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相关论文: A Fusion Model: Towards a Virtual, Physical and Co…

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Augmented Reality, or simply AR, is the incorporation of information in digital format that includes live footage of a certain user's real-time environment. Also now, various universities are using Augmented Reality. Applying the technology…

人机交互 · 计算机科学 2021-09-07 Carlo H. Godoy

The way we engage with digital spaces and the digital world has undergone rapid changes in recent years, largely due to the emergence of the Metaverse. As technology continues to advance, the demand for sophisticated and immersive…

人机交互 · 计算机科学 2024-09-04 Senthil Kumar Jagatheesaperumal , Praveen Sathikumar , Harikrishnan Rajan

Mixed Reality (MR) allows users to interact with digital objects in a physical environment, but several limitations have hampered widespread adoption. Physiologically adaptive systems detecting user's states can drive interaction and…

人机交互 · 计算机科学 2023-04-03 Francesco Chiossi , Sven Mayer

Although extended reality technologies have enjoyed an explosion in popularity in recent years, few applications are effectively used outside the entertainment or academic contexts. This work consists of a literature review regarding the…

人机交互 · 计算机科学 2023-12-04 Nuno Verdelho Trindade , Alfredo Ferreira , João Madeiras Pereira

The Metaverse utilizes emerging technologies such as Extended Reality (XR), Artificial Intelligence (AI), blockchain, and digital twins to provide an immersive and interactive virtual experience. As the Metaverse continues to evolve, it…

密码学与安全 · 计算机科学 2026-05-20 Krishno Dey , Diogo Barradas , Saqib Hakak

In recent years there has been a strong development of the concept of virtual reality (VR) which from the first video games developed in the 60s has reached the current immersive systems. VR and the consequent deception of perception pose…

人机交互 · 计算机科学 2023-02-22 Francesco Sisini , Valentina Sisini , Laura Sisini

We propose a framework called inverse augmented reality (IAR) which describes the scenario that a virtual agent living in the virtual world can observe both virtual objects and real objects. This is different from the traditional augmented…

人机交互 · 计算机科学 2018-08-13 Zhenliang Zhang , Dongdong Weng , Haiyan Jiang , Yue Liu , Yongtian Wang

The author has pledged in various papers, conference or seminar presentations, and scientific grant applications (between 2004-2015) for the unification of fusion theories, combinations of fusion rules, image fusion procedures, filter…

人工智能 · 计算机科学 2015-07-28 Florentin Smarandache

Mixed Reality (MR) and Artificial Intelligence (AI) are increasingly becoming integral parts of our daily lives. Their applications range in fields from healthcare to education to entertainment. MR has opened a new frontier for such fields…

人机交互 · 计算机科学 2024-02-14 Ramez Yousri , Zeyad Essam , Yehia Kareem , Youstina Sherief , Sherry Gamil , Soha Safwat

Multiphysics phenomena, the coupling effects involving different aspects of physics laws, are pervasive in the real world and can often be encountered when performing everyday household tasks. Intelligent agents which seek to assist or…

机器人学 · 计算机科学 2023-05-16 Haoyuan Fu , Wenqiang Xu , Ruolin Ye , Han Xue , Zhenjun Yu , Tutian Tang , Yutong Li , Wenxin Du , Jieyi Zhang , Cewu Lu

Artificial intelligence (AI) has revolutionized human cognitive abilities and facilitated the development of new AI entities capable of interacting with humans in both physical and virtual environments. Despite the existence of virtual…

人机交互 · 计算机科学 2024-01-30 Zhenliang Zhang , Zeyu Zhang , Ziyuan Jiao , Yao Su , Hangxin Liu , Wei Wang , Song-Chun Zhu

A cost-effective augmented reality (AR) system is presented for visualising three-dimensional magnetic field structures and charged-particle trajectories in magnetically confined fusion plasmas. The system presented in this study integrates…

等离子体物理 · 物理学 2026-04-29 Akinobu Matsuyama

This study explores the virtualization of classical reality and aims to establish a clear framework to determine the limits and possibilities of virtual reality. It addresses two primary questions: whether an observer's senses can perceive…

人机交互 · 计算机科学 2023-06-14 Francesco Sisini

This study provides a comprehensive review of the utilization of Virtual Reality (VR) for visualizing Artificial Intelligence (AI) systems, drawing on 18 selected studies. The results illuminate a complex interplay of tools, methods, and…

人机交互 · 计算机科学 2024-04-09 Medet Inkarbekov , Rosemary Monahan , Barak A. Pearlmutter

Recent advancements in sensor technology and deep learning have led to significant progress in 3D human body reconstruction. However, most existing approaches rely on data from a specific sensor, which can be unreliable due to the inherent…

计算机视觉与模式识别 · 计算机科学 2025-03-14 Anjun Chen , Xiangyu Wang , Zhi Xu , Kun Shi , Yan Qin , Yuchi Huo , Jiming Chen , Qi Ye

The Metaverse is a concept that proposes to immerse users into real-time rendered 3D content virtual worlds delivered through Extended Reality (XR) devices like Augmented and Mixed Reality (AR/MR) smart glasses and Virtual Reality (VR)…

新兴技术 · 计算机科学 2024-07-23 Tiago M. Fernández-Caramés , Paula Fraga-Lamas

Augmented Reality (AR) technologies are redefining how we perceive and interact with the world by seamlessly integrating digital elements into our physical surroundings. These technologies offer personalized experiences and transform…

人机交互 · 计算机科学 2025-10-28 You-Jin Kim

The Metaverse is a virtual environment where users are represented by avatars to navigate a virtual world, which has strong links with the physical one. State-of-the-art Metaverse architectures rely on a cloud-based approach for avatar…

分布式、并行与集群计算 · 计算机科学 2022-05-06 Sahraoui Dhelim , Tahar Kechadi , Liming Chen , Nyothiri Aung , Huansheng Ning , Luigi Atzori

We investigate hybrid user interfaces (HUIs), aiming to establish a cohesive understanding and adopt consistent terminology for this nascent research area. HUIs combine heterogeneous devices in complementary roles, leveraging the distinct…

Virtual reality (VR) is on the edge of getting a mainstream platform for gaming, education and product design. The feeling of being present in the virtual world is influenced by many factors and even more intriguing a single negative…

人机交互 · 计算机科学 2020-02-19 René Peinl , Tobias Wirth