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Full-graph training of graph neural networks (GNNs) is widely used as it enables direct validation of algorithmic improvements by preserving complete neighborhood information. However, it typically requires multiple GPUs or servers,…

分布式、并行与集群计算 · 计算机科学 2026-05-13 Jaeyong Song , Seongyeon Park , Hongsun Jang , Jaewon Jung , Hunseong Lim , Junguk Hong , Jinho Lee

As the emerging trend of graph-based deep learning, Graph Neural Networks (GNNs) excel for their capability to generate high-quality node feature vectors (embeddings). However, the existing one-size-fits-all GNN implementations are…

分布式、并行与集群计算 · 计算机科学 2021-06-22 Yuke Wang , Boyuan Feng , Gushu Li , Shuangchen Li , Lei Deng , Yuan Xie , Yufei Ding

We introduce a novel algorithm to perform graph clustering in the edge streaming setting. In this model, the graph is presented as a sequence of edges that can be processed strictly once. Our streaming algorithm has an extremely low memory…

机器学习 · 计算机科学 2017-12-13 Alexandre Hollocou , Julien Maudet , Thomas Bonald , Marc Lelarge

Live video streaming has become a mainstay as a standard communication solution for several enterprises worldwide. To efficiently stream high-quality live video content to a large amount of offices, companies employ distributed video…

人工智能 · 计算机科学 2020-11-12 Stefanos Antaris , Dimitrios Rafailidis

eSports industry has greatly progressed within the last decade in terms of audience and fund rising, broadcasting, networking and hardware. Since the number and quality of professional team has evolved too, there is a reasonable need in…

人机交互 · 计算机科学 2019-08-20 Anton Stepanov , Andrey Lange , Nikita Khromov , Alexander Korotin , Evgeny Burnaev , Andrey Somov

Data centers have become ubiquitous for today's businesses. From banks to startups, they rely on cloud infrastructure to deploy user applications. In this context, it is vital to provide users with application performance guarantees.…

网络与互联网体系结构 · 计算机科学 2024-08-26 Diana Andreea Popescu

This study explores the capabilities of WebGPU, an emerging web graphics paradigm, for real-time cloth simulation. Traditional WebGL-based methods have been in handling complex physical simulations due to their emphasis on graphics…

图形学 · 计算机科学 2025-07-17 Nak-Jun Sung , Jun Ma , TaeHeon Kim , Yoo-joo Choi , Min-Hyung Choi , Min Hong

Connected components and spanning forest are fundamental graph algorithms due to their use in many important applications, such as graph clustering and image segmentation. GPUs are an ideal platform for graph algorithms due to their high…

分布式、并行与集群计算 · 计算机科学 2020-08-28 Changwan Hong , Laxman Dhulipala , Julian Shun

The increasing deployment of deep neural networks (DNNs) in cyber-physical systems (CPS) enhances perception fidelity, but imposes substantial computational demands on execution platforms, posing challenges to real-time control deadlines.…

机器学习 · 计算机科学 2026-05-04 Pragya Sharma , Hang Qiu , Mani Srivastava

Cooperation is a fundamental social mechanism, whose effects on human performance have been investigated in several environments. Online games are modern-days natural settings in which cooperation strongly affects human behavior. Every day,…

社会与信息网络 · 计算机科学 2019-08-22 Anna Sapienza , Palash Goyal , Emilio Ferrara

Temporal Graph Neural Networks (TGNs) achieve state-of-the-art performance on dynamic graph tasks, yet existing systems focus exclusively on accelerating training -- at inference time, every new edge triggers $O(|V|)$ embedding updates even…

数据库 · 计算机科学 2026-03-24 Lingling Zhang , Pengpeng Qiao , Zhiwei Zhang , Ye Yuan , Guoren Wang

Video games are a compelling source of annotated data as they can readily provide fine-grained groundtruth for diverse tasks. However, it is not clear whether the synthetically generated data has enough resemblance to the real-world images…

计算机视觉与模式识别 · 计算机科学 2016-08-16 Alireza Shafaei , James J. Little , Mark Schmidt

Climate change challenges require a notable decrease in worldwide greenhouse gas (GHG) emissions across technology sectors. Digital technologies, especially video streaming, accounting for most Internet traffic, make no exception. Video…

Online social network services provide a platform for human social interactions. Nowadays, many kinds of online interactions generate large-scale social network data. Network analysis helps to mine knowledge and pattern from the…

社会与信息网络 · 计算机科学 2021-02-19 Andry Alamsyah , Yahya Peranginangin , Intan Muchtadi-Alamsyah , Budi Rahardjo , Kuspriyanto

Centralized cloud computing with 100+ milliseconds network latencies cannot meet the tens of milliseconds to sub-millisecond response times required for emerging 5G applications like autonomous driving, smart manufacturing, tactile…

分布式、并行与集群计算 · 计算机科学 2021-09-06 Kunal Rao , Giuseppe Coviello , Wang-Pin Hsiung , Srimat Chakradhar

The rapid expansion of GPU-accelerated computing has enabled major advances in large-scale artificial intelligence (AI), while heightening concerns about how accelerators are observed or governed once deployed. Governance is essential to…

密码学与安全 · 计算机科学 2026-02-13 Saleh K. Monfared , Fatemeh Ganji , Dan Holcomb , Shahin Tajik

Commodity video-gaming hardware (consoles, graphics cards, tablets, etc.) performance has been advancing at a rapid pace owing to strong consumer demand and stiff market competition. Gaming hardware devices are currently amongst the most…

计算物理 · 物理学 2016-09-14 Glenn Volkema , Gaurav Khanna

Graph partitioning plays a pivotal role in various distributed graph processing applications, including graph analytics, graph neural network training, and distributed graph databases. Graphs that require distributed settings are often too…

数据库 · 计算机科学 2024-12-11 Milad Rezaei Hajidehi , Sraavan Sridhar , Margo Seltzer

Quantitative analysis of Game User eXperience (GUX) is important to the game industry. Different from the typical questionnaire analysis, this paper focuses on the computational analysis of GUX. We aim to analyze the relationship between…

人机交互 · 计算机科学 2021-12-23 Zhitao Liu , Ning Xie , Guobiao Yang , Jiale Dou , Lanxiao Huang , Guang Yang , Lin Yuan

In this paper we present a deep graph reinforcement learning model to predict and improve the user experience during a live video streaming event, orchestrated by an agent/tracker. We first formulate the user experience prediction problem…

人工智能 · 计算机科学 2021-07-30 Stefanos Antaris , Dimitrios Rafailidis , Sarunas Girdzijauskas