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Recent advances in deep learning techniques and applications have revolutionized artistic creation and manipulation in many domains (text, images, music); however, fonts have not yet been integrated with deep learning architectures in a…

计算机视觉与模式识别 · 计算机科学 2022-11-30 Daniel Anderson , Ariel Shamir , Ohad Fried

This paper addresses two crucial problems of learning disentangled image representations, namely controlling the degree of disentanglement during image editing, and balancing the disentanglement strength and the reconstruction quality. To…

机器学习 · 计算机科学 2020-06-23 Zengjie Song , Oluwasanmi Koyejo , Jiangshe Zhang

In this work, we propose an interactive system to design diverse high-quality garment images from fashion sketches and the texture information. The major challenge behind this system is to generate high-quality and detailed texture…

计算机视觉与模式识别 · 计算机科学 2020-10-12 Yao Li , Xianggang Yu , Xiaoguang Han , Nianjuan Jiang , Kui Jia , Jiangbo Lu

In this paper, we present a novel deep learning-based approach for still image super-resolution, that unlike the mainstream models does not rely solely on the input low resolution image for high quality upsampling, and takes advantage of a…

计算机视觉与模式识别 · 计算机科学 2018-12-17 Farzad Toutounchi , Ebroul Izquierdo

Deep reinforcement learning, applied to vision-based problems like Atari games, maps pixels directly to actions; internally, the deep neural network bears the responsibility of both extracting useful information and making decisions based…

机器学习 · 计算机科学 2019-03-05 Giuseppe Cuccu , Julian Togelius , Philippe Cudre-Mauroux

Deep reinforcement learning has shown its success in game playing. However, 2.5D fighting games would be a challenging task to handle due to ambiguity in visual appearances like height or depth of the characters. Moreover, actions in such…

机器学习 · 计算机科学 2018-05-08 Yu-Jhe Li , Hsin-Yu Chang , Yu-Jing Lin , Po-Wei Wu , Yu-Chiang Frank Wang

Deciding the amount of neurons during the design of a deep neural network to maximize performance is not intuitive. In this work, we attempt to search for the neuron (filter) configuration of a fixed network architecture that maximizes…

计算机视觉与模式识别 · 计算机科学 2020-06-25 Eugene Lee , Chen-Yi Lee

Recent research has shown that map raw pixels from a single front-facing camera directly to steering commands are surprisingly powerful. This paper presents a convolutional neural network (CNN) to playing the CarRacing-v0 using imitation…

计算机视觉与模式识别 · 计算机科学 2020-10-07 Yanyu Zhang

The comparison of heterogeneous samples extensively exists in many applications, especially in the task of image classification. In this paper, we propose a simple but effective coupled neural network, called Deeply Coupled Autoencoder…

计算机视觉与模式识别 · 计算机科学 2014-02-11 Wen Wang , Zhen Cui , Hong Chang , Shiguang Shan , Xilin Chen

Gradient-based optimization has been critical to the success of machine learning, updating a single set of parameters to minimize a single loss. A growing number of applications rely on a generalization of this, where we have a bilevel or…

机器学习 · 计算机科学 2024-07-02 Jonathan Lorraine

Traditional 3D modeling requires technical expertise, specialized software, and time-intensive processes, making it inaccessible for many users. Our research aims to lower these barriers by combining generative AI and augmented reality (AR)…

图形学 · 计算机科学 2025-05-01 Majid Behravan , Maryam Haghani , Denis Gracanin

Reinforcement learning combined with deep neural networks has performed remarkably well in many genres of games recently. It has surpassed human-level performance in fixed game environments and turn-based two player board games. However, to…

人工智能 · 计算机科学 2020-02-03 Inseok Oh , Seungeun Rho , Sangbin Moon , Seongho Son , Hyoil Lee , Jinyun Chung

Generative Adversarial Networks (GANs) are a machine learning approach capable of generating novel example outputs across a space of provided training examples. Procedural Content Generation (PCG) of levels for video games could benefit…

人工智能 · 计算机科学 2018-05-03 Vanessa Volz , Jacob Schrum , Jialin Liu , Simon M. Lucas , Adam Smith , Sebastian Risi

Efficient deep learning computing requires algorithm and hardware co-design to enable specialization: we usually need to change the algorithm to reduce memory footprint and improve energy efficiency. However, the extra degree of freedom…

机器学习 · 计算机科学 2019-04-25 Song Han , Han Cai , Ligeng Zhu , Ji Lin , Kuan Wang , Zhijian Liu , Yujun Lin

Classic image scaling (e.g. bicubic) can be seen as one convolutional layer and a single upscaling filter. Its implementation is ubiquitous in all display devices and image processing software. In the last decade deep learning systems have…

计算机视觉与模式识别 · 计算机科学 2021-10-18 Pablo Navarrete Michelini , Yunhua Lu , Xingqun Jiang

Deep feedforward and recurrent networks have achieved impressive results in many perception and language processing applications. This success is partially attributed to architectural innovations such as convolutional and long short-term…

Generative Adversarial Networks (GANs) are an emerging form of indirect encoding. The GAN is trained to induce a latent space on training data, and a real-valued evolutionary algorithm can search that latent space. Such Latent Variable…

神经与进化计算 · 计算机科学 2020-04-02 Jacob Schrum , Jake Gutierrez , Vanessa Volz , Jialin Liu , Simon Lucas , Sebastian Risi

In this study, we propose a novel deep learning-based method to predict an optimized structure for a given boundary condition and optimization setting without using any iterative scheme. For this purpose, first, using open-source topology…

机器学习 · 计算机科学 2018-10-30 Yonggyun Yu , Taeil Hur , Jaeho Jung , In Gwun Jang

Neural rendering is a new image and video generation method based on deep learning. It combines the deep learning model with the physical knowledge of computer graphics, to obtain a controllable and realistic scene model, and realize the…

图形学 · 计算机科学 2024-02-02 Xinkai Yan , Jieting Xu , Yuchi Huo , Hujun Bao

Automatic generation of level maps is a popular form of automatic content generation. In this study, a recently developed technique employing the {\em do what's possible} representation is used to create open-ended level maps. Generation of…

人工智能 · 计算机科学 2019-05-24 Daniel Ashlock , Christoph Salge