中文
相关论文

相关论文: GI-1.0: A Fast and Scalable Two-level Radiance Cac…

200 篇论文

We present a real-time neural radiance caching method for path-traced global illumination. Our system is designed to handle fully dynamic scenes, and makes no assumptions about the lighting, geometry, and materials. The data-driven nature…

图形学 · 计算机科学 2021-06-28 Thomas Müller , Fabrice Rousselle , Jan Novák , Alexander Keller

Ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of high-quality global illumination at a heavy computational cost. Because of the high computation…

图形学 · 计算机科学 2015-04-14 Yutong Qin , Jianbiao Lin , Xiang Huang

Efficiently calculating global illumination has always been one of the greatest challenges in computer graphics. Algorithms for approximating global illumination have always struggled to run in realtime for fully dynamic scenes, and have…

图形学 · 计算机科学 2025-05-06 Rouli Freeman , Alexander Sannikov , Adrian Margel

3D Gaussian Splatting shows great potential in reconstructing photo-realistic 3D scenes. However, these methods typically bake illumination into their representations, limiting their use for physically-based rendering and scene editing.…

图形学 · 计算机科学 2025-04-03 Zirui Wu , Jianteng Chen , Laijian Li , Shaoteng Wu , Zhikai Zhu , Kang Xu , Martin R. Oswald , Jie Song

We present a real-time global illumination approach along with a pipeline for dynamic 3D Gaussian models and meshes. Building on a formulated surface light transport model for 3D Gaussians, we address key performance challenges with a fast…

图形学 · 计算机科学 2026-04-30 Chenxiao Hu , Meng Gai , Guoping Wang , Sheng Li

We contribute several practical extensions to the probe based irradiance-field-with-visibility representation to improve image quality, constant and asymptotic performance, memory efficiency, and artist control. We developed these…

图形学 · 计算机科学 2021-06-23 Zander Majercik , Adam Marrs , Josef Spjut , Morgan McGuire

Global illumination (GI) is essential for realistic rendering but remains computationally expensive due to the complexity of simulating indirect light transport. Recent neural methods have mainly relied on per-scene optimization, sometimes…

图形学 · 计算机科学 2025-10-22 Bing Xu , Mukund Varma T , Cheng Wang , Tzumao Li , Lifan Wu , Bartlomiej Wronski , Ravi Ramamoorthi , Marco Salvi

Particle-based representations of radiance fields such as 3D Gaussian Splatting have found great success for reconstructing and re-rendering of complex scenes. Most existing methods render particles via rasterization, projecting them to…

Despite significant advances in algorithms and hardware, global illumination continues to be a challenge in the real-time domain. Time constraints often force developers to either compromise on the quality of global illumination or…

图形学 · 计算机科学 2024-06-13 Alexandr Kuznetsov , Stavros Diolatzis , Anton Sochenov , Anton Kaplanyan

Neural rendering algorithms have revolutionized computer graphics, yet their impact on real-time rendering under arbitrary lighting conditions remains limited due to strict latency constraints in practical applications. The key challenge…

图形学 · 计算机科学 2025-06-12 Yijie Deng , Lei Han , Lu Fang

We present GI-GS, a novel inverse rendering framework that leverages 3D Gaussian Splatting (3DGS) and deferred shading to achieve photo-realistic novel view synthesis and relighting. In inverse rendering, accurately modeling the shading…

计算机视觉与模式识别 · 计算机科学 2025-03-28 Hongze Chen , Zehong Lin , Jun Zhang

Real-time path tracing is rapidly becoming the standard for rendering in entertainment and professional applications. In scientific visualization, volume rendering plays a crucial role in helping researchers analyze and interpret complex 3D…

图形学 · 计算机科学 2025-08-05 David Bauer , Qi Wu , Hamid Gadirov , Kwan-Liu Ma

We present a networked, high performance graphics system that combines dynamic, high quality, ray traced global illumination computed on a server with direct illumination and primary visibility computed on a client. This approach provides…

分布式、并行与集群计算 · 计算机科学 2021-03-11 Michael Stengel , Zander Majercik , Benjamin Boudaoud , Morgan McGuire

Rendering diffuse global illumination in real-time is often approximated by pre-computing and storing irradiance in a 3D grid of probes. As long as most of the scene remains static, probes approximate irradiance for all surfaces immersed in…

Global Illumination (GI) is of utmost importance in the field of photo-realistic rendering. However, its computation has always been very complex, especially diffuse GI. State of the art real-time GI methods have limitations of different…

图形学 · 计算机科学 2020-07-30 Jinkai Hu , Milo Yip , G. Elias Alonso , Shihao Gu , Xiangjun Tang , Xiaogang Jin

Global illumination combines direct and indirect lighting to create realistic lighting effects, bringing virtual scenes closer to reality. Static global illumination is a crucial component of virtual scene rendering, leveraging…

图形学 · 计算机科学 2025-06-03 Junke Zhu , Zehan Wu , Qixing Zhang , Cheng Liao , Zhangjin Huang

Traditional inverse rendering techniques are based on textured meshes, which naturally adapts to modern graphics pipelines, but costly differentiable multi-bounce Monte Carlo (MC) ray tracing poses challenges for modeling global…

图形学 · 计算机科学 2025-06-09 Jiakai Sun , Weijing Zhang , Zhanjie Zhang , Tianyi Chu , Guangyuan Li , Lei Zhao , Wei Xing

Rendering realistic images with global illumination is a computationally demanding task and often requires dedicated hardware for feasible runtime. Recent research uses Deep Neural Networks to predict indirect lighting on image level, but…

图形学 · 计算机科学 2020-07-31 Giulio Jiang , Bernhard Kainz

We present a fast, differentiable, GPU-accelerated optimization method for ray path tracing in environments containing planar reflectors and straight diffraction edges. Based on Fermat's principle, our approach reformulates the path-finding…

信号处理 · 电气工程与系统科学 2026-01-01 Jérome Eertmans , Sophie Lequeu , Benoît Legat , Laurent Jacques , Claude Oestges

Real-time rendering with global illumination is crucial to afford the user realistic experience in virtual environments. We present a learning-based estimator to predict diffuse indirect illumination in screen space, which then is combined…

图形学 · 计算机科学 2025-11-06 Meng Gai , Guoping Wang , Sheng Li
‹ 上一页 1 2 3 10 下一页 ›