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相关论文: Categories of impartial rulegraphs and gamegraphs

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We develop methods to formally describe and compare games, in order to probe questions of game structure and design, and as a stepping stone to predicting player behavior from design patterns. We define a grammar-like formalism to describe…

计算机科学中的逻辑 · 计算机科学 2021-01-05 Paul Riggins , David McPherson

We introduce the notion of universal graphs as a tool for constructing algorithms solving games of infinite duration such as parity games and mean payoff games. In the first part we develop the theory of universal graphs, with two goals:…

形式语言与自动机理论 · 计算机科学 2023-06-22 Thomas Colcombet , Nathanaël Fijalkow , Paweł Gawrychowski , Pierre Ohlmann

We investigate a variety of cut and choose games, their relationship with (generic) large cardinals, and show that they can be used to characterize a number of properties of ideals and of partial orders: certain notions of distributivity,…

逻辑 · 数学 2023-02-03 Peter Holy , Philipp Schlicht , Christopher Turner , Philip Welch

Compositional Game Theory is a new, recently introduced model of economic games based upon the computer science idea of compositionality. In it, complex and irregular games can be built up from smaller and simpler games, and the equilibria…

计算机科学与博弈论 · 计算机科学 2017-11-22 Neil Ghani , Clemens Kupke , Alasdair Lambert , Fredrik Nordvall Forsberg

An algorithm is presented that generates sets of size equal to the degree of a given variety defined by a homogeneous ideal. This algorithm suggests a versatile framework to study various problems in combinatorial algebraic geometry and…

组合数学 · 数学 2023-06-02 Ada Stelzer , Alexander Yong

We define a general framework of partition games for formulating two-player pebble games over finite structures. We show that one particular such game, which we call the invertible-map game, yields a family of polynomial-time approximations…

计算机科学中的逻辑 · 计算机科学 2015-03-20 Anuj Dawar , Bjarki Holm

This paper presents a monoidal category whose morphisms are games (in the sense of game theory, not game semantics) and an associated diagrammatic language. The two basic operations of a monoidal category, namely categorical composition and…

计算机科学与博弈论 · 计算机科学 2015-03-23 Jules Hedges

We present a general way of defining various reduction games on \omega\ which "represent" corresponding topologically defined classes of functions. In particular, we will show how to construct games for piecewise defined functions, for…

逻辑 · 数学 2011-12-01 Luca Motto Ros

We define a model for linear logic based on two well-known ingredients: games and simulations. This model is interesting in the following respect: while it is obvious that the objects interpreting formulas are games and that everything is…

计算机科学中的逻辑 · 计算机科学 2009-05-26 Pierre Hyvernat

Past efforts to classify impartial three-player combinatorial games (the theories of Li and Straffin) have made various restrictive assumptions about the rationality of one's opponents and the formation and behavior of coalitions. One may…

组合数学 · 数学 2007-05-23 James Propp

There are many combinatorial games in which a move can terminate the game, such as a checkmate in chess. These moves give rise to diverse situations that fall outside the scope of the classical normal play structure. To analyze these games,…

组合数学 · 数学 2024-02-09 Urban Larsson , Richard J. Nowakowski , Carlos P. Santos

We define the family of {\it locally path-bounded} digraphs, which is a class of infinite digraphs, and show that on this class it is relatively easy to compute an optimal strategy (winning or nonlosing); and realize a win, when possible,…

组合数学 · 数学 2007-05-23 Aviezri S. Fraenkel , Ofer Rahat

We study two impartial games introduced by Anderson and Harary and further developed by Barnes. Both games are played by two players who alternately select previously unselected elements of a finite group. The first player who builds a…

组合数学 · 数学 2024-02-12 Dana C. Ernst , Nandor Sieben

This paper considers a natural ruleset for playing a partisan combinatorial game on a directed graph, which we call Digraph Placement. Given a digraph $G$ with a not necessarily proper $2$-coloring of $V(G)$, the Digraph Placement game…

组合数学 · 数学 2025-04-15 Alexander Clow , Neil A McKay

This paper develops the category $\mathbf{NCG}$. Its objects are node-and-choice games, which include essentially all extensive-form games. Its morphisms allow arbitrary transformations of a game's nodes, choices, and players, as well as…

理论经济学 · 经济学 2020-07-29 Peter A. Streufert

Graph games of infinite length are a natural model for open reactive processes: one player represents the controller, trying to ensure a given specification, and the other represents a hostile environment. The evolution of the system…

计算机科学与博弈论 · 计算机科学 2010-06-09 Julien Cristau , Claire David , Florian Horn

We define a notion of morphisms between open games, exploiting a surprising connection between lenses in computer science and compositional game theory. This extends the more intuitively obvious definition of globular morphisms as mappings…

计算机科学与博弈论 · 计算机科学 2017-11-27 Jules Hedges

The notions of symmetry and anonymity in strategic games have been formalized in different ways in the literature. We propose a combinatorial framework to analyze these notions, using group actions. Then, the same framework is used to…

组合数学 · 数学 2021-03-19 Fernando Tohmé , Ignacio Viglizzo

In an earlier paper the first two authors have shown that self-complementary graphs can always be oriented in such a way that the union of the oriented version and its isomorphically oriented complement gives a transitive tournament. We…

组合数学 · 数学 2018-06-05 Attila Sali , Gábor Simonyi , Gábor Tardos

We present an algebraic framework for the analysis of combinatorial games. This framework embraces the classical theory of partizan games as well as a number of misere games, comply-constrain games, and card games that have been studied…

组合数学 · 数学 2009-12-03 Johan Wästlund