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The notions of captured/lost vertices and dead edges in the Shannon game (Shannon switching game on nodes) are examined using graph theory. Simple methods are presented for identifying some dead edges and some captured sets of vertices,…

组合数学 · 数学 2012-10-31 Andrew M. Steane

Chess has experienced a large increase in viewership since the pandemic, driven largely by the accessibility of online learning platforms. However, no equivalent assistance exists for physical chess games, creating a divide between analog…

计算机视觉与模式识别 · 计算机科学 2025-11-19 Luthira Abeykoon , Ved Patel , Gawthaman Senthilvelan , Darshan Kasundra

This work focuses on developing efficient post-hoc explanations for quantum AI algorithms. In classical contexts, the cooperative game theory concept of the Shapley value adapts naturally to post-hoc explanations, where it can be used to…

量子物理 · 物理学 2025-04-18 Iain Burge , Michel Barbeau , Joaquin Garcia-Alfaro

We show that any cooperative game can be represented by an assignment of costly facilities to players, in which it is intuitively obvious how to allocate the total cost in an equitable manner. This equitable solution turns out to be the…

理论经济学 · 经济学 2024-01-19 Pradeep Dubey

We study a class of probabilistic cooperative games which can be treated as an extension of the classical cooperative games with transferable utilities. The coalitions have an exogenous probability of being realized. This probability…

理论经济学 · 经济学 2023-08-08 Surajit Borkotokey , Sujata Gowala , Rajnish Kumar

Motivated by the controversy in the chess community, where Hikaru Nakamura, a renowned grandmaster, has posted multiple impressive winning streaks over the years on the online platform chess.com, we derive the probabilities of various types…

历史与综述 · 数学 2025-03-18 Guoqing Diao

Bidding chess is a chess variant where instead of alternating play, players bid for the opportunity to move. Generalizing a known result on so-called Richman games, we show that for a natural class of games including bidding chess, each…

组合数学 · 数学 2017-03-07 Urban Larsson , Johan Wästlund

Suppose that $n$ computer devices are to be connected to a network via inhomogeneous Bernoulli trials. The Shapley value of a device quantifies how much the network's value increases due to the participation of that device. Characteristic…

计算机科学与博弈论 · 计算机科学 2025-10-10 Jesse D Wei , Guo Wei

We study the efficient computation of Shapley values for \emph{product games} -- cooperative games in which the coalition value factorizes as a product of per-player terms. Such games arise in machine learning explainability whenever the…

机器学习 · 计算机科学 2026-05-19 Majid Mohammadi , Grigory Reznikov , Pavel Sinitcyn , Krikamol Muandet , Siu Lun Chau

The problem of explaining the behavior of deep neural networks has recently gained a lot of attention. While several attribution methods have been proposed, most come without strong theoretical foundations, which raises questions about…

机器学习 · 计算机科学 2019-06-24 Marco Ancona , Cengiz Öztireli , Markus Gross

We study the complexity of computing the Shapley value in games with externalities. We focus on two representations based on marginal contribution nets (embedded MC-nets and weighted MC-nets). Our results show that while weighted MC-nets…

计算机科学与博弈论 · 计算机科学 2022-12-01 Oskar Skibski

What is the value of an individual model in an ensemble of binary classifiers? We answer this question by introducing a class of transferable utility cooperative games called \textit{ensemble games}. In machine learning ensembles,…

机器学习 · 计算机科学 2021-06-14 Benedek Rozemberczki , Rik Sarkar

In Parts I-III we showed that the number of ways to place $q$ nonattacking queens or similar chess pieces on an $n\times n$ chessboard is a quasipolynomial function of $n$ whose coefficients are essentially polynomials in $q$. In this part…

组合数学 · 数学 2021-06-16 Seth Chaiken , Christopher R. H. Hanusa , Thomas Zaslavsky

Cut games are among the most fundamental strategic games in algorithmic game theory. It is well-known that computing an exact pure Nash equilibrium in these games is PLS-hard, so research has focused on computing approximate equilibria. We…

计算机科学与博弈论 · 计算机科学 2022-11-09 Ioannis Caragiannis , Zhile Jiang

Recently a strong poker-playing algorithm called DeepStack was published, which is able to find an approximate Nash equilibrium during gameplay by using heuristic values of future states predicted by deep neural networks. This paper…

人工智能 · 计算机科学 2018-10-15 Patryk Hopner , Eneldo Loza Mencía

This paper studies multiplayer turn-based games on graphs in which player preferences are modeled as $\omega$-automatic relations given by deterministic parity automata. This contrasts with most existing work, which focuses on specific…

计算机科学与博弈论 · 计算机科学 2026-02-10 Véronique Bruyère , Emmanuel Filiot , Christophe Grandmont , Jean-François Raskin

This study addresses the challenge of quantifying chess puzzle difficulty - a complex task that combines elements of game theory and human cognition and underscores its critical role in effective chess training. We present GlickFormer, a…

机器学习 · 计算机科学 2024-12-31 Szymon Miłosz , Paweł Kapusta

A valuation for a player in a game in extensive form is an assignment of numeric values to the players moves. The valuation reflects the desirability moves. We assume a myopic player, who chooses a move with the highest valuation.…

机器学习 · 计算机科学 2007-05-23 Philippe Jehiel , Dov Samet

While preference modelling is becoming one of the pillars of machine learning, the problem of preference explanation remains challenging and underexplored. In this paper, we propose \textsc{Pref-SHAP}, a Shapley value-based model…

机器学习 · 统计学 2022-11-09 Robert Hu , Siu Lun Chau , Jaime Ferrando Huertas , Dino Sejdinovic

The strength of chess engines together with the availability of numerous chess games have attracted the attention of chess players, data scientists, and researchers during the last decades. State-of-the-art engines now provide an…

人工智能 · 计算机科学 2016-07-15 Mathieu Acher , François Esnault