机科学 2026-03-10 Yonatan Tussa , Andy Heredia

We introduce AirWare, an in-air hand-gesture recognition system that uses the already embedded speaker and microphone in most electronic devices, together with embedded infrared proximity sensors. Gestures identified by AirWare are…

人机交互 · 计算机科学 2021-01-26 Nibhrat Lohia , Raunak Mundada , Arya D. McCarthy , Eric C. Larson

Hand-over-face gestures can provide important implicit interactions during conversations, such as frustration or excitement. However, in situations where interlocutors are not visible, such as phone calls or textual communication, the…

人机交互 · 计算机科学 2024-03-28 Mengxi Liu , Hymalai Bello , Bo Zhou , Paul Lukowicz , Jakob Karolus

Earables (ear wearables) is rapidly emerging as a new platform encompassing a diverse range of personal applications. The traditional authentication methods hence become less applicable and inconvenient for earables due to their limited…

密码学与安全 · 计算机科学 2022-04-18 Zi Wang , Jie Yang

Providing users with accurate gestural interfaces, such as gesture recognition based on wrist-worn devices, is a key challenge in mixed reality. However, static machine learning processes in gesture recognition assume that training and test…

计算机视觉与模式识别 · 计算机科学 2024-10-08 Junxiao Shen , Matthias De Lange , Xuhai "Orson" Xu , Enmin Zhou , Ran Tan , Naveen Suda , Maciej Lazarewicz , Per Ola Kristensson , Amy Karlson , Evan Strasnick

Mobile devices' user interfaces are still quite similar to traditional interfaces offered by desktop computers, but those can be highly problematic when used in a mobile context. Human gesture recognition in mobile interaction appears as an…

人机交互 · 计算机科学 2014-02-07 Ricardo João Silveira Santos Gamboa

Gestures are inherent to human interaction and often complement speech in face-to-face communication, forming a multimodal communication system. An important task in gesture analysis is detecting a gesture's beginning and end. Research on…

计算机视觉与模式识别 · 计算机科学 2024-04-24 Esam Ghaleb , Ilya Burenko , Marlou Rasenberg , Wim Pouw , Ivan Toni , Peter Uhrig , Anna Wilson , Judith Holler , Aslı Özyürek , Raquel Fernández

Interaction with sensor-augmented earphones, referred to as earables or hearables, represents a major area of earable research. Proximate to the head and reachable by hand, earables support diverse interactions and can detect multiple…

Biosignal interfaces, using sensors in, on, or around the body, promise to enhance wearables interaction and improve device accessibility for people with motor disabilities. However, biosignals are multi-modal, multi-dimensional, and noisy,…

Lightweight augmented reality (AR) glasses are increasingly entering everyday use, extending interaction design beyond short, isolated sessions. However, most existing gesture vocabularies are inherited from VR headsets or early AR goggles.…

人机交互 · 计算机科学 2026-03-17 Wei Wu , Binyan Xu , Soonhyeon Kweon , Yujie Wang , Leanne Chukoskie , Casper Harteveld

Ultrasound imaging of the forearm has demonstrated significant potential for accurate hand gesture classification. Despite this progress, there has been limited focus on developing a stand-alone end- to-end gesture recognition system which…

计算机视觉与模式识别 · 计算机科学 2024-09-17 Keshav Bimbraw , Haichong K. Zhang , Bashima Islam

IMU-based gesture interfaces are being increasingly adopted as efficient, accessible, and intuitive alternatives to traditional input methods, such as touchscreens and voice. However, current gesture recognition algorithms are tailored to…

人机交互 · 计算机科学 2026-03-13 Prerna Khanna , Tanmay Srivastava , Shubham Jain , Aruna Balasubramanian

Due to the mass advancement in ubiquitous technologies nowadays, new pervasive methods have come into the practice to provide new innovative features and stimulate the research on new human-computer interactions. This paper presents a hand…

Interacting with data visualizations without an instrument or touch surface is typically characterized by the use of mid-air hand gestures. While mid-air expressions can be quite intuitive for interacting with digital content at a distance,…

人机交互 · 计算机科学 2023-11-28 Zona Kostic , Catherine Dumas , Sarah Pratt , Johanna Beyer

Augmentative and Alternative Communication (AAC) technologies are categorized into two forms: aided AAC, which uses external devices like speech-generating systems to produce standardized output, and unaided AAC, which relies on body-based…

Mobile devices with touch keyboards have become ubiquitous, but text entry on these devices remains slow and errorprone. Understanding touch patterns during text entry could be useful in designing robust error-correction algorithms for soft…

人机交互 · 计算机科学 2015-04-10 Christopher Thomas , Brandon Jennings

Emotion recognition and touch gesture decoding are crucial for advancing human-robot interaction (HRI), especially in social environments where emotional cues and tactile perception play important roles. However, many humanoid robots, such…

人机交互 · 计算机科学 2025-01-03 Yuanbo Hou , Qiaoqiao Ren , Wenwu Wang , Dick Botteldooren

Virtual Reality (VR) applications often require users to perform actions with two hands when performing tasks and interacting with objects in virtual environments. Although bimanual interactions in VR can resemble real-world interactions --…