中文
相关论文

相关论文: 4D Agnostic Real-Time Facial Animation Pipeline fo…

200 篇论文

As the digital and physical worlds become more intertwined, there has been a lot of interest in digital avatars that closely resemble their real-world counterparts. Current digitization methods used in 3D production pipelines require costly…

计算机视觉与模式识别 · 计算机科学 2025-03-20 Yifan Wang , Ivan Molodetskikh , Ondrej Texler , Dimitar Dinev

We introduce a novel representation for efficient classical rendering of photorealistic 3D face avatars. Leveraging recent advances in radiance fields anchored to parametric face models, our approach achieves controllable volumetric…

VR Facial Animation is necessary in applications requiring clear view of the face, even though a VR headset is worn. In our case, we aim to animate the face of an operator who is controlling our robotic avatar system. We propose a real-time…

计算机视觉与模式识别 · 计算机科学 2023-04-25 Andre Rochow , Max Schwarz , Michael Schreiber , Sven Behnke

In high-end visual effects pipelines, a customized (and expensive) light stage system is (typically) used to scan an actor in order to acquire both geometry and texture for various expressions. Aiming towards democratization, we propose a…

图形学 · 计算机科学 2024-01-31 Yilin Zhu , Dalton Omens , Haodi He , Ron Fedkiw

We propose a real time deep learning framework for video-based facial expression capture. Our process uses a high-end facial capture pipeline based on FACEGOOD to capture facial expression. We train a convolutional neural network to produce…

计算机视觉与模式识别 · 计算机科学 2021-11-16 Hongwei Xu , Leijia Dai , Jianxing Fu , Xiangyuan Wang , Quanwei Wang

Over the past few years, the automatic generation of facial animation for virtual characters has garnered interest among the animation research and industry communities. Recent research contributions leverage machine-learning approaches to…

图形学 · 计算机科学 2020-07-21 Eloïse Berson , Catherine Soladié , Vincent Barrielle , Nicolas Stoiber

Synthesizing photorealistic 4D human head avatars from videos is essential for VR/AR, telepresence, and video game applications. Although existing Neural Radiance Fields (NeRF)-based methods achieve high-fidelity results, the computational…

图形学 · 计算机科学 2023-11-29 Hao-Bin Duan , Miao Wang , Jin-Chuan Shi , Xu-Chuan Chen , Yan-Pei Cao

We present a real-time deep learning framework for video-based facial performance capture -- the dense 3D tracking of an actor's face given a monocular video. Our pipeline begins with accurately capturing a subject using a high-end…

计算机视觉与模式识别 · 计算机科学 2017-06-05 Samuli Laine , Tero Karras , Timo Aila , Antti Herva , Shunsuke Saito , Ronald Yu , Hao Li , Jaakko Lehtinen

The ability to create realistic, animatable and relightable head avatars from casual video sequences would open up wide ranging applications in communication and entertainment. Current methods either build on explicit 3D morphable meshes…

计算机视觉与模式识别 · 计算机科学 2023-03-01 Yufeng Zheng , Wang Yifan , Gordon Wetzstein , Michael J. Black , Otmar Hilliges

For the last decades, the concern of producing convincing facial animation has garnered great interest, that has only been accelerating with the recent explosion of 3D content in both entertainment and professional activities. The use of…

图形学 · 计算机科学 2020-10-13 Eloïse Berson , Catherine Soladié , Nicolas Stoiber

Action recognition, an essential component of computer vision, plays a pivotal role in multiple applications. Despite significant improvements brought by Convolutional Neural Networks (CNNs), these models suffer performance declines when…

计算机视觉与模式识别 · 计算机科学 2024-10-14 Xingyu Song , Zhan Li , Shi Chen , Xin-Qiang Cai , Kazuyuki Demachi

Audio-driven facial animation presents an effective solution for animating digital avatars. In this paper, we detail the technical aspects of NVIDIA Audio2Face-3D, including data acquisition, network architecture, retargeting methodology,…

We propose an end-to-end pipeline for both building and tracking 3D facial models from personalized in-the-wild (cellphone, webcam, youtube clips, etc.) video data. First, we present a method for automatic data curation and retrieval based…

计算机视觉与模式识别 · 计算机科学 2022-04-28 Winnie Lin , Yilin Zhu , Demi Guo , Ron Fedkiw

We present a novel volumetric animation generation framework to create new types of animations from raw 3D surface or point cloud sequence of captured real performances. The framework considers as input time incoherent 3D observations of a…

图形学 · 计算机科学 2016-01-14 Benjamin Allain , Li Wang , Jean-Sebastien Franco , Franck Hetroy , Edmond Boyer

Creating realistic 3D facial animation is crucial for various applications in the movie production and gaming industry, especially with the burgeoning demand in the metaverse. However, prevalent methods such as blendshape-based approaches…

计算机视觉与模式识别 · 计算机科学 2023-08-14 Haoyu Wang , Haozhe Wu , Junliang Xing , Jia Jia

We present a novel framework for generating high-quality, animatable 4D avatar from a single image. While recent advances have shown promising results in 4D avatar creation, existing methods either require extensive multiview data or…

计算机视觉与模式识别 · 计算机科学 2025-04-22 Fei Yin , Mallikarjun B R , Chun-Han Yao , Rafał Mantiuk , Varun Jampani

Generating and editing dynamic 3D head avatars are crucial tasks in virtual reality and film production. However, existing methods often suffer from facial distortions, inaccurate head movements, and limited fine-grained editing…

图形学 · 计算机科学 2024-11-26 Yangyang Qian , Yuan Sun , Yu Guo

3D rendering of dynamic face captures is a challenging problem, and it demands improvements on several fronts$\unicode{x2014}$photorealism, efficiency, compatibility, and configurability. We present a novel representation that enables…

计算机视觉与模式识别 · 计算机科学 2024-04-23 Safa C. Medin , Gengyan Li , Ruofei Du , Stephan Garbin , Philip Davidson , Gregory W. Wornell , Thabo Beeler , Abhimitra Meka

In recent years, facial video generation models have gained popularity. However, these models often lack expressive power when dealing with exaggerated anime-style faces due to the absence of high-quality anime-style face training sets. We…

计算机视觉与模式识别 · 计算机科学 2024-07-30 Xiaokai Chen , Xuan Liu , Donglin Di , Yongjia Ma , Wei Chen , Tonghua Su

We propose an image-based, facial reenactment system that replaces the face of an actor in an existing target video with the face of a user from a source video, while preserving the original target performance. Our system is fully automatic…

计算机视觉与模式识别 · 计算机科学 2016-02-09 Pablo Garrido , Levi Valgaerts , Ole Rehmsen , Thorsten Thormaehlen , Patrick Perez , Christian Theobalt
‹ 上一页 1 2 3 10 下一页 ›