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As mobile devices become more and more popular, mobile gaming has emerged as a promising market with billion-dollar revenues. A variety of mobile game platforms and services have been developed around the world. A critical challenge for…

机器学习 · 计算机科学 2019-01-21 Xi Liu , Muhe Xie , Xidao Wen , Rui Chen , Yong Ge , Nick Duffield , Na Wang

Timely and accurate situation awareness is vital for decision-making in humanitarian response, conflict monitoring, and early warning and early action. However, the manual analysis of vast and heterogeneous data sources often results in…

Central Pattern Generators (CPGs) are biological neural circuits capable of producing coordinated rhythmic outputs in the absence of rhythmic input. As a result, they are responsible for most rhythmic motion in living organisms. This…

机器学习 · 计算机科学 2019-01-21 Vincent Liu , Ademi Adeniji , Nathaniel Lee , Jason Zhao , Mario Srouji

Basically, in (one-player) war Real Time Strategy (wRTS) games a human player controls, in real time, an army consisting of a number of soldiers and her aim is to destroy the opponent's assets where the opponent is a virtual (i.e.,…

神经与进化计算 · 计算机科学 2012-01-17 José A. García Gutiérrez , Carlos Cotta , Antonio J. Fernández-Leiva

In MMORPGs (Massively Multiplayer Online Role-Playing Games), abnormal players (bots) using unauthorized automated programs to carry out pre-defined behaviors systematically and repeatedly are commonly observed. Bots usually engage in these…

机器学习 · 计算机科学 2025-07-03 Hyunsoo Kim , Jun Hee Kim , Jaeman Son , Jihoon Song , Eunjo Lee

This study presents a benchmark for evaluating action-constrained reinforcement learning (RL) algorithms. In action-constrained RL, each action taken by the learning system must comply with certain constraints. These constraints are crucial…

机器学习 · 计算机科学 2023-06-30 Kazumi Kasaura , Shuwa Miura , Tadashi Kozuno , Ryo Yonetani , Kenta Hoshino , Yohei Hosoe

Prospection, the act of predicting the consequences of many possible futures, is intrinsic to human planning and action, and may even be at the root of consciousness. Surprisingly, this idea has been explored comparatively little in…

机器人学 · 计算机科学 2018-04-03 Chris Paxton , Yotam Barnoy , Kapil Katyal , Raman Arora , Gregory D. Hager

Relational graph neural networks (RGNNs) are graph neural networks with dedicated structures for modeling the different types of nodes and edges in heterogeneous graphs. While RGNNs have been increasingly adopted in many real-world…

分布式、并行与集群计算 · 计算机科学 2024-04-10 Kun Wu , Mert Hidayetoğlu , Xiang Song , Sitao Huang , Da Zheng , Israt Nisa , Wen-mei Hwu

The dependency graph is a data architecture that models all the dependencies between the different types of assets in the game. It depicts the dependency-based relationships between the assets of a game. For example, a player must construct…

人工智能 · 计算机科学 2013-01-29 Sim-Hui Tee

Procedural Content Generation via Reinforcement Learning (PCGRL) foregoes the need for large human-authored data-sets and allows agents to train explicitly on functional constraints, using computable, user-defined measures of quality…

人工智能 · 计算机科学 2022-08-16 Zehua Jiang , Sam Earle , Michael Cerny Green , Julian Togelius

An oft-ignored challenge of real-world reinforcement learning is that the real world does not pause when agents make learning updates. As standard simulated environments do not address this real-time aspect of learning, most available…

机器人学 · 计算机科学 2022-04-01 Yufeng Yuan , A. Rupam Mahmood

The history of learning for control has been an exciting back and forth between two broad classes of algorithms: planning and reinforcement learning. Planning algorithms effectively reason over long horizons, but assume access to a local…

人工智能 · 计算机科学 2019-06-13 Benjamin Eysenbach , Ruslan Salakhutdinov , Sergey Levine

Real-world tasks of interest are generally poorly defined by human-readable descriptions and have no pre-defined reward signals unless it is defined by a human designer. Conversely, data-driven algorithms are often designed to solve a…

机器学习 · 计算机科学 2022-05-13 Vinicius G. Goecks , Nicholas Waytowich , David Watkins-Valls , Bharat Prakash

In robot navigation, generalizing quickly to unseen environments is essential. Hierarchical methods inspired by human navigation have been proposed, typically consisting of a high-level landmark proposer and a low-level controller. However,…

机器人学 · 计算机科学 2021-06-08 Chengguang Xu , Christopher Amato , Lawson L. S. Wong

Gesture-driven music generation is an emerging human-computer interaction paradigm for touch-free and expressive musical interaction. However, many existing approaches treat the task as isolated gesture classification or map gestures to…

多媒体 · 计算机科学 2026-04-29 Rathinaraja Jeyaraj , Barathi Subramanian , Kapilya Gangadharan , Anand Paul

This paper presents an architecture for generating music for video games based on the Transformer deep learning model. Our motivation is to be able to customize the generation according to the taste of the player, who can select a corpus of…

Resource allocation remains NP-hard due to combinatorial complexity. While deep reinforcement learning (DRL) methods, such as the Rainbow Deep Q-Network (DQN), improve scalability through prioritized replay and distributional heads,…

人工智能 · 计算机科学 2025-12-08 Truong Thanh Hung Nguyen , Truong Thinh Nguyen , Hung Cao

In recent years, graph representation learning has gained significant popularity, which aims to generate node embeddings that capture features of graphs. One of the methods to achieve this is employing a technique called random walks that…

机器学习 · 计算机科学 2022-10-13 Deniz Gurevin , Mohsin Shan , Tong Geng , Weiwen Jiang , Caiwen Ding , Omer Khan

Reinforcement Learning is one of the most advanced set of algorithms known to mankind which can compete in games and perform at par or even better than humans. In this paper we study most popular model free reinforcement learning algorithms…

人工智能 · 计算机科学 2020-08-19 Divyanshu Marwah , Sneha Srivastava , Anusha Gupta , Shruti Verma

We address planning and navigation in challenging 3D video games featuring maps with disconnected regions reachable by agents using special actions. In this setting, classical symbolic planners are not applicable or difficult to adapt. We…