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Methods for dynamic difficulty adjustment allow games to be tailored to particular players to maximize their engagement. However, current methods often only modify a limited set of game features such as the difficulty of the opponents, or…

人工智能 · 计算机科学 2020-06-29 Miguel González-Duque , Rasmus Berg Palm , David Ha , Sebastian Risi

This paper introduces a surrogate model of gameplay that learns the mapping between different game facets, and applies it to a generative system which designs new content in one of these facets. Focusing on the shooter game genre, the paper…

机器学习 · 计算机科学 2021-03-30 Daniel Karavolos , Antonios Liapis , Georgios N. Yannakakis

Scaling up network depth is a fundamental pursuit in neural architecture design, as theory suggests that deeper models offer exponentially greater capability. Benefiting from the residual connections, modern neural networks can scale up to…

计算机视觉与模式识别 · 计算机科学 2025-11-19 Dongchen Han , Tianzhu Ye , Zhuofan Xia , Kaiyi Chen , Yulin Wang , Hanting Chen , Gao Huang

Running high-resolution physical models is computationally expensive and essential for many disciplines. Agriculture, transportation, and energy are sectors that depend on high-resolution weather models, which typically consume many hours…

机器学习 · 计算机科学 2018-08-17 Eduardo R. Rodrigues , Igor Oliveira , Renato L. F. Cunha , Marco A. S. Netto

Deep neural networks have dramatically advanced the state of the art for many areas of machine learning. Recently they have been shown to have a remarkable ability to generate highly complex visual artifacts such as images and text rather…

计算机视觉与模式识别 · 计算机科学 2016-07-08 Andrey Zhmoginov , Mark Sandler

Since the emergence of deep learning, the computer vision field has flourished with models improving at a rapid pace on more and more complex tasks. We distinguish three main ways to improve a computer vision model: (1) improving the data…

计算机视觉与模式识别 · 计算机科学 2024-02-21 Cédric Picron

Augmented Reality has been subject to various integration efforts within industries due to its ability to enhance human machine interaction and understanding. Neural networks have achieved remarkable results in areas of computer vision,…

计算机视觉与模式识别 · 计算机科学 2020-01-17 Linh Kästner , Daniel Dimitrov , Jens Lambrecht

Modern video games are rapidly growing in size and scale, and to create rich and interesting environments, a large amount of content is needed. As a consequence, often several thousands of detailed 3D assets are used to create a single…

图形学 · 计算机科学 2022-08-29 Matilda Tamm , Olivia Shamon , Hector Anadon Leon , Konrad Tollmar , Linus Gisslén

Deep reinforcement learning (RL) has shown impressive results in a variety of domains, learning directly from high-dimensional sensory streams. However, when neural networks are trained in a fixed environment, such as a single level in a…

In traditional human living environment landscape design, the establishment of three-dimensional models is an essential step for designers to intuitively present the spatial relationships of design elements, as well as a foundation for…

人机交互 · 计算机科学 2024-04-26 Ran Chen , Zeke Lian , Yueheng He , Xiao Ling , Fuyu Yang , Xueqi Yao , Xingjian Yi , Jing Zhao

This paper presents a novel technique based on gradient boosting to train the final layers of a neural network (NN). Gradient boosting is an additive expansion algorithm in which a series of models are trained sequentially to approximate a…

机器学习 · 计算机科学 2023-05-05 Seyedsaman Emami , Gonzalo Martínez-Muñoz

As artificial intelligence systems spread to more diverse and larger tasks in many domains, the machine learning algorithms, and in particular the deep learning models and the databases required to train them are getting bigger themselves.…

机器学习 · 计算机科学 2019-04-22 Philippe Lacaille

Movie productions use high resolution 3d characters with complex proprietary rigs to create the highest quality images possible for large displays. Unfortunately, these 3d assets are typically not compatible with real-time graphics engines…

图形学 · 计算机科学 2020-03-24 Dominik Borer , Lu Yuhang , Laura Wuelfroth , Jakob Buhmann , Martin Guay

Designing a 3D game scene is a tedious task that often requires a substantial amount of work. Typically, this task involves synthesis, coloring, and placement of 3D models within the game scene. To lessen this workload, we can apply machine…

计算机视觉与模式识别 · 计算机科学 2021-08-04 Ivan Kostiuk , Przemysław Stachura , Sławomir K. Tadeja , Tomasz Trzciński , Przemysław Spurek

A number of recent approaches to policy learning in 2D game domains have been successful going directly from raw input images to actions. However when employed in complex 3D environments, they typically suffer from challenges related to…

人工智能 · 计算机科学 2016-12-02 Shehroze Bhatti , Alban Desmaison , Ondrej Miksik , Nantas Nardelli , N. Siddharth , Philip H. S. Torr

Network embedding represents nodes in a continuous vector space and preserves structure information from the Network. Existing methods usually adopt a "one-size-fits-all" approach when concerning multi-scale structure information, such as…

机器学习 · 计算机科学 2018-03-28 Lei Sang , Min Xu , Shengsheng Qian , Xindong Wu

Neural scaling laws have revolutionized the design and optimization of large-scale AI models by revealing predictable relationships between model size, dataset volume, and computational resources. Early research established power-law…

计算与语言 · 计算机科学 2025-05-28 Ayan Sengupta , Yash Goel , Tanmoy Chakraborty

AI-based design tools are proliferating in professional software to assist engineering and industrial designers in complex manufacturing and design tasks. These tools take on more agentic roles than traditional computer-aided design tools…

人机交互 · 计算机科学 2023-03-02 Frederic Gmeiner , Humphrey Yang , Lining Yao , Kenneth Holstein , Nikolas Martelaro

The level sets of neural networks represent fundamental properties such as decision boundaries of classifiers and are used to model non-linear manifold data such as curves and surfaces. Thus, methods for controlling the neural level sets…

机器学习 · 计算机科学 2019-10-29 Matan Atzmon , Niv Haim , Lior Yariv , Ofer Israelov , Haggai Maron , Yaron Lipman

The evaluation function for imperfect information games is always hard to define but owns a significant impact on the playing strength of a program. Deep learning has made great achievements these years, and already exceeded the top human…

人工智能 · 计算机科学 2019-06-10 Shiqi Gao , Fuminori Okuya , Yoshihiro Kawahara , Yoshimasa Tsuruoka