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相关论文: High-Quality Mesh Blendshape Generation from Face …

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In this paper, we present an advanced approach to solving the inverse rig problem in blendshape animation, using high-quality corrective blendshapes. Our algorithm introduces novel enhancements in three key areas: ensuring high data…

图形学 · 计算机科学 2024-01-31 Stevo Racković , Cláudia Soares , Dušan Jakovetić

Reconstructing high-fidelity hand models with intricate textures plays a crucial role in enhancing human-object interaction and advancing real-world applications. Despite the state-of-the-art methods excelling in texture generation and…

计算机视觉与模式识别 · 计算机科学 2024-07-10 Qijun Gan , Wentong Li , Jinwei Ren , Jianke Zhu

We have recently seen tremendous progress in the neural advances for photo-real human modeling and rendering. However, it's still challenging to integrate them into an existing mesh-based pipeline for downstream applications. In this paper,…

Digital human animation relies on high-quality 3D models of the human face -- rigs. A face rig must be accurate and, at the same time, fast to compute. One of the most common rigging models is the blendshape model. We present a novel…

Industrial 3D face assets creation typically reconstructs topology-consistent face meshes from multi-view images for downstream production. However, high-quality reconstruction usually requires manual processing or specific capture…

计算机视觉与模式识别 · 计算机科学 2025-10-07 Yating Wang , Ran Yi , Xiaoning Lei , Ke Fan , Jinkun Hao , Lizhuang Ma

This paper addresses the limitations of neural rendering-based multi-view surface reconstruction methods, which require an additional mesh extraction step that is inconvenient and would produce poor-quality surfaces with mesh aliasing,…

计算机视觉与模式识别 · 计算机科学 2025-08-26 Qitong Zhang , Jieqing Feng

Computationally weak systems and demanding graphical applications are still mostly dependent on linear blendshapes for facial animations. The accompanying artifacts such as self-intersections, loss of volume, or missing soft tissue…

图形学 · 计算机科学 2023-01-23 Nicolas Wagner , Ulrich Schwanecke , Mario Botsch

We present a topology-informed inverse rendering approach for reconstructing high-genus surface meshes from multi-view images. Compared to 3D representations like voxels and point clouds, mesh-based representations are preferred as they…

We study the problem of shape generation in 3D mesh representation from a few color images with known camera poses. While many previous works learn to hallucinate the shape directly from priors, we resort to further improving the shape…

计算机视觉与模式识别 · 计算机科学 2019-08-19 Chao Wen , Yinda Zhang , Zhuwen Li , Yanwei Fu

Existing physical cloth simulators suffer from expensive computation and difficulties in tuning mechanical parameters to get desired wrinkling behaviors. Data-driven methods provide an alternative solution. It typically synthesizes cloth…

图形学 · 计算机科学 2021-08-29 Lan Chen , Juntao Ye , Xiaopeng Zhang

Primitive-based splatting methods like 3D Gaussian Splatting have revolutionized novel view synthesis with real-time rendering. However, their point-based representations remain incompatible with mesh-based pipelines that power AR/VR and…

The modern computer graphics pipeline can synthesize images at remarkable visual quality; however, it requires well-defined, high-quality 3D content as input. In this work, we explore the use of imperfect 3D content, for instance, obtained…

计算机视觉与模式识别 · 计算机科学 2019-04-30 Justus Thies , Michael Zollhöfer , Matthias Nießner

We study the problem of shape generation in 3D mesh representation from a small number of color images with or without camera poses. While many previous works learn to hallucinate the shape directly from priors, we adopt to further improve…

计算机视觉与模式识别 · 计算机科学 2022-04-22 Chao Wen , Yinda Zhang , Chenjie Cao , Zhuwen Li , Xiangyang Xue , Yanwei Fu

With the rising popularity of virtual worlds, the importance of data-driven parametric models of 3D meshes has grown rapidly. Numerous applications, such as computer vision, procedural generation, and mesh editing, vastly rely on these…

计算机视觉与模式识别 · 计算机科学 2024-02-19 Robert Kosk , Richard Southern , Lihua You , Shaojun Bian , Willem Kokke , Greg Maguire

We propose MeshLRM, a novel LRM-based approach that can reconstruct a high-quality mesh from merely four input images in less than one second. Different from previous large reconstruction models (LRMs) that focus on NeRF-based…

计算机视觉与模式识别 · 计算机科学 2025-01-24 Xinyue Wei , Kai Zhang , Sai Bi , Hao Tan , Fujun Luan , Valentin Deschaintre , Kalyan Sunkavalli , Hao Su , Zexiang Xu

We introduce InverseFaceNet, a deep convolutional inverse rendering framework for faces that jointly estimates facial pose, shape, expression, reflectance and illumination from a single input image. By estimating all parameters from just a…

计算机视觉与模式识别 · 计算机科学 2018-05-17 Hyeongwoo Kim , Michael Zollhöfer , Ayush Tewari , Justus Thies , Christian Richardt , Christian Theobalt

Open-world 3D reconstruction models have recently garnered significant attention. However, without sufficient 3D inductive bias, existing methods typically entail expensive training costs and struggle to extract high-quality 3D meshes. In…

计算机视觉与模式识别 · 计算机科学 2024-08-20 Minghua Liu , Chong Zeng , Xinyue Wei , Ruoxi Shi , Linghao Chen , Chao Xu , Mengqi Zhang , Zhaoning Wang , Xiaoshuai Zhang , Isabella Liu , Hongzhi Wu , Hao Su

Synthesizing realistic videos of humans using neural networks has been a popular alternative to the conventional graphics-based rendering pipeline due to its high efficiency. Existing works typically formulate this as an image-to-image…

We present a method for generating high-quality watertight manifold meshes from multi-view input images. Existing volumetric rendering methods are robust in optimization but tend to generate noisy meshes with poor topology. Differentiable…

计算机视觉与模式识别 · 计算机科学 2025-01-20 Xinyue Wei , Fanbo Xiang , Sai Bi , Anpei Chen , Kalyan Sunkavalli , Zexiang Xu , Hao Su

We propose a method to fit arbitrarily accurate blendshape rig models by solving the inverse rig problem in realistic human face animation. The method considers blendshape models with different levels of added corrections and solves the…

计算机视觉与模式识别 · 计算机科学 2023-03-28 Stevo Racković , Cláudia Soares , Dušan Jakovetić , Zoranka Desnica
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