相关论文: Efficient Exact Enumeration of Single-Source Geode…
Let $P$ be a simple polygon with $n$ vertices. For any two points in $P$, the geodesic distance between them is the length of the shortest path that connects them among all paths contained in $P$. Given a set $S$ of $m$ sites being a subset…
Circuits play a fundamental role in polyhedral theory and linear programming. For instance, circuits are used as step directions in various augmentation schemes for solving linear programs or to leave degenerate vertices while running the…
Geodesic distance, commonly called shortest path length, has proved useful in a great variety of disciplines. It has been playing a significant role in search engine at present and so attracted considerable attention at the last few…
Given a convex polytope $P$ defined with $n$ vertices in $\mathbb{R}^3$, this paper presents an algorithm to preprocess $P$ to compute routing tables at every vertex of $P$ so that a data packet can be routed on $P$ from any vertex of $P$…
The geodesic $k$-center problem in a simple polygon with $n$ vertices consists in the following. Find a set $S$ of $k$ points in the polygon that minimizes the maximum geodesic distance from any point of the polygon to its closest point in…
Many path planning algorithms are based on sampling the state space. While this approach is very simple, it can become costly when the obstacles are unknown, since samples hitting these obstacles are wasted. The goal of this paper is to…
This survey gives a brief overview of theoretically and practically relevant algorithms to compute geodesic paths and distances on three-dimensional surfaces. The survey focuses on polyhedral three-dimensional surfaces.
An application area of vertex enumeration problem (VEP) is the usage within objective space based linear/convex {vector} optimization algorithms whose aim is to generate (an approximation of) the Pareto frontier. In such algorithms, VEP,…
Base polytopes of polymatroids, also known as generalized permutohedra, are polytopes whose edges are parallel to a vector of the form $\mathbf{e}_i - \mathbf{e}_j$. We consider the following computational problem: Given two vertices of a…
Given a set of sites in a simple polygon, a geodesic Voronoi diagram of the sites partitions the polygon into regions based on distances to sites under the geodesic metric. We present algorithms for computing the geodesic nearest-point,…
While well-known methods to list the intersections of either a list of segments or a complex polygon aim at achieving optimal time-complexity they often do so at the cost of memory comsumption and complex code. Real-life software…
We present a new preprocessing algorithm for embedding the nodes of a given edge-weighted undirected graph into a Euclidean space. The Euclidean distance between any two nodes in this space approximates the length of the shortest path…
The objective of ordinal embedding is to find a Euclidean representation of a set of abstract items, using only answers to triplet comparisons of the form "Is item $i$ closer to the item $j$ or item $k$?". In recent years, numerous…
The geodesic between two points $a$ and $b$ in the interior of a simple polygon~$P$ is the shortest polygonal path inside $P$ that connects $a$ to $b$. It is thus the natural generalization of straight line segments on unconstrained point…
In this paper, a novel technique for tight outer-approximation of the intersection region of a finite number of ellipses in 2-dimensional (2D) space is proposed. First, the vertices of a tight polygon that contains the convex intersection…
Problems on repeated geometric patterns in finite point sets in Euclidean space are extensively studied in the literature of combinatorial and computational geometry. Such problems trace their inspiration to Erd\H{o}s' original work on that…
\kmeans clustering is a fundamental problem in many scientific and engineering domains. The optimization problem associated with \kmeans clustering is nonconvex, for which standard algorithms are only guaranteed to find a local optimum.…
In this paper, we develop a novel method for fast geodesic distance queries. The key idea is to embed the mesh into a high-dimensional space, such that the Euclidean distance in the high-dimensional space can induce the geodesic distance in…
Let $S$ be a set of $n$ points in the Euclidean plane and general position i.e., no three points are collinear. An \emph{at most $k$-out polygon of $S$} is a simple polygon such that each vertex is a point in $S$ and there are at most $k$…
Traditional problems in computational geometry involve aspects that are both discrete and continuous. One such example is nearest-neighbor searching, where the input is discrete, but the result depends on distances, which vary continuously.…