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We give elementary examples within a framework for studying decisions under uncertainty where probabilities are only roughly known. The framework, in gambling terms, is that the size of a bet is proportional to the gambler's perceived…

概率论 · 数学 2023-12-19 David J. Aldous , F. Thomas Bruss

We study the complexity of equilibrium computation in discrete preference games. These games were introduced by Chierichetti, Kleinberg, and Oren (EC '13, JCSS '18) to model decision-making by agents in a social network that choose a…

计算机科学与博弈论 · 计算机科学 2019-05-29 Phani Raj Lolakapuri , Umang Bhaskar , Ramasuri Narayanam , Gyana R Parija , Pankaj S Dayama

Cohort Shapley value is a model-free method of variable importance grounded in game theory that does not use any unobserved and potentially impossible feature combinations. We use it to evaluate algorithmic fairness, using the well known…

机器学习 · 计算机科学 2021-05-20 Masayoshi Mase , Art B. Owen , Benjamin B. Seiler

We consider the computation of a Nash equilibrium in attack and defense games on networks (Bloch et al. [1]). We prove that a Nash Equilibrium of the game can be computed in polynomial time with respect to the number of nodes in the…

计算机科学与博弈论 · 计算机科学 2024-03-26 Stanisław Kaźmierowski , Marcin Dziubiński

Poker is a family of card games that includes many variations. We hypothesize that most poker games can be solved as a pattern matching problem, and propose creating a strong poker playing system based on a unified poker representation. Our…

人工智能 · 计算机科学 2015-09-23 Nikolai Yakovenko , Liangliang Cao , Colin Raffel , James Fan

There are an increasing number of domains in which artificial intelligence (AI) systems both surpass human ability and accurately model human behavior. This introduces the possibility of algorithmically-informed teaching in these domains…

人工智能 · 计算机科学 2024-11-04 Zhenwei Tang , Difan Jiao , Reid McIlroy-Young , Jon Kleinberg , Siddhartha Sen , Ashton Anderson

In recreational mathematics, a normal magic square is an $n \times n$ square matrix whose entries are distinctly the integers $1 \ldots n^2$, such that each row, column, and major and minor traces sum to one constant $\mu$. It has been…

历史与综述 · 数学 2016-02-04 Jared Weed

The main result of this paper is that computing the value of a one-clock priced timed game (OCPTG) is PSPACE-hard. Along the way, we provide a family of OCPTGs that have an exponential number of event points. Both results hold even in very…

计算机科学与博弈论 · 计算机科学 2020-03-06 John Fearnley , Rasmus Ibsen-Jensen , Rahul Savani

Strategic interactions can be represented more concisely, and analyzed and solved more efficiently, if we are aware of the symmetries within the multiagent system. Symmetries also have conceptual implications, for example for equilibrium…

计算机科学与博弈论 · 计算机科学 2025-03-03 Emanuel Tewolde , Brian Hu Zhang , Caspar Oesterheld , Tuomas Sandholm , Vincent Conitzer

In this paper we study a game where every player is to choose a vertex (facility) in a given undirected graph. All vertices (customers) are then assigned to closest facilities and a player's payoff is the number of customers assigned to it.…

计算机科学与博弈论 · 计算机科学 2007-05-23 Christoph Durr , Nguyen Kim Thang

In this paper, we explore a new approach for automated chess commentary generation, which aims to generate chess commentary texts in different categories (e.g., description, comparison, planning, etc.). We introduce a neural chess engine…

计算与语言 · 计算机科学 2019-09-24 Hongyu Zang , Zhiwei Yu , Xiaojun Wan

In this article we compute analytically the number of Nash Equilibria (NE) for a two-choice game played on a (circular) ladder graph with $2n$ players. We consider a set of games with generic payoff parameters, with the only requirement…

组合数学 · 数学 2021-01-25 Victoria Sánchez Muñoz , Michael Mc Gettrick

It is non-trivial to design engaging and balanced sets of game rules. Modern chess has evolved over centuries, but without a similar recourse to history, the consequences of rule changes to game dynamics are difficult to predict. AlphaZero…

人工智能 · 计算机科学 2020-09-16 Nenad Tomašev , Ulrich Paquet , Demis Hassabis , Vladimir Kramnik

We propose a deep neural network framework for computing prices and deltas of American options in high dimensions. The architecture of the framework is a sequence of neural networks, where each network learns the difference of the price…

计算金融 · 定量金融 2019-09-30 Yangang Chen , Justin W. L. Wan

In trick-taking card games, a two-step process of state sampling and evaluation is widely used to approximate move values. While the evaluation component is vital, the accuracy of move value estimates is also fundamentally linked to how…

人工智能 · 计算机科学 2019-09-12 Christopher Solinas , Douglas Rebstock , Michael Buro

We consider the recently introduced knotting-unknotting game, in which two players take turns resolving crossings in a knot diagram which initially is missing all its crossing information. Once the knot is fully resolved, the winner is…

组合数学 · 数学 2011-07-25 William Johnson

Do neural networks build their representations through smooth, gradual refinement, or via more complex computational processes? We investigate this by extending the logit lens to analyze the policy network of Leela Chess Zero, a superhuman…

机器学习 · 计算机科学 2025-11-26 Elias Sandmann , Sebastian Lapuschkin , Wojciech Samek

Warnsdorffs rule for a knights tour is a heuristic, i.e., it is a rule that does not produce the desired result all the time. It is a classic example of a greedy method in that it is based on a series of locally optimal choices. This note…

离散数学 · 计算机科学 2008-04-01 Samuel L. Marateck

Crazyhouse is a chess variant that incorporates all of the classical chess rules, but allows users to drop pieces captured from the opponent as a normal move. Until 2018, all competitive computer engines for this board game made use of an…

机器学习 · 计算机科学 2019-08-27 Sun-Yu Gordon Chi

Moves in chess games are usually analyzed on a case-by-case basis by professional players, but thanks to the availability of large game databases, we can envision another approach of the game. Here, we indeed adopt a very different point of…

物理与社会 · 物理学 2023-05-01 Marc Barthelemy