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The Google DeepMind challenge match in March 2016 was a historic achievement for computer Go development. This article discusses the development of computational intelligence (CI) and its relative strength in comparison with human…

Game-theoretic agents must make plans that optimally gather information about their opponents. These problems are modeled by partially observable stochastic games (POSGs), but planning in fully continuous POSGs is intractable without heavy…

计算机科学与博弈论 · 计算机科学 2025-06-03 Mel Krusniak , Hang Xu , Parker Palermo , Forrest Laine

While artificial intelligence has been applied to control players' decisions in board games for over half a century, little attention is given to games with no player competition. Pandemic is an exemplar collaborative board game where all…

人工智能 · 计算机科学 2021-03-23 Konstantinos Sfikas , Antonios Liapis

This research project investigates the application of several computer vision techniques for playing card detection and recognition in the context of the popular casino game, blackjack. The primary objective is to develop a robust system…

计算机视觉与模式识别 · 计算机科学 2024-04-02 Krishnanshu Gupta , Devon Bolt , Ben Hinchliff

An essential element of K-12 AI literacy is educating learners about the ethical and societal implications of AI systems. Previous work in AI ethics literacy have developed curriculum and classroom activities that engage learners in…

计算机与社会 · 计算机科学 2023-05-30 Safinah Ali , Vishesh Kumar , Cynthia Breazeal

While current General Game Playing (GGP) systems facilitate useful research in Artificial Intelligence (AI) for game-playing, they are often somewhat specialised and computationally inefficient. In this paper, we describe the "ludemic"…

Game AI competitions are important to foster research and development on Game AI and AI in general. These competitions supply different challenging problems that can be translated into other contexts, virtual or real. They provide…

人工智能 · 计算机科学 2020-10-20 Ana Salta , Rui Prada , Francisco S. Melo

Competitive board games have provided a rich and diverse testbed for artificial intelligence. This paper contends that collaborative board games pose a different challenge to artificial intelligence as it must balance short-term risk…

人工智能 · 计算机科学 2021-03-30 Konstantinos Sfikas , Antonios Liapis

Advancing planning and reasoning capabilities of Large Language Models (LLMs) is one of the key prerequisites towards unlocking their potential for performing reliably in complex and impactful domains. In this paper, we aim to demonstrate…

The algorithm selection problem is to choose the most suitable algorithm for solving a given problem instance. It leverages the complementarity between different approaches that is present in many areas of AI. We report on the state of the…

人工智能 · 计算机科学 2018-10-05 Marius Lindauer , Jan N. van Rijn , Lars Kotthoff

Aligning large language models (LLMs) with human preferences is inherently multi-objective: different users and evaluation criteria impose heterogeneous and often conflicting requirements on model outputs. We propose CAGE (Common-Agency…

计算机科学与博弈论 · 计算机科学 2026-05-15 Baiting Chen , Tong Zhu , Rui Yu , Xiaowu Dai

The utilization of artificial intelligence (AI) in card games has been a well-explored subject within AI research for an extensive period. Recent advancements have propelled AI programs to showcase expertise in intricate card games such as…

人工智能 · 计算机科学 2023-12-06 Youpeng Zhao , Yudong Lu , Jian Zhao , Wengang Zhou , Houqiang Li

The development of large language models (LLMs) has provided new tools for research in supply chain management (SCM). In this paper, we introduce a retrieval-augmented generation (RAG) framework that dynamically integrates external…

人工智能 · 计算机科学 2025-05-27 Haojie Wang , Jiuyun Jiang , L. Jeff Hong , Guangxin Jiang

In this paper we argue that Massively Multiplayer Online Games (MMOGs), also known as Large Games are an interesting research tool for policy experimentation. One of the major problems with lawmaking is that testing the laws is a difficult…

计算机与社会 · 计算机科学 2008-11-06 Joost Broekens

Strategic reasoning enables agents to cooperate, communicate, and compete with other agents in diverse situations. Existing approaches to solving strategic games rely on extensive training, yielding strategies that do not generalize to new…

人工智能 · 计算机科学 2023-05-31 Kanishk Gandhi , Dorsa Sadigh , Noah D. Goodman

While Poker, as a family of games, has been studied extensively in the last decades, collectible card games have seen relatively little attention. Only recently have we seen an agent that can compete with professional human players in…

人工智能 · 计算机科学 2024-04-26 Radovan Haluska , Martin Schmid

Large Language Models' capacity to reason in natural language makes them uniquely promising for 4X and grand strategy games, enabling more natural human-AI gameplay interactions such as collaboration and negotiation. However, these games…

人工智能 · 计算机科学 2025-12-29 John Chen , Sihan Cheng , Can Gurkan , Ryan Lay , Moez Salahuddin

The organizer of a machine learning competition faces the problem of maintaining an accurate leaderboard that faithfully represents the quality of the best submission of each competing team. What makes this estimation problem particularly…

机器学习 · 计算机科学 2015-02-17 Avrim Blum , Moritz Hardt

The ACM Lifelog Search Challenge (LSC) is a venue that welcomes and compares systems that support the exploration of lifelog data, and in particular the retrieval of specific information, through an interactive competition format. This…

Real-time strategy (RTS) games make heavy use of artificial intelligence (AI), especially in the design of computerized opponents. Because of the computational complexity involved in managing all aspects of these games, many AI opponents…

人工智能 · 计算机科学 2014-03-07 Ian Helmke , Daniel Kreymer , Karl Wiegand