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Recent advances in implicit neural representations and differentiable rendering make it possible to simultaneously recover the geometry and materials of an object from multi-view RGB images captured under unknown static illumination.…

计算机视觉与模式识别 · 计算机科学 2022-04-15 Yuanqing Zhang , Jiaming Sun , Xingyi He , Huan Fu , Rongfei Jia , Xiaowei Zhou

3D modeling has long been an important area in computer vision and computer graphics. Recently, thanks to the breakthroughs in neural representations and generative models, we witnessed a rapid development of 3D modeling. 3D human modeling,…

计算机视觉与模式识别 · 计算机科学 2024-06-07 Ruihe Wang , Yukang Cao , Kai Han , Kwan-Yee K. Wong

With NeRF widely used for facial reenactment, recent methods can recover photo-realistic 3D head avatar from just a monocular video. Unfortunately, the training process of the NeRF-based methods is quite time-consuming, as MLP used in the…

计算机视觉与模式识别 · 计算机科学 2023-05-04 Yuelang Xu , Lizhen Wang , Xiaochen Zhao , Hongwen Zhang , Yebin Liu

Animating various character drawings is an engaging visual content creation task. Given a single character drawing, existing animation methods are limited to flat 2D motions and thus lack 3D effects. An alternative solution is to…

图形学 · 计算机科学 2024-09-16 Jie Zhou , Chufeng Xiao , Miu-Ling Lam , Hongbo Fu

Movie productions use high resolution 3d characters with complex proprietary rigs to create the highest quality images possible for large displays. Unfortunately, these 3d assets are typically not compatible with real-time graphics engines…

图形学 · 计算机科学 2020-03-24 Dominik Borer , Lu Yuhang , Laura Wuelfroth , Jakob Buhmann , Martin Guay

We present a novel paradigm of building an animatable 3D human representation from a monocular video input, such that it can be rendered in any unseen poses and views. Our method is based on a dynamic Neural Radiance Field (NeRF) rigged by…

计算机视觉与模式识别 · 计算机科学 2022-08-19 Gusi Te , Xiu Li , Xiao Li , Jinglu Wang , Wei Hu , Yan Lu

Reconstruction and intrinsic decomposition of scenes from captured imagery would enable many applications such as relighting and virtual object insertion. Recent NeRF based methods achieve impressive fidelity of 3D reconstruction, but bake…

计算机视觉与模式识别 · 计算机科学 2023-04-07 Zian Wang , Tianchang Shen , Jun Gao , Shengyu Huang , Jacob Munkberg , Jon Hasselgren , Zan Gojcic , Wenzheng Chen , Sanja Fidler

We present a method for consistent lighting and shadows when animated 3D Gaussian Splatting (3DGS) avatars interact with 3DGS scenes or with dynamic objects inserted into otherwise static scenes. Our key contribution is Deep Gaussian Shadow…

计算机视觉与模式识别 · 计算机科学 2026-01-06 Aymen Mir , Riza Alp Guler , Jian Wang , Gerard Pons-Moll , Bing Zhou

High-fidelity reconstruction of head avatars from monocular videos is highly desirable for virtual human applications, but it remains a challenge in the fields of computer graphics and computer vision. In this paper, we propose a two-phase…

图形学 · 计算机科学 2025-03-31 Pilseo Park , Ze Zhang , Michel Sarkis , Ning Bi , Xiaoming Liu , Yiying Tong

Real-time rendering of human head avatars is a cornerstone of many computer graphics applications, such as augmented reality, video games, and films, to name a few. Recent approaches address this challenge with computationally efficient…

计算机视觉与模式识别 · 计算机科学 2024-09-19 Kartik Teotia , Hyeongwoo Kim , Pablo Garrido , Marc Habermann , Mohamed Elgharib , Christian Theobalt

Pose-driven full-body avatars built on neural rendering produce high-quality novel views of a captured subject. Yet loose clothing and other dynamic elements deform in ways pose alone cannot explain: the same pose can correspond to many…

计算机视觉与模式识别 · 计算机科学 2026-05-21 Shichong Peng , Chengxiang Yin , Fei Jiang , Zhongshi Jiang , Lingchen Yang , Qingyang Tan , Amin Jourabloo , Jason Saragih , Ke Li , Christian Häne

In this paper, we propose a novel hybrid representation and end-to-end trainable network architecture to model fully editable and customizable neural avatars. At the core of our work lies a representation that combines the modeling power of…

计算机视觉与模式识别 · 计算机科学 2023-05-02 Hsuan-I Ho , Lixin Xue , Jie Song , Otmar Hilliges

In this work, we propose an inverse rendering model that estimates 3D shape, spatially-varying reflectance, homogeneous subsurface scattering parameters, and an environment illumination jointly from only a pair of captured images of a…

计算机视觉与模式识别 · 计算机科学 2023-05-16 Chenhao Li , Trung Thanh Ngo , Hajime Nagahara

We present a novel Relightable Neural Renderer (RNR) for simultaneous view synthesis and relighting using multi-view image inputs. Existing neural rendering (NR) does not explicitly model the physical rendering process and hence has limited…

计算机视觉与模式识别 · 计算机科学 2020-06-16 Zhang Chen , Anpei Chen , Guli Zhang , Chengyuan Wang , Yu Ji , Kiriakos N. Kutulakos , Jingyi Yu

Reconstructing animatable 3D humans from casually captured images of articulated subjects without camera or pose information is highly practical but remains challenging due to view misalignment, occlusions, and the absence of structural…

计算机视觉与模式识别 · 计算机科学 2026-03-17 Lingteng Qiu , Peihao Li , Heyuan Li , Qi Zuo , Xiaodong Gu , Yuan Dong , Weihao Yuan , Rui Peng , Siyu Zhu , Xiaoguang Han , Guanying Chen , Zilong Dong

We introduce AvatarForge, a framework for generating animatable 3D human avatars from text or image inputs using AI-driven procedural generation. While diffusion-based methods have made strides in general 3D object generation, they struggle…

计算机视觉与模式识别 · 计算机科学 2025-03-12 Xinhang Liu , Yu-Wing Tai , Chi-Keung Tang

Most face relighting methods are able to handle diffuse shadows, but struggle to handle hard shadows, such as those cast by the nose. Methods that propose techniques for handling hard shadows often do not produce geometrically consistent…

计算机视觉与模式识别 · 计算机科学 2022-04-01 Andrew Hou , Michel Sarkis , Ning Bi , Yiying Tong , Xiaoming Liu

We present Reduced Gaussian Blendshapes Avatar (RGBAvatar), a method for reconstructing photorealistic, animatable head avatars at speeds sufficient for on-the-fly reconstruction. Unlike prior approaches that utilize linear bases from 3D…

计算机视觉与模式识别 · 计算机科学 2025-03-18 Linzhou Li , Yumeng Li , Yanlin Weng , Youyi Zheng , Kun Zhou

Facial animation is one of the most challenging problems in computer graphics, and it is often solved using linear heuristics like blend-shape rigging. More expressive approaches like physical simulation have emerged, but these methods are…

图形学 · 计算机科学 2019-07-25 Yeara Kozlov , Hongyi Xu , Moritz Bächer , Derek Bradley , Markus Gross , Thabo Beeler

We introduce FlexAvatar, a method for creating high-quality and complete 3D head avatars from a single image. A core challenge lies in the limited availability of multi-view data and the tendency of monocular training to yield incomplete 3D…

计算机视觉与模式识别 · 计算机科学 2026-04-09 Tobias Kirschstein , Simon Giebenhain , Matthias Nießner
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