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相关论文: Multi-weighted Reachability Games and Their Applic…

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We study multiplayer reachability games played on a finite directed graph equipped with target sets, one for each player. In those reachability games, it is known that there always exists a Nash equilibrium (NE) and a subgame perfect…

计算机科学与博弈论 · 计算机科学 2019-07-15 Thomas Brihaye , Véronique Bruyère , Aline Goeminne , Nathan Thomasset

Synthesis of finite-state controllers from high-level specifications in multi-agent systems can be reduced to solving multi-player concurrent games over finite graphs. The complexity of solving such games with qualitative objectives for…

计算机科学与博弈论 · 计算机科学 2018-09-28 Shaull Almagor , Rajeev Alur , Suguman Bansal

We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…

计算机科学与博弈论 · 计算机科学 2008-09-25 Krishnendu Chatterjee , Luca de Alfaro , Thomas A. Henzinger

We consider two-player games over graphs and give tight bounds on the memory size of strategies ensuring safety objectives. More specifically, we show that the minimal number of memory states of a strategy ensuring a safety objective is…

计算机科学与博弈论 · 计算机科学 2024-08-07 Thomas Colcombet , Nathanaël Fijalkow , Florian Horn

We study nondeterministic strategies in parity games with the aim of computing a most permissive winning strategy. Following earlier work, we measure permissiveness in terms of the average number/weight of transitions blocked by the…

计算机科学中的逻辑 · 计算机科学 2013-01-14 Patricia Bouyer , Nicolas Markey , Jörg Olschewski , Michael Ummels

We study turn-based stochastic zero-sum games with lexicographic preferences over reachability and safety objectives. Stochastic games are standard models in control, verification, and synthesis of stochastic reactive systems that exhibit…

计算机科学与博弈论 · 计算机科学 2022-07-21 Krishnendu Chatterjee , Joost-Pieter Katoen , Maximilian Weininger , Tobias Winkler

Priced timed games are optimal-cost reachability games played between two players---the controller and the environment---by moving a token along the edges of infinite graphs of configurations of priced timed automata. The goal of the…

计算机科学中的逻辑 · 计算机科学 2015-07-22 Shibashis Guha , Shankara Narayanan Krishna , Lakshmi Manasa , Ashutosh Trivedi

Stochastic games combine controllable and adversarial non-determinism with stochastic behavior and are a common tool in control, verification and synthesis of reactive systems facing uncertainty. Multi-objective stochastic games are natural…

计算复杂性 · 计算机科学 2022-07-21 Tobias Winkler , Maximilian Weininger

We study concurrent stochastic reachability games played on finite graphs. Two players, Max and Min, seek respectively to maximize and minimize the probability of reaching a set of target states. We prove that Max has a memoryless strategy…

计算机科学中的逻辑 · 计算机科学 2024-01-25 Stefan Kiefer , Richard Mayr , Mahsa Shirmohammadi , Patrick Totzke

In recent years, there has been a growing interest in games on graphs within the research community, fueled by their relevance in applications such as economics, politics, and epidemiology. This paper aims to comprehensively detail the…

计算机科学与博弈论 · 计算机科学 2024-06-11 Christian Giannetti

Weighted timed games are played by two players on a timed automaton equipped with weights: one player wants to minimise the accumulated weight while reaching a target, while the other has an opposite objective. Used in a reactive synthesis…

计算机科学与博弈论 · 计算机科学 2017-02-01 Damien Busatto-Gaston , Benjamin Monmege , Pierre-Alain Reynier

Admissibility has been studied for games of infinite duration with Boolean objectives. We extend here this study to games of infinite duration with quantitative objectives. First, we show that, un- der the assumption that optimal worst-case…

计算机科学中的逻辑 · 计算机科学 2016-11-29 Romain Brenguier , Guillermo A. Pérez , Jean-François Raskin , Ocan Sankur

In two-player games on graphs, the players move a token through a graph to produce an infinite path, which determines the winner or payoff of the game. Such games are central in formal verification since they model the interaction between a…

计算机科学与博弈论 · 计算机科学 2020-01-28 Guy Avni , Thomas A. Henzinger , Rasmus Ibsen-Jensen

We study games with reachability objectives under energy constraints. We first prove that under strict energy constraints (either only lower-bound constraint or interval constraint), those games are LOGSPACE-equivalent to energy games with…

计算机科学与博弈论 · 计算机科学 2019-09-18 Loïc Hélouët , Nicolas Markey , Ritam Raha

In a two-player zero-sum graph game, the players move a token throughout a graph to produce an infinite play, which determines the winner of the game. Bidding games are graph games in which in each turn, an auction (bidding) determines…

形式语言与自动机理论 · 计算机科学 2025-07-02 Guy Avni , Suman Sadhukhan

We consider concurrent games played on graphs. At every round of the game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…

计算机科学与博弈论 · 计算机科学 2008-12-18 Krishnendu Chatterjee , Luca de Alfaro , Thomas A. Henzinger

In this paper, we study turn-based quantitative multiplayer non zero-sum games played on finite graphs with both reachability and safety objectives. In this framework a player with a reachability objective aims at reaching his own goal as…

计算机科学与博弈论 · 计算机科学 2012-05-23 Thomas Brihaye , Véronique Bruyère , Julie De Pril

We consider {\em bidding games}, a class of two-player zero-sum {\em graph games}. The game proceeds as follows. Both players have bounded budgets. A token is placed on a vertex of a graph, in each turn the players simultaneously submit…

计算机科学与博弈论 · 计算机科学 2023-07-31 Guy Avni , Tobias Meggendorfer , Suman Sadhukhan , Josef Tkadlec , Đorđe Žikelić

We study a sequence of independent one-shot non-cooperative games where agents play equilibria determined by a tunable mechanism. Observing only equilibrium decisions, without parametric or distributional knowledge of utilities, we aim to…

计算机科学与博弈论 · 计算机科学 2025-11-10 Luke Snow , Vikram Krishnamurthy

We study turn-based quantitative games of infinite duration opposing two antagonistic players and played over graphs. This model is widely accepted as providing the adequate framework for formalizing the synthesis question for reactive…

计算机科学与博弈论 · 计算机科学 2023-06-22 Pierre Ohlmann