相关论文: From Audio to Photoreal Embodiment: Synthesizing H…
In this paper, we propose a novel audio-driven talking head method capable of simultaneously generating highly expressive facial expressions and hand gestures. Unlike existing methods that focus on generating full-body or half-body poses,…
With the advancement of conversational AI, research on bodily expressions, including gestures and facial expressions, has also progressed. However, many existing studies focus on photorealistic avatars, making them unsuitable for…
In this study, we propose AniPortrait, a novel framework for generating high-quality animation driven by audio and a reference portrait image. Our methodology is divided into two stages. Initially, we extract 3D intermediate representations…
Gestures are essential for enhancing co-speech communication, offering visual emphasis and complementing verbal interactions. While prior work has concentrated on point-level motion or fully supervised data-driven methods, we focus on…
Creating a realistic animatable avatar from a single static portrait remains challenging. Existing approaches often struggle to capture subtle facial expressions, the associated global body movements, and the dynamic background. To address…
Codec Avatars are a recent class of learned, photorealistic face models that accurately represent the geometry and texture of a person in 3D (i.e., for virtual reality), and are almost indistinguishable from video. In this paper we describe…
We present an audio-driven real-time system for animating photorealistic 3D facial avatars with minimal latency, designed for social interactions in virtual reality for anyone. Central to our approach is an encoder model that transforms…
To the best of our knowledge, we first present a live system that generates personalized photorealistic talking-head animation only driven by audio signals at over 30 fps. Our system contains three stages. The first stage is a deep neural…
Over the last few decades, many aspects of human life have been enhanced with virtual domains, from the advent of digital assistants such as Amazon's Alexa and Apple's Siri to the latest metaverse efforts of the rebranded Meta. These trends…
The capacity to create realistic virtual humans has progressed significantly, and such characters can be found in many applications across entertainment, education and health. As an essential element of interactive virtual humans,…
This work addresses the problem of generating 3D holistic body motions from human speech. Given a speech recording, we synthesize sequences of 3D body poses, hand gestures, and facial expressions that are realistic and diverse. To achieve…
We introduce GaussianSpeech, a novel approach that synthesizes high-fidelity animation sequences of photo-realistic, personalized 3D human head avatars from spoken audio. To capture the expressive, detailed nature of human heads, including…
We tackle the challenging task of generating complete 3D facial animations for two interacting, co-located participants from a mixed audio stream. While existing methods often produce disembodied "talking heads" akin to a video conference…
Audio-driven cospeech video generation typically involves two stages: speech-to-gesture and gesture-to-video. While significant advances have been made in speech-to-gesture generation, synthesizing natural expressions and gestures remains…
Generating realistic conversational gestures are essential for achieving natural, socially engaging interactions with digital humans. However, existing methods typically map a single audio stream to a single speaker's motion, without…
The body movements accompanying speech aid speakers in expressing their ideas. Co-speech motion generation is one of the important approaches for synthesizing realistic avatars. Due to the intricate correspondence between speech and motion,…
Co-speech gestures, if presented in the lively form of videos, can achieve superior visual effects in human-machine interaction. While previous works mostly generate structural human skeletons, resulting in the omission of appearance…
In filmmaking, directors typically allow actors to perform freely based on the script before providing specific guidance on how to present key actions. AI-generated content faces similar requirements, where users not only need automatic…
Embodied human communication encompasses both verbal (speech) and non-verbal information (e.g., gesture and head movements). Recent advances in machine learning have substantially improved the technologies for generating synthetic versions…
This paper addresses the problem of generating lifelike holistic co-speech motions for 3D avatars, focusing on two key aspects: variability and coordination. Variability allows the avatar to exhibit a wide range of motions even with similar…