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The new generation of botnets leverages Artificial Intelligent (AI) techniques to conceal the identity of botmasters and the attack intention to avoid detection. Unfortunately, there has not been an existing assessment tool capable of…

密码学与安全 · 计算机科学 2021-12-07 Hooman Alavizadeh , Julian Jang-Jaccard , Tansu Alpcan , Seyit A. Camtepe

This paper explores advanced topics in complex multi-agent systems building upon our previous work. We examine four fundamental challenges in Multi-Agent Reinforcement Learning (MARL): non-stationarity, partial observability, scalability…

多智能体系统 · 计算机科学 2024-12-31 Neil De La Fuente , Miquel Noguer i Alonso , Guim Casadellà

Sequential allocation is a simple mechanism for sharing multiple indivisible items. We study strategic behavior in sequential allocation. In particular, we consider Nash dynamics, as well as the computation and Pareto optimality of pure…

计算机科学与博弈论 · 计算机科学 2017-05-29 Haris Aziz , Paul Goldberg , Toby Walsh

In this work, we study the problem of dispersion of mobile robots on dynamic rings. The problem of dispersion of $n$ robots on an $n$ node graph, introduced by Augustine and Moses Jr. [1], requires robots to coordinate with each other and…

分布式、并行与集群计算 · 计算机科学 2017-10-17 Ankush Agarwalla , John Augustine , William K. Moses , Madhav Sankar K. , Arvind Krishna Sridhar

We introduce an atomic congestion game with two types of agents, cars and trucks, to model the traffic flow on a road over various time intervals of the day. Cars maximize their utility by finding a trade-off between the time they choose to…

计算机科学与博弈论 · 计算机科学 2014-01-22 Farhad Farokhi , Karl H. Johansson

Multi-access edge computing (MEC) is a promising architecture to provide low-latency applications for future Internet of Things (IoT)-based network systems. Together with the increasing scholarly attention on task offloading, the problem of…

分布式、并行与集群计算 · 计算机科学 2020-08-27 Zheng Xiao , Dan He , Yu Chen , Anthony Theodore Chronopoulos , Schahram Dustdar , Jiayi Du

This paper describes a new algorithm for decision making in two-player real-time video games. As with Monte Carlo Tree Search, the algorithm can be used without heuristics and has been developed for use in general video game AI. The…

人工智能 · 计算机科学 2016-07-07 Jialin Liu , Diego Pérez-Liébana , Simon M. Lucas

Planning for multi-robot teams in complex environments is a challenging problem, especially when these teams must coordinate to accomplish a common objective. In general, optimal solutions to these planning problems are computationally…

机器人学 · 计算机科学 2024-03-07 Cora A. Dimmig , Kevin C. Wolfe , Joseph Moore

We consider multi-agent decision making where each agent optimizes its convex cost function subject to individual and coupling constraints. The constraint sets are compact convex subsets of a Euclidean space. To learn Nash equilibria, we…

最优化与控制 · 数学 2018-10-16 Tatiana Tatarenko , Maryam Kamgarpour

We address the challenge of finding algorithms for online allocation (i.e. bipartite matching) using a machine learning approach. In this paper, we focus on the AdWords problem, which is a classical online budgeted matching problem of both…

机器学习 · 计算机科学 2020-10-19 Goran Zuzic , Di Wang , Aranyak Mehta , D. Sivakumar

We study the smoothed online quadratic optimization (SOQO) problem where, at each round $t$, a player plays an action $x_t$ in response to a quadratic hitting cost and an additional squared $\ell_2$-norm cost for switching actions. This…

最优化与控制 · 数学 2024-03-26 Neelkamal Bhuyan , Debankur Mukherjee , Adam Wierman

In this work, we study stochastic one-shot games where agents' utilities depend on the collective strategy profiles of other agents as well as on some well-behaved randomness. While each decision-maker is agnostic to the random variable's…

最优化与控制 · 数学 2026-05-18 Nirabhra Mandal , Sonia Martínez

We present a unified framework for designing and analyzing algorithms for online budgeted allocation problems (including online matching) and their generalization, the Online Generalized Assignment Problem (OnGAP). These problems have been…

数据结构与算法 · 计算机科学 2013-08-27 Rad Niazadeh , Robert D. Kleinberg

The hunter and gatherer approach copes with the problem of dynamic multi-robot task allocation, where tasks are unknowingly distributed over an environment. This approach employs two complementary teams of agents: one agile in exploring…

多智能体系统 · 计算机科学 2022-04-04 Mehdi Dadvar , Saeed Moazami , Harley R. Myler , Hassan Zargarzadeh

This paper focuses on a time-varying Nash equilibrium trajectory tracking problem, that is applicable to a wide range of non-cooperative game applications arising in dynamic environments. To solve this problem, we propose a distributed…

最优化与控制 · 数学 2022-12-15 Ziqin Chen , Ji Ma , Peng Yi , Yiguang Hong

The Fighting Game AI Competition (FTGAIC) provides a challenging benchmark for 2-player video game AI. The challenge arises from the large action space, diverse styles of characters and abilities, and the real-time nature of the game. In…

人工智能 · 计算机科学 2020-04-01 Zhentao Tang , Yuanheng Zhu , Dongbin Zhao , Simon M. Lucas

In this paper, we focus on how to dynamically allocate a divisible resource fairly among n players who arrive and depart over time. The players may have general heterogeneous valuations over the resource. It is known that the exact…

计算机科学与博弈论 · 计算机科学 2018-04-19 Bo Li , Wenyang Li , Yingkai Li

A fundamental task in mobile robotics is to keep an agent under surveillance using an autonomous robotic platform equipped with a sensing device. Using differential game theory, we study a particular setup of the previous problem. A…

机器人学 · 计算机科学 2024-09-16 Rodrigo Saavedra , Ubaldo Ruiz

Safety is critical during human-robot interaction. But -- because people are inherently unpredictable -- it is often difficult for robots to plan safe behaviors. Instead of relying on our ability to anticipate humans, here we identify robot…

机器人学 · 计算机科学 2026-04-07 Benjamin A. Christie , Dylan P. Losey

In this paper, we consider a network allocation problem motivated by peer-to-peer cloud storage models. The setting is that of a network of units (e.g. computers) that collaborate and offer each other space for the back up of the data of…

最优化与控制 · 数学 2018-09-21 Barbara Franci , Fabio Fagnani
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