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Card-based cryptography uses physical playing cards to construct protocols for secure multi-party computation. Existing card-based protocols employ various types of shuffles, some of which are easy to implement in practice while others are…

密码学与安全 · 计算机科学 2026-05-15 Tomoki Ono , Suthee Ruangwises

Understanding bimanual human hand activities is a critical problem in AI and robotics. We cannot build large models of bimanual activities because existing datasets lack the scale, coverage of diverse hand activities, and detailed…

计算机视觉与模式识别 · 计算机科学 2025-04-10 Rao Fu , Dingxi Zhang , Alex Jiang , Wanjia Fu , Austin Funk , Daniel Ritchie , Srinath Sridhar

Algorithms for equilibrium computation generally make no attempt to ensure that the computed strategies are understandable by humans. For instance the strategies for the strongest poker agents are represented as massive binary files. In…

计算机科学与博弈论 · 计算机科学 2019-01-23 Sam Ganzfried , Farzana Yusuf

This paper considers the effect of riffle shuffling on decks of cards, allowing for some cards to be indistinguishable from other cards. The dual problem of dealing a game with hands, such as bridge or poker, is also considered. The…

概率论 · 数学 2010-02-10 Mark Conger , Jason Howald

Strategic agents in incomplete-information environments have a conflicted relationship with uncertainty: it can keep them unpredictable to their opponents, but it must also be overcome to predict the actions of those opponents. We use a…

计算机科学与博弈论 · 计算机科学 2016-05-16 Seth Frey , Paul L. Williams , Dominic K. Albino

AI-controlled characters in fighting games are expected to possess reasonably high skills and behave in a believable, human-like manner, exhibiting a diversity of play styles and strategies. Thus, the development of fighting game AI…

人工智能 · 计算机科学 2021-08-10 Kaori Yuda , Shota Kamei , Riku Tanji , Ryoya Ito , Ippo Wakana , Maxim Mozgovoy

Swish is a card game in which players are given cards having symbols (hoops and balls), and find a valid superposition of cards, called a "swish." Dailly, Lafourcade, and Marcadet (FUN 2024) studied a generalized version of Swish and showed…

数据结构与算法 · 计算机科学 2026-01-15 Takashi Horiyama , Takehiro Ito , Jun Kawahara , Shin-ichi Minato , Akira Suzuki , Ryuhei Uehara , Yutaro Yamaguchi

The advent of machine learning models that surpass human decision-making ability in complex domains has initiated a movement towards building AI systems that interact with humans. Many building blocks are essential for this activity, with a…

人工智能 · 计算机科学 2022-08-03 Reid McIlroy-Young , Russell Wang , Siddhartha Sen , Jon Kleinberg , Ashton Anderson

Humor is an inherently social phenomenon, with humorous utterances shaped by what is socially and culturally accepted. Understanding humor is an important NLP challenge, with many applications to human-computer interactions. In this work we…

机器学习 · 计算机科学 2023-07-11 Dan Ofer , Dafna Shahaf

Accurately estimating human skill levels is crucial for designing effective human-AI interactions so that AI can provide appropriate challenges or guidance. In games where AI players have beaten top human professionals, strength estimation…

机器学习 · 计算机科学 2025-05-02 Kyota Kuboki , Tatsuyoshi Ogawa , Chu-Hsuan Hsueh , Shi-Jim Yen , Kokolo Ikeda

Poker has become a popular pastime all over the world. At any given moment one can find tens, if not hundreds, of thousands of players playing poker via their computers on the major on-line gaming sites. Indeed, according to the Vancouver,…

量子物理 · 物理学 2009-02-13 Steven A. Bleiler

Since the emergence of large annotated datasets, state-of-the-art hand pose estimation methods have been mostly based on discriminative learning. Recently, a hybrid approach has embedded a kinematic layer into the deep learning structure in…

计算机视觉与模式识别 · 计算机科学 2018-07-04 Jan Wöhlke , Shile Li , Dongheui Lee

The problem of hand shape classification is challenging since a hand is characterized by a large number of degrees of freedom. Numerous shape descriptors have been proposed and applied over the years to estimate and classify hand poses in…

计算机视觉与模式识别 · 计算机科学 2014-06-04 Jakub Nalepa , Michal Kawulok

Hand abstraction is crucial for scaling imperfect-information games (IIGs) such as Texas Hold'em, yet progress is limited by the lack of a formal task model and by evaluations that require resource-intensive strategy solving. We introduce…

计算机科学与博弈论 · 计算机科学 2025-10-20 Yanchang Fu , Qiyue Yin , Shengda Liu , Pei Xu , Kaiqi Huang

The problem of grasping objects using a multi-finger hand has received significant attention in recent years. However, it remains challenging to handle a large number of unfamiliar objects in real and cluttered environments. In this work,…

机器人学 · 计算机科学 2024-08-06 Hengxu Yan , Hao-Shu Fang , Cewu Lu

Human preference or taste within any domain is usually a difficult thing to identify or predict with high probability. In the domain of chess problem composition, the same is true. Traditional machine learning approaches tend to focus on…

人工智能 · 计算机科学 2020-11-26 Azlan Iqbal

Bridge is a trick-taking card game requiring the ability to evaluate probabilities since it is a game of incomplete information where each player only sees its cards. In order to choose a strategy, a player needs to gather information about…

人工智能 · 计算机科学 2020-01-23 J Li , S Thepaut , V Ventos

Many poker systems, whether created with heuristics or machine learning, rely on the probability of winning as a key input. However calculating the precise probability using combinatorics is an intractable problem, so instead we approximate…

人工智能 · 计算机科学 2018-08-24 Brandon Da Silva

Since the introduction of ChatGPT and GPT-4, these models have been tested across a large number of tasks. Their adeptness across domains is evident, but their aptitude in playing games, and specifically their aptitude in the realm of poker…

计算与语言 · 计算机科学 2023-12-22 Akshat Gupta

Hand preference and degree of handedness (DoH) are two different aspects of human behavior which are often confused to be one. DoH is a person's inherent capability of the brain; affected by nature and nurture. In this study, we used…

人工智能 · 计算机科学 2024-12-03 Smriti Bala , Venugopalan Y. Vishnu , Deepak Joshi