English

Inverse Rendering of Translucent Objects using Physical and Neural Renderers

Computer Vision and Pattern Recognition 2023-05-16 v1

Abstract

In this work, we propose an inverse rendering model that estimates 3D shape, spatially-varying reflectance, homogeneous subsurface scattering parameters, and an environment illumination jointly from only a pair of captured images of a translucent object. In order to solve the ambiguity problem of inverse rendering, we use a physically-based renderer and a neural renderer for scene reconstruction and material editing. Because two renderers are differentiable, we can compute a reconstruction loss to assist parameter estimation. To enhance the supervision of the proposed neural renderer, we also propose an augmented loss. In addition, we use a flash and no-flash image pair as the input. To supervise the training, we constructed a large-scale synthetic dataset of translucent objects, which consists of 117K scenes. Qualitative and quantitative results on both synthetic and real-world datasets demonstrated the effectiveness of the proposed model.

Keywords

Cite

@article{arxiv.2305.08336,
  title  = {Inverse Rendering of Translucent Objects using Physical and Neural Renderers},
  author = {Chenhao Li and Trung Thanh Ngo and Hajime Nagahara},
  journal= {arXiv preprint arXiv:2305.08336},
  year   = {2023}
}

Comments

Accepted to CVPR2023

R2 v1 2026-06-28T10:34:18.043Z