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AlphaStar, the AI that reaches GrandMaster level in StarCraft II, is a remarkable milestone demonstrating what deep reinforcement learning can achieve in complex Real-Time Strategy (RTS) games. However, the complexities of the game,…

StarCraft II (SC2) poses a grand challenge for reinforcement learning (RL), of which the main difficulties include huge state space, varying action space, and a long time horizon. In this work, we investigate a set of RL techniques for the…

机器学习 · 计算机科学 2022-10-05 Ruo-Ze Liu , Zhen-Jia Pang , Zhou-Yu Meng , Wenhai Wang , Yang Yu , Tong Lu

Offline methods for reinforcement learning have a potential to help bridge the gap between reinforcement learning research and real-world applications. They make it possible to learn policies from offline datasets, thus overcoming concerns…

Deep reinforcement learning, and especially the Asynchronous Advantage Actor-Critic algorithm, has been successfully used to achieve super-human performance in a variety of video games. Starcraft II is a new challenge for the reinforcement…

人工智能 · 计算机科学 2018-07-25 Basel Alghanem , Keerthana P G

The research community lacks a middle ground between StarCraft IIs full game and its mini-games. The full-games sprawling state-action space renders reward signals sparse and noisy, but in mini-games simple agents saturate performance. This…

人工智能 · 计算机科学 2026-03-10 Sourav Panda , Shreyash Kale , Tanmay Ambadkar , Abhinav Verma , Jonathan Dodge

StarCraft, one of the most difficult esport games with long-standing history of professional tournaments, has attracted generations of players and fans, and also, intense attentions in artificial intelligence research. Recently, Google's…

Recently, multiple approaches for creating agents for playing various complex real-time computer games such as StarCraft II or Dota 2 were proposed, however, they either embed a significant amount of expert knowledge into the agent or use a…

人工智能 · 计算机科学 2021-09-28 Michał Opanowicz

This paper introduces SC2LE (StarCraft II Learning Environment), a reinforcement learning environment based on the StarCraft II game. This domain poses a new grand challenge for reinforcement learning, representing a more difficult class of…

Creation and storage of datasets are often overlooked input costs in machine learning, as many datasets are simple image label pairs or plain text. However, datasets with more complex structures, such as those from the real time strategy…

机器学习 · 计算机科学 2024-10-14 Bryce Ferenczi , Rhys Newbury , Michael Burke , Tom Drummond

StarCraft II poses a grand challenge for reinforcement learning. The main difficulties of it include huge state and action space and a long-time horizon. In this paper, we investigate a hierarchical reinforcement learning approach for…

机器学习 · 计算机科学 2019-02-05 Zhen-Jia Pang , Ruo-Ze Liu , Zhou-Yu Meng , Yi Zhang , Yang Yu , Tong Lu

Starcraft II (SC2) is widely considered as the most challenging Real Time Strategy (RTS) game. The underlying challenges include a large observation space, a huge (continuous and infinite) action space, partial observations, simultaneous…

人工智能 · 计算机科学 2018-12-31 Peng Sun , Xinghai Sun , Lei Han , Jiechao Xiong , Qing Wang , Bo Li , Yang Zheng , Ji Liu , Yongsheng Liu , Han Liu , Tong Zhang

In reinforcement learning (RL) research, it is common to assume access to direct online interactions with the environment. However in many real-world applications, access to the environment is limited to a fixed offline dataset of logged…

机器学习 · 计算机科学 2019-11-27 Yifan Wu , George Tucker , Ofir Nachum

Given the recent impact of Deep Reinforcement Learning in training agents to win complex games like StarCraft and DoTA(Defense Of The Ancients) - there has been a surge in research for exploiting learning based techniques for professional…

密码学与安全 · 计算机科学 2024-07-03 Ahaan Dabholkar , James Z. Hare , Mark Mittrick , John Richardson , Nicholas Waytowich , Priya Narayanan , Saurabh Bagchi

StarCraft II (SC2) is a real-time strategy game in which players produce and control multiple units to fight against opponent's units. Due to its difficulties, such as huge state space, various action space, a long time horizon, and…

人工智能 · 计算机科学 2021-11-18 Ruo-Ze Liu , Wenhai Wang , Yanjie Shen , Zhiqi Li , Yang Yu , Tong Lu

Reinforcement learning (RL) is successful at learning to play games where the entire environment is visible. However, RL approaches are challenged in complex games like Starcraft II and in real-world environments where the entire…

机器学习 · 计算机科学 2021-08-13 Elizabeth Gilmour , Noah Plotkin , Leslie Smith

The potential of offline reinforcement learning (RL) is that high-capacity models trained on large, heterogeneous datasets can lead to agents that generalize broadly, analogously to similar advances in vision and NLP. However, recent works…

机器学习 · 计算机科学 2023-04-19 Aviral Kumar , Rishabh Agarwal , Xinyang Geng , George Tucker , Sergey Levine

Traditionally, learning from human demonstrations via direct behavior cloning can lead to high-performance policies given that the algorithm has access to large amounts of high-quality data covering the most likely scenarios to be…

Deep research agents have shown remarkable potential in handling long-horizon tasks. However, state-of-the-art performance typically relies on online reinforcement learning (RL), which is financially expensive due to extensive API calls.…

人工智能 · 计算机科学 2026-02-24 Yuhang Zhou , Kai Zheng , Qiguang Chen , Mengkang Hu , Qingfeng Sun , Can Xu , Jingjing Chen

Reinforcement Learning (RL) has demonstrated a great potential for automatically solving decision-making problems in complex uncertain environments. RL proposes a computational approach that allows learning through interaction in an…

分布式、并行与集群计算 · 计算机科学 2020-11-18 Yisel Garí , David A. Monge , Elina Pacini , Cristian Mateos , Carlos García Garino

Offline reinforcement learning (RL) that learns policies from offline datasets without environment interaction has received considerable attention in recent years. Compared with the rich literature in the single-agent case, offline…

机器学习 · 计算机科学 2023-06-16 Xiangsen Wang , Xianyuan Zhan
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