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A tournament is an orientation of a complete graph. We say that a vertex $x$ in a tournament $\vec T$ controls another vertex $y$ if there exists a directed path of length at most two from $x$ to $y$. A vertex is called a king if it…

组合数学 · 数学 2022-09-28 Oded Lachish , Felix Reidl , Chhaya Trehan

The Transformer architecture is shown to provide a powerful machine transduction framework for online handwritten gestures corresponding to glyph strokes of natural language sentences. The attention mechanism is successfully used to create…

计算与语言 · 计算机科学 2023-05-08 G. C. M. Silvestre , F. Balado , O. Akinremi , M. Ramo

Vector representation of sentences is important for many text processing tasks that involve clustering, classifying, or ranking sentences. Recently, distributed representation of sentences learned by neural models from unlabeled data has…

计算与语言 · 计算机科学 2016-10-27 Tanay Kumar Saha , Shafiq Joty , Naeemul Hassan , Mohammad Al Hasan

Prediction tasks over nodes and edges in networks require careful effort in engineering features used by learning algorithms. Recent research in the broader field of representation learning has led to significant progress in automating…

社会与信息网络 · 计算机科学 2016-07-05 Aditya Grover , Jure Leskovec

In recent years, graph representation learning has gained significant popularity, which aims to generate node embeddings that capture features of graphs. One of the methods to achieve this is employing a technique called random walks that…

机器学习 · 计算机科学 2022-10-13 Deniz Gurevin , Mohsin Shan , Tong Geng , Weiwen Jiang , Caiwen Ding , Omer Khan

In this paper we tackle the problem of routing multiple agents in a coordinated manner. This is a complex problem that has a wide range of applications in fleet management to achieve a common goal, such as mapping from a swarm of robots and…

人工智能 · 计算机科学 2020-08-18 Quinlan Sykora , Mengye Ren , Raquel Urtasun

Learning robot manipulation from human videos is appealing due to the scale and diversity of human demonstrations, but transferring such demonstrations to executable robot behavior remains challenging. Prior work either relies on robot data…

机器人学 · 计算机科学 2026-05-05 Yifan Han , Jianxiang Liu , Haoyu Zhang , Yuqi Gu , Yunhan Guo , Wenzhao Lian

In this work, we propose two algorithms that can be applied in the context of a networked virtual environment to efficiently handle the interpolation of displacement data for hand-based VR HMDs. Our algorithms, based on the use of…

图形学 · 计算机科学 2021-07-13 Manos Kamarianakis , Nick Lydatakis , George Papagiannakis

In multi-player card games such as Skat or Bridge, the early stages of the game, such as bidding, game selection, and initial card selection, are often more critical to the success of the play than refined middle- and end-game play. At the…

人工智能 · 计算机科学 2025-12-18 Stefan Edelkamp

Traditional coding theory guarantees valid decoding only if a minority of symbols are adversarially manipulated. In contrast, the game of coding framework ensures reliable decoding, even in the presence of an adversarial majority. This…

信息论 · 计算机科学 2026-04-13 Hanzaleh Akbari Nodehi , Parsa Moradi , Soheil Mohajer , Mohammad Ali Maddah-Ali

Embedding graph nodes into a vector space can allow the use of machine learning to e.g. predict node classes, but the study of node embedding algorithms is immature compared to the natural language processing field because of a diverse…

机器学习 · 计算机科学 2018-02-20 Kento Nozawa , Masanari Kimura , Atsunori Kanemura

We study reinforcement learning (RL) for text-based games, which are interactive simulations in the context of natural language. While different methods have been developed to represent the environment information and language actions,…

机器学习 · 计算机科学 2020-12-29 Yunqiu Xu , Meng Fang , Ling Chen , Yali Du , Joey Tianyi Zhou , Chengqi Zhang

The AI model has surpassed human players in the game of Go, and it is widely believed that the AI model has encoded new knowledge about the Go game beyond human players. In this way, explaining the knowledge encoded by the AI model and…

人工智能 · 计算机科学 2023-10-17 Huilin Zhou , Huijie Tang , Mingjie Li , Hao Zhang , Zhenyu Liu , Quanshi Zhang

To catch a thrown object, a robot must be able to perceive the object's motion and generate control actions in a timely manner. Rather than explicitly estimating the object's 3D position, this work focuses on a novel approach that…

机器人学 · 计算机科学 2026-02-27 Seongyong Kim , Junhyeon Cho , Kang-Won Lee , Soo-Chul Lim

Human societies engage in a number of games which use tokens as a means to allocate, issue and access gated resources and property rights: The notion of exchanging tokens that represent and carry value from the past into the future to…

计算机科学与博弈论 · 计算机科学 2019-04-02 Viroshan Naicker

Network embedding methods map a network's nodes to vectors in an embedding space, in such a way that these representations are useful for estimating some notion of similarity or proximity between pairs of nodes in the network. The quality…

社会与信息网络 · 计算机科学 2022-02-02 Alexandru Mara , Jefrey Lijffijt , Tijl De Bie

Mathematical reasoning with algebraic and graphical representations is essential for success in physics courses. Many problems require students to fluently move between algebraic and graphical representations. We developed a freely…

Network embedding, which aims to learn low-dimensional representations of nodes, has been used for various graph related tasks including visualization, link prediction and node classification. Most existing embedding methods rely solely on…

社会与信息网络 · 计算机科学 2019-08-22 Palash Goyal , Homa Hosseinmardi , Emilio Ferrara , Aram Galstyan

In this paper we investigate the properties of representations learned by deep reinforcement learning systems. Much of the early work on representations for reinforcement learning focused on designing fixed-basis architectures to achieve…

机器学习 · 计算机科学 2023-05-08 Han Wang , Erfan Miahi , Martha White , Marlos C. Machado , Zaheer Abbas , Raksha Kumaraswamy , Vincent Liu , Adam White

Subgraph counting aims to count occurrences of a template T in a given network G(V, E). It is a powerful graph analysis tool and has found real-world applications in diverse domains. Scaling subgraph counting problems is known to be memory…

分布式、并行与集群计算 · 计算机科学 2020-10-06 Langshi Chen , Jiayu Li , Ariful Azad , Cenk Sahinalp , Madhav Marathe , Anil Vullikanti , Andrey Nikolaev , Egor Smirnov , Ruslan Israfilov , Judy Qiu