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Monte-Carlo counterfactual regret minimization (MCCFR) is the state-of-the-art algorithm for solving sequential games that are too large for full tree traversals. It works by using gradient estimates that can be computed via sampling.…

计算机科学与博弈论 · 计算机科学 2020-02-21 Gabriele Farina , Christian Kroer , Tuomas Sandholm

Imperfect Information Games (IIGs) offer robust models for scenarios where decision-makers face uncertainty or lack complete information. Counterfactual Regret Minimization (CFR) has been one of the most successful family of algorithms for…

机器学习 · 计算机科学 2025-11-12 Jiayu Chen , Zhekai Wang , Vaneet Aggarwal

In two-player zero-sum games, if both players minimize their average external regret, then the average of the strategy profiles converges to a Nash equilibrium. For n-player general-sum games, however, theoretical guarantees for regret…

计算机科学与博弈论 · 计算机科学 2013-05-02 Richard Gibson

We introduce a simple extensive-form algorithm for finding equilibria of two-player, zero-sum games. The algorithm is realization equivalent to a generalized form of Fictitious Play. We compare its performance to that of a similar…

计算机科学与博弈论 · 计算机科学 2023-10-17 Tim P. Schulze

A mean-field game (MFG) seeks the Nash Equilibrium of a game involving a continuum of players, where the Nash Equilibrium corresponds to a fixed point of the best-response mapping. However, simple fixed-point iterations do not always…

最优化与控制 · 数学 2025-07-15 Jiajia Yu , Xiuyuan Cheng , Jian-Guo Liu , Hongkai Zhao

Hindsight rationality is an approach to playing general-sum games that prescribes no-regret learning dynamics for individual agents with respect to a set of deviations, and further describes jointly rational behavior among multiple agents…

计算机科学与博弈论 · 计算机科学 2022-06-24 Dustin Morrill , Ryan D'Orazio , Marc Lanctot , James R. Wright , Michael Bowling , Amy Greenwald

We study the performance of optimistic regret-minimization algorithms for both minimizing regret in, and computing Nash equilibria of, zero-sum extensive-form games. In order to apply these algorithms to extensive-form games, a…

计算机科学与博弈论 · 计算机科学 2019-10-29 Gabriele Farina , Christian Kroer , Tuomas Sandholm

Optimization of deep learning algorithms to approach Nash Equilibrium remains a significant problem in imperfect information games, e.g. StarCraft and poker. Neural Fictitious Self-Play (NFSP) has provided an effective way to learn…

人工智能 · 计算机科学 2021-04-23 Yuxuan Chen , Li Zhang , Shijian Li , Gang Pan

Computational equilibrium finding in large zero-sum extensive-form imperfect-information games has led to significant recent AI breakthroughs. The fastest algorithms for the problem are new forms of counterfactual regret minimization [Brown…

计算机科学与博弈论 · 计算机科学 2020-07-01 Brian Hu Zhang , Tuomas Sandholm

In the domain of machine learning and game theory, the quest for Nash Equilibrium (NE) in extensive-form games with incomplete information is challenging yet crucial for enhancing AI's decision-making support under varied scenarios.…

计算机科学与博弈论 · 计算机科学 2024-09-05 Qi Ju , Zhemei Fang , Yunfeng Luo

Learning strategies for imperfect information games from samples of interaction is a challenging problem. A common method for this setting, Monte Carlo Counterfactual Regret Minimization (MCCFR), can have slow long-term convergence rates…

计算机科学与博弈论 · 计算机科学 2018-09-11 Martin Schmid , Neil Burch , Marc Lanctot , Matej Moravcik , Rudolf Kadlec , Michael Bowling

We study last-iterate convergence properties of algorithms for solving two-player zero-sum games based on Regret Matching$^+$ (RM$^+$). Despite their widespread use for solving real games, virtually nothing is known about their last-iterate…

计算机科学与博弈论 · 计算机科学 2025-03-05 Yang Cai , Gabriele Farina , Julien Grand-Clément , Christian Kroer , Chung-Wei Lee , Haipeng Luo , Weiqiang Zheng

There has been tremendous recent progress on equilibrium-finding algorithms for zero-sum imperfect-information extensive-form games, but there has been a puzzling gap between theory and practice. First-order methods have significantly…

计算机科学与博弈论 · 计算机科学 2018-10-09 Christian Kroer , Gabriele Farina , Tuomas Sandholm

Bayesian games model interactive decision-making where players have incomplete information -- e.g., regarding payoffs and private data on players' strategies and preferences -- and must actively reason and update their belief models (with…

计算机科学与博弈论 · 计算机科学 2024-05-24 Zuyuan Zhang , Mahdi Imani , Tian Lan

In this paper, we investigate the power of {\it regularization}, a common technique in reinforcement learning and optimization, in solving extensive-form games (EFGs). We propose a series of new algorithms based on regularizing the payoff…

计算机科学与博弈论 · 计算机科学 2025-07-10 Mingyang Liu , Asuman Ozdaglar , Tiancheng Yu , Kaiqing Zhang

The CFR+ algorithm for solving imperfect information games is a variant of the popular CFR algorithm, with faster empirical performance on a range of problems. It was introduced with a theoretical upper bound on solution error, but…

计算机科学与博弈论 · 计算机科学 2019-02-21 Neil Burch , Matej Moravcik , Martin Schmid

Regret minimization has proved to be a versatile tool for tree-form sequential decision making and extensive-form games. In large two-player zero-sum imperfect-information games, modern extensions of counterfactual regret minimization (CFR)…

计算机科学与博弈论 · 计算机科学 2021-03-09 Gabriele Farina , Tuomas Sandholm

In this paper, we present exploitability descent, a new algorithm to compute approximate equilibria in two-player zero-sum extensive-form games with imperfect information, by direct policy optimization against worst-case opponents. We prove…

Counterfactual Regret Minimization (CFR) has found success in settings like poker which have both terminal states and perfect recall. We seek to understand how to relax these requirements. As a first step, we introduce a simple algorithm,…

机器学习 · 计算机科学 2022-01-17 Ian A. Kash , Michael Sullins , Katja Hofmann

Fictitious play (FP) is one of the most fundamental game-theoretical learning frameworks for computing Nash equilibrium in $n$-player games, which builds the foundation for modern multi-agent learning algorithms. Although FP has provable…

计算机科学与博弈论 · 计算机科学 2022-05-04 Yurong Chen , Xiaotie Deng , Chenchen Li , David Mguni , Jun Wang , Xiang Yan , Yaodong Yang