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We propose an extension of Hybrid I/O Automata (HIOAs) to model agent systems and their implicit communication through perturbation of the environment, like localization of objects or radio signals diffusion and detection. The new object,…

形式语言与自动机理论 · 计算机科学 2013-08-27 Marta Capiluppi , Roberto Segala

Automatically generating 3D games in commercial game engines remains a non-trivial challenge, as it involves complex engine-related workflows for generating assets such as scenes, blueprints, and code. To address this challenge, we propose…

人机交互 · 计算机科学 2026-04-09 Lei Yin , Wentao Cheng , Zhida Qin , Tianyu Huang , Yidong Li , Gangyi Ding

In this paper, we introduce an agent-based representation of games, in order to propose a compact representation for multi-party games in game theory. Our method is inspired by concepts in process theory and process algebra. In addition, we…

计算机科学与博弈论 · 计算机科学 2021-10-28 Omid Gheibi , Rasoul Ramezanian

Recent advances in multi-agentic systems (e.g. AutoGen, OpenAI Swarm) allow users to interact with a group of specialised AI agents rather than a single general-purpose agent. Despite the promise of this new paradigm, the HCI community has…

人机交互 · 计算机科学 2025-06-26 Sarah Schömbs , Yan Zhang , Jorge Goncalves , Wafa Johal

Inspired by biological and cultural evolution, there have been many attempts to explore and elucidate the necessary conditions for open-endedness in artificial intelligence and artificial life. Using a continuous cellular automata called…

神经与进化计算 · 计算机科学 2023-04-13 Bert Wang-Chak Chan

We introduce the STATION, an open-world multi-agent environment for autonomous scientific discovery. The Station simulates a complete scientific ecosystem, where agents can engage in long scientific journeys that include reading papers from…

人工智能 · 计算机科学 2025-12-02 Stephen Chung , Wenyu Du

Reputation is a central element of social communications, be it with human or artificial intelligence (AI), and as such can be the primary target of malicious communication strategies. There is already a vast amount of literature on trust…

物理与社会 · 物理学 2022-05-18 Torsten Enßlin , Viktoria Kainz , Céline Bœhm

Large Language Models (LLMs) have proven their worth across a diverse spectrum of disciplines. LLMs have shown great potential in Procedural Content Generation (PCG) as well, but directly generating a level through a pre-trained LLM is…

计算与语言 · 计算机科学 2024-05-14 Muhammad U. Nasir , Steven James , Julian Togelius

Generative artificial intelligence has shown promise in prompting virtual worlds into existence, yet little attention has been given to understanding how this process unfolds as social interaction. We present Social Conjurer, a framework…

Real-time generative game engines represent a paradigm shift in interactive simulation, promising to replace traditional graphics pipelines with neural world models. However, existing approaches are fundamentally constrained by the ``Memory…

人工智能 · 计算机科学 2026-02-03 Wei Zeng , Xuchen Li , Ruili Feng , Zhen Liu , Fengwei An , Jian Zhao

Simulations, along with other similar applications like virtual worlds and video games, require computational models of intelligence that generate realistic and credible behavior for the participating synthetic characters. Cognitive…

人工智能 · 计算机科学 2021-01-08 Volkan Ustun , Paul S. Rosenbloom , Seyed Sajjadi , Jeremy Nuttal

Large Language Models (LLMs) have recently demonstrated impressive action sequence prediction capabilities but often struggle with dynamic, long-horizon tasks such as real-time strategic games. In a game such as StarCraftII (SC2), agents…

人工智能 · 计算机科学 2025-08-11 Daechul Ahn , San Kim , Jonghyun Choi

As LLM applications grow more complex, developers are increasingly adopting multi-agent architectures to decompose workflows into specialized, collaborative components, introducing structure that constrains agent behavior and exposes useful…

Procedural Content Generation (PCG) enables game content to be created algorithmically without direct manual level-design effort, but it introduces a serious evaluation problem: generated content may become unbalanced, blocked, repetitive,…

人工智能 · 计算机科学 2026-05-05 Rishabh Kar

Human emotions are essentially molded by lived experiences, from which we construct personalised meaning. The engagement in such meaning-making process has been practiced as an intervention in various psychotherapies to promote wellness.…

人机交互 · 计算机科学 2024-03-06 Qian Wan , Xin Feng , Yining Bei , Zhiqi Gao , Zhicong Lu

We present Infinite-Story, a training-free framework for consistent text-to-image (T2I) generation tailored for multi-prompt storytelling scenarios. Built upon a scale-wise autoregressive model, our method addresses two key challenges in…

计算机视觉与模式识别 · 计算机科学 2025-11-18 Jihun Park , Kyoungmin Lee , Jongmin Gim , Hyeonseo Jo , Minseok Oh , Wonhyeok Choi , Kyumin Hwang , Jaeyeul Kim , Minwoo Choi , Sunghoon Im

Humans are social beings; we pursue social goals in our daily interactions, which is a crucial aspect of social intelligence. Yet, AI systems' abilities in this realm remain elusive. We present SOTOPIA, an open-ended environment to simulate…

As full AI-based automation remains out of reach in most real-world applications, the focus has instead shifted to leveraging the strengths of both human and AI agents, creating effective collaborative systems. The rapid advances in this…

人机交互 · 计算机科学 2024-04-19 Steffen Holter , Mennatallah El-Assady

In this research, we explore the efficacy and potential of Generative AI models, specifically focusing on their application in role-playing simulations exemplified through Spyfall, a renowned mafia-style game. By leveraging GPT-4's advanced…

人工智能 · 计算机科学 2023-09-22 Munyeong Kim , Sungsu Kim

We propose a method to construct finite-state reactive controllers for systems whose interactions with their adversarial environment are modeled by infinite-duration two-player games over (possibly) infinite graphs. The proposed method…

形式语言与自动机理论 · 计算机科学 2016-01-08 Daniel Neider , Ufuk Topcu