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We study so-called invariant games played with a fixed number $d$ of heaps of matches. A game is described by a finite list $\mathcal{M}$ of integer vectors of length $d$ specifying the legal moves. A move consists in changing the current…

计算复杂性 · 计算机科学 2012-02-06 Urban Larsson , Johan Wästlund

This paper has a twofold scope. The first one is to clarify and put in evidence the isomorphic character of two theories developed in quite different fields: on one side, threshold logic, on the other side, simple games. One of the main…

计算机科学与博弈论 · 计算机科学 2017-07-10 Josep Freixas , Marc Freixas , Sascha Kurz

We demonstrate the usefulness of adding delay to infinite games with quantitative winning conditions. In a delay game, one of the players may delay her moves to obtain a lookahead on her opponent's moves. We show that determining the winner…

计算机科学与博弈论 · 计算机科学 2017-04-21 Martin Zimmermann

We study variants of regular infinite games where the strict alternation of moves between the two players is subject to modifications. The second player may postpone a move for a finite number of steps, or, in other words, exploit in his…

形式语言与自动机理论 · 计算机科学 2015-07-01 Michael Holtmann , Lukasz Kaiser , Wolfgang Thomas

This paper studies a class of approach-evasion differential games, in which one player aims to steer the state of a dynamic system to the given target set in minimum time, while avoiding some set of disallowed states, and the other player…

最优化与控制 · 数学 2013-10-01 Erich Mueller , Minghui Zhu , Sertac Karaman , Emilio Frazzoli

We introduce a natural variant of weighted voting games, which we refer to as k-Prize Weighted Voting Games. Such games consist of n players with weights, and k prizes, of possibly differing values. The players form coalitions, and the i-th…

计算机科学与博弈论 · 计算机科学 2023-03-03 Wei-Chen Lee , David Hyland , Alessandro Abate , Edith Elkind , Jiarui Gan , Julian Gutierrez , Paul Harrenstein , Michael Wooldridge

For some time the discrete strategy improvement algorithm due to Jurdzinski and Voge had been considered as a candidate for solving parity games in polynomial time. However, it has recently been proved by Oliver Friedmann that the strategy…

计算复杂性 · 计算机科学 2012-10-10 Felix Canavoi , Erich Grädel , Roman Rabinovich

In two-player games on graphs, the players move a token through a graph to produce an infinite path, which determines the winner of the game. Such games are central in formal methods since they model the interaction between a…

计算机科学与博弈论 · 计算机科学 2023-06-22 Milad Aghajohari , Guy Avni , Thomas A. Henzinger

Inverse game theory is utilized to infer the cost functions of all players based on game outcomes. However, existing inverse game theory methods do not consider the learner as an active participant in the game, which could significantly…

计算机科学与博弈论 · 计算机科学 2025-10-20 Jianguo Chen , Jinlong Lei , Biqiang Mu , Yiguang Hong , Hongsheng Qi

We settle two long-standing complexity-theoretical questions-open since 1981 and 1993-in combinatorial game theory (CGT). We prove that the Grundy value (a.k.a. nim-value, or nimber) of Undirected Geography is PSPACE-complete to compute.…

计算复杂性 · 计算机科学 2021-06-07 Kyle Burke , Matthew Ferland , Shanghua Teng

We introduce the notion of {\em Distance Restricted Manipulation}, where colluding manipulator(s) need to compute if there exist votes which make their preferred alternative win the election when their knowledge about the others' votes is a…

计算机科学与博弈论 · 计算机科学 2020-11-30 Aditya Anand , Palash Dey

We prove a recent conjecture of Duch\^ene and Rigo, stating that every complementary pair of homogeneous Beatty sequences represents the solution to an \emph{invariant} impartial game. Here invariance means that each available move in a…

组合数学 · 数学 2010-05-25 Urban Larsson , Peter Hegarty , Aviezri S. Fraenkel

Geuvers and Jacobs (LMCS 2021) formulated the notion of apartness relation on state-based systems modelled as coalgebras. In this context apartness is formally dual to bisimilarity, and gives an explicit proof system for showing that…

计算机科学中的逻辑 · 计算机科学 2024-11-06 Jurriaan Rot , Sebastian Junges , Harsh Beohar

We study the effects of randomness on competitions based on an elementary random process in which there is a finite probability that a weaker team upsets a stronger team. We apply this model to sports leagues and sports tournaments, and…

物理与社会 · 物理学 2013-04-02 E. Ben-Naim , N. W. Hengartner , S. Redner , F. Vazquez

We provide a criterion for determining the winner in two-player win-lose alternating-move games on trees, in terms of the Hausdorff dimension of the target set. We focus our study on special cases, including the Gale-Stewart game on the…

动力系统 · 数学 2026-05-14 Itamar Bellaïche , Auriel Rosenzweig

We study a simple motion differential game of many pursuers and one evader in the plane. We give a nonempty closed convex set in the plane, and the pursuers and evader move on this set. They cannot leave this set during the game. Control…

最优化与控制 · 数学 2015-05-04 Idham Arif Alias , Gafurjan Ibragimov , Massimiliano Ferrara , Mehdi Salimi , Mansor Monsi

We study how stability can be maintained even after any set of at most k players leave their groups, in the context of hedonic games. While stability properties ensure an outcome to be robust against players' deviations, it has not been…

计算机科学与博弈论 · 计算机科学 2019-03-21 Ayumi Igarashi , Kazunori Ota , Yuko Sakurai , Makoto Yokoo

The classical constant-sum 'silent duel' game had two antagonistic marksmen walking towards each other. A more friendly formulation has two equally skilled marksmen approaching targets at which they may silently fire at distances of their…

计算机科学与博弈论 · 计算机科学 2017-12-04 Steve Alpern , J. V. Howard

Evolutionary games on networks traditionally involve the same game at each interaction. Here we depart from this assumption by considering mixed games, where the game played at each interaction is drawn uniformly at random from a set of two…

物理与社会 · 物理学 2016-05-23 Marco A. Amaral , Lucas Wardil , Matjaz Perc , Jafferson K. L. da Silva

The radius-$r$ splitter game is played on a graph $G$ between two players: Splitter and Connector. In each round, Connector selects a vertex $v$, and the current game arena is restricted to the radius-$r$ neighborhood of $v$. Then Splitter…

计算机科学中的逻辑 · 计算机科学 2026-04-28 Janne Fuchser , Nikolas Mählmann , Sebastian Siebertz
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