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相关论文: An ML approach to resolution of singularities

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We first introduce and study the notion of multi-weighted blow-ups, which is later used to systematically construct an explicit yet efficient algorithm for functorial logarithmic resolution in characteristic zero, in the sense of Hironaka.…

代数几何 · 数学 2026-05-27 Dan Abramovich , Ming Hao Quek

We formulate a resolution of singularities algorithm for analyzing the zero sets of real-analytic functions in dimensions $\geq 3$. Rather than using the celebrated result of Hironaka, the algorithm is modeled on a more explicit and…

经典分析与常微分方程 · 数学 2011-08-09 Tristan Collins , Allan Greenleaf , Malabika Pramanik

We give a combinatorial algorithm for equivariant embedded resolution of singularities of a toric variety defined over a perfect field. The algorithm is realized by a finite succession of blowings-up with smooth invariant centres that…

代数几何 · 数学 2007-05-23 Edward Bierstone , Pierre D. Milman

We will describe a combinatorial game that models the problem of resolution of singularities of algebraic varieties over a field of characteristic zero. By giving a winning strategy for this game, we give another proof of the existence of…

代数几何 · 数学 2014-01-31 Josef Schicho

We provide an efficient method of blowing up to compute leading order contributions of the recently introduced stringy canonical forms. The method is related to the well-known Hironaka's polyhedra game, and the given algorithm is also…

高能物理 - 理论 · 物理学 2020-02-12 Zhenjie Li , Chi Zhang

Hironaka's concept of characteristic polyhedron of a singularity has been one of the most powerful and fruitful ideas of the last decades in singularity theory. In fact, since then combinatorics have become a major tool in many important…

代数几何 · 数学 2010-05-31 R. Piedra , J. M. Tornero

Two main algorithmic approaches are known for making Hironaka's proof of resolution of singularities in characteristic zero constructive. Their main difference is the use of different notions of transforms during the resolution process and…

代数几何 · 数学 2009-03-16 A. Fruehbis-Krueger

Machine-learning methods are gradually being adopted in a wide variety of social, economic, and scientific contexts, yet they are notorious for struggling with exact mathematics. A typical example is computer algebra, which includes tasks…

机器学习 · 计算机科学 2024-11-06 Lennart Dabelow , Masahito Ueda

Multi-objective reinforcement learning (MORL) is used to solve problems involving multiple objectives. An MORL agent must make decisions based on the diverse signals provided by distinct reward functions. Training an MORL agent yields a set…

人工智能 · 计算机科学 2024-11-08 Zuzanna Osika , Jazmin Zatarain-Salazar , Frans A. Oliehoek , Pradeep K. Murukannaiah

Dull, weak and nested solitaire games are important classes of parity games, capturing, among others, alternation-free mu-calculus and ECTL* model checking problems. These classes can be solved in polynomial time using dedicated algorithms.…

计算机科学中的逻辑 · 计算机科学 2013-07-18 Maciej Gazda , Tim A. C. Willemse

The seminal concept of characteristic polygon of an embedded algebroid surface, first developed by Hironaka, seems well suited for combinatorially (perhaps even effectively) tracking of a resolution process. However, the way this object…

代数几何 · 数学 2019-05-31 Helena Cobo , M. J. Soto , José M. Tornero

In this paper, we focus on the solution of a hard single machine scheduling problem by new heuristic algorithms embedding techniques from machine learning field and scheduling theory. These heuristics transform an instance of the hard…

最优化与控制 · 数学 2021-01-05 Axel Parmentier , Vincent T'Kindt

The concept of the maximal contact is the key in Hironaka's resolution theory. It treats local theory, and it is not effective in positive characteristics. This is the essential reason why Hironaka's theory treats only the case of…

代数几何 · 数学 2015-03-17 Tohsuke Urabe

Learning to adapt and make real-time informed decisions in a dynamic and complex environment is a challenging problem. Monopoly is a popular strategic board game that requires players to make multiple decisions during the game.…

In addressing the challenge of exponential scaling with the number of agents we adopt a cluster-based representation to approximately solve asymmetric games of very many players. A cluster groups together agents with a similar "strategic…

计算机科学与博弈论 · 计算机科学 2012-06-18 Sevan G. Ficici , David C. Parkes , Avi Pfeffer

Bundle adjustment is the common way to solve localization and mapping. It is an iterative process in which a system of non-linear equations is solved using two optimization methods, weighted by a damping factor. In the classic approach, the…

计算机视觉与模式识别 · 计算机科学 2023-08-28 Amir Belder , Refael Vivanti , Ayellet Tal

Recent years have witnessed significant advances in reinforcement learning (RL), which has registered great success in solving various sequential decision-making problems in machine learning. Most of the successful RL applications, e.g.,…

机器学习 · 计算机科学 2021-04-30 Kaiqing Zhang , Zhuoran Yang , Tamer Başar

Reinforcement learning (RL) has become a central paradigm for post-training large language models (LLMs), particularly for complex reasoning tasks, yet it often suffers from exploration collapse: policies prematurely concentrate on a small…

Let $X$ be a fs logarithmic scheme that is generically logarithmically smooth, and that admits a strict closed embedding into a logarithmically smooth scheme $Y$ over a field $\kk$ of characteristic zero. We construct a simple and fast…

代数几何 · 数学 2023-11-21 Ming Hao Quek

Building upon works of Hironaka, Bierstone-Milman, Villamayor and Wlodarczyk, we give an a priori estimate for the complexity of the simplified Hironaka algorithm. As a consequence of this result, we show that there exists canonical…

代数几何 · 数学 2012-06-15 Edward Bierstone , Dima Grigoriev , Pierre Milman , Jaroslaw Wlodarczyk
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