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Deep reinforcement learning algorithms have succeeded in several challenging domains. Classic Online RL job schedulers can learn efficient scheduling strategies but often takes thousands of timesteps to explore the environment and adapt…

机器学习 · 计算机科学 2022-12-05 Vanamala Venkataswamy , Jake Grigsby , Andrew Grimshaw , Yanjun Qi

We present an adapter-based approach for tactical conditioning of StarCraft II AI agents. Current agents, while powerful, lack the ability to adapt their strategies based on high-level tactical directives. Our method freezes a pre-trained…

人工智能 · 计算机科学 2025-07-22 Weiyu Ma , Jiwen Jiang , Haobo Fu , Haifeng Zhang

There is a lack of standard benchmarks for Multi-Agent Reinforcement Learning (MARL) algorithms. The Starcraft Multi-Agent Challenge (SMAC) has been widely used in MARL research, but is built on top of a heavy, closed-source computer game,…

机器学习 · 计算机科学 2023-05-10 Adam Michalski , Filippos Christianos , Stefano V. Albrecht

Learning policies from previously recorded data is a promising direction for real-world robotics tasks, as online learning is often infeasible. Dexterous manipulation in particular remains an open problem in its general form. The…

Offline reinforcement learning (RL) aims to learn from historical data without requiring (costly) access to the environment. To facilitate offline RL research, we previously introduced NeoRL, which highlighted that datasets from real-world…

机器学习 · 计算机科学 2025-03-26 Songyi Gao , Zuolin Tu , Rong-Jun Qin , Yi-Hao Sun , Xiong-Hui Chen , Yang Yu

We consider scenarios from the real-time strategy game StarCraft as new benchmarks for reinforcement learning algorithms. We propose micromanagement tasks, which present the problem of the short-term, low-level control of army members…

人工智能 · 计算机科学 2016-11-29 Nicolas Usunier , Gabriel Synnaeve , Zeming Lin , Soumith Chintala

There have been numerous breakthroughs with reinforcement learning in the recent years, perhaps most notably on Deep Reinforcement Learning successfully playing and winning relatively advanced computer games. There is undoubtedly an…

人工智能 · 计算机科学 2017-12-19 Per-Arne Andersen , Morten Goodwin , Ole-Christoffer Granmo

In real-time strategy (RTS) game artificial intelligence research, various multi-agent deep reinforcement learning (MADRL) algorithms are widely and actively used nowadays. Most of the research is based on StarCraft II environment because…

人工智能 · 计算机科学 2021-05-24 Won Joon Yun , Sungwon Yi , Joongheon Kim

Offline reinforcement learning leverages previously-collected offline datasets to learn optimal policies with no necessity to access the real environment. Such a paradigm is also desirable for multi-agent reinforcement learning (MARL)…

机器学习 · 计算机科学 2022-06-13 Linghui Meng , Muning Wen , Yaodong Yang , Chenyang Le , Xiyun Li , Weinan Zhang , Ying Wen , Haifeng Zhang , Jun Wang , Bo Xu

This study proposes the use of a social learning method to estimate a global state within a multi-agent off-policy actor-critic algorithm for reinforcement learning (RL) operating in a partially observable environment. We assume that the…

机器学习 · 计算机科学 2024-07-09 Ainur Zhaikhan , Ali H. Sayed

Off-policy reinforcement learning (RL) has achieved notable success in tackling many complex real-world tasks, by leveraging previously collected data for policy learning. However, most existing off-policy RL algorithms fail to maximally…

机器学习 · 计算机科学 2024-05-30 Yu Luo , Tianying Ji , Fuchun Sun , Jianwei Zhang , Huazhe Xu , Xianyuan Zhan

Offline-to-online reinforcement learning (RL), a framework that trains a policy with offline RL and then further fine-tunes it with online RL, has been considered a promising recipe for data-driven decision-making. While sensible, this…

机器学习 · 计算机科学 2024-08-28 Junsu Kim , Seohong Park , Sergey Levine

Injecting human knowledge is an effective way to accelerate reinforcement learning (RL). However, these methods are underexplored. This paper presents our discovery that an abstract forward model (thought-game (TG)) combined with transfer…

机器学习 · 计算机科学 2021-11-03 Ruo-Ze Liu , Haifeng Guo , Xiaozhong Ji , Yang Yu , Zhen-Jia Pang , Zitai Xiao , Yuzhou Wu , Tong Lu

Reinforcement learning (RL) is an area of research that has blossomed tremendously in recent years and has shown remarkable potential for artificial intelligence based opponents in computer games. This success is primarily due to the vast…

人工智能 · 计算机科学 2018-08-16 Per-Arne Andersen , Morten Goodwin , Ole-Christoffer Granmo

Reinforcement learning (RL) is not yet competitive for many cyber-physical systems, such as robotics, process automation, and power systems, as training on a system with physical components cannot be accelerated, and simulation models do…

机器学习 · 计算机科学 2024-11-01 Philipp Gassert , Matthias Althoff

Large language models (LLMs) have recently garnered significant accomplishments in various exploratory tasks, even surpassing the performance of traditional reinforcement learning-based methods that have historically dominated the…

人工智能 · 计算机科学 2024-02-01 Xiao Shao , Weifu Jiang , Fei Zuo , Mengqing Liu

Expanding reinforcement learning (RL) to offline domains generates promising prospects, particularly in sectors where data collection poses substantial challenges or risks. Pivotal to the success of transferring RL offline is mitigating…

机器学习 · 统计学 2024-11-19 Alex Beeson , David Ireland , Giovanni Montana

Offline reinforcement learning (RL) addresses the challenge of expensive and high-risk data exploration inherent in RL by pre-training policies on vast amounts of offline data, enabling direct deployment or fine-tuning in real-world…

机器学习 · 计算机科学 2024-08-13 Thanh Nguyen , Tung M. Luu , Tri Ton , Chang D. Yoo

Each year, expert-level performance is attained in increasingly-complex multiagent domains, where notable examples include Go, Poker, and StarCraft II. This rapid progression is accompanied by a commensurate need to better understand how…

机器学习 · 计算机科学 2023-02-20 Shayegan Omidshafiei , Andrei Kapishnikov , Yannick Assogba , Lucas Dixon , Been Kim

Reinforcement Learning has received wide interest due to its success in competitive games. Yet, its adoption in everyday applications is limited (e.g. industrial, home, healthcare, etc.). In this paper, we address this limitation by…

机器人学 · 计算机科学 2023-06-26 Ben-ya Halevy , Yehudit Aperstein , Dotan Di Castro