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相关论文: Diverse Motion In-betweening with Dual Posture Sti…

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Human motion generation is an important area of research in many fields. In this work, we tackle the problem of motion stitching and in-betweening. Current methods either require manual efforts, or are incapable of handling longer…

计算机视觉与模式识别 · 计算机科学 2024-09-12 Michael Adewole , Oluwaseyi Giwa , Favour Nerrise , Martins Osifeko , Ajibola Oyedeji

In this work, we present a data-driven framework for generating diverse in-betweening motions for kinematic characters. Our approach injects dynamic conditions and explicit motion controls into the procedure of motion transitions. Notably,…

图形学 · 计算机科学 2024-10-02 Yuchen Chu , Zeshi Yang

In this work we present a novel, robust transition generation technique that can serve as a new tool for 3D animators, based on adversarial recurrent neural networks. The system synthesizes high-quality motions that use temporally-sparse…

计算机视觉与模式识别 · 计算机科学 2021-02-10 Félix G. Harvey , Mike Yurick , Derek Nowrouzezahrai , Christopher Pal

The ability to generate complex and realistic human body animations at scale, while following specific artistic constraints, has been a fundamental goal for the game and animation industry for decades. Popular techniques include…

计算机视觉与模式识别 · 计算机科学 2020-05-29 Yi Zhou , Jingwan Lu , Connelly Barnes , Jimei Yang , Sitao Xiang , Hao li

Motion in-betweening (MIB) is a process of generating intermediate skeletal movement between the given start and target poses while preserving the naturalness of the motion, such as periodic footstep motion while walking. Although…

计算机视觉与模式识别 · 计算机科学 2022-10-07 Jihoon Kim , Taehyun Byun , Seungyoun Shin , Jungdam Won , Sungjoon Choi

We present a filter based approach for inbetweening. We train a convolutional neural network to generate intermediate frames. This network aim to generate smooth animation of line drawings. Our method can process scanned images directly.…

计算机视觉与模式识别 · 计算机科学 2017-06-13 Yuichi Yagi

Motion in-betweening, a fundamental task in character animation, consists of generating motion sequences that plausibly interpolate user-provided keyframe constraints. It has long been recognized as a labor-intensive and challenging…

计算机视觉与模式识别 · 计算机科学 2024-05-27 Setareh Cohan , Guy Tevet , Daniele Reda , Xue Bin Peng , Michiel van de Panne

By generating plausible and smooth transitions between two image frames, video inbetweening is an essential tool for video editing and long video synthesis. Traditional works lack the capability to generate complex large motions. While…

计算机视觉与模式识别 · 计算机科学 2025-01-09 Maham Tanveer , Yang Zhou , Simon Niklaus , Ali Mahdavi Amiri , Hao Zhang , Krishna Kumar Singh , Nanxuan Zhao

We aim to address a significant but understudied problem in the anime industry, namely the inbetweening of cartoon line drawings. Inbetweening involves generating intermediate frames between two black-and-white line drawings and is a…

计算机视觉与模式识别 · 计算机科学 2023-09-29 Li Siyao , Tianpei Gu , Weiye Xiao , Henghui Ding , Ziwei Liu , Chen Change Loy

This paper introduces a novel data-driven motion in-betweening system to reach target poses of characters by making use of phases variables learned by a Periodic Autoencoder. Our approach utilizes a mixture-of-experts neural network model,…

图形学 · 计算机科学 2023-08-25 Paul Starke , Sebastian Starke , Taku Komura , Frank Steinicke

Video inbetweening creates smooth and natural transitions between two image frames, making it an indispensable tool for video editing and long-form video synthesis. Existing works in this domain are unable to generate large, complex, or…

计算机视觉与模式识别 · 计算机科学 2025-10-14 Maham Tanveer , Yang Zhou , Simon Niklaus , Ali Mahdavi Amiri , Hao Zhang , Krishna Kumar Singh , Nanxuan Zhao

Motion in-betweening is the problem to synthesize movement between keyposes. Traditional research focused primarily on single characters. Extending them to densely interacting characters is highly challenging, as it demands precise…

图形学 · 计算机科学 2025-10-02 Xiaotang Zhang , Ziyi Chang , Qianhui Men , Hubert P. H. Shum

Motion in-betweening is a crucial tool for animators, enabling intricate control over pose-level details in each keyframe. Recent machine learning solutions for motion in-betweening rely on complex models, incorporating skeleton-aware…

图形学 · 计算机科学 2025-06-12 Elly Akhoundi , Hung Yu Ling , Anup Anand Deshmukh , Judith Butepage

Styled motion in-betweening is crucial for computer animation and gaming. However, existing methods typically encode motion styles by modeling whole-body motions, often overlooking the representation of individual body parts. This…

计算机视觉与模式识别 · 计算机科学 2025-08-14 Minyue Dai , Ke Fan , Bin Ji , Haoran Xu , Haoyu Zhao , Junting Dong , Jingbo Wang , Bo Dai

In this paper, we propose StructInbet, an inbetweening system designed to generate controllable transitions over explicit structural guidance. StructInbet introduces two key contributions. First, we propose explicit structural guidance to…

图形学 · 计算机科学 2025-07-21 Zhenglin Pan , Haoran Xie

Generative inbetweening aims to generate intermediate frame sequences by utilizing two key frames as input. Although remarkable progress has been made in video generation models, generative inbetweening still faces challenges in maintaining…

计算机视觉与模式识别 · 计算机科学 2024-12-17 Tianyi Zhu , Dongwei Ren , Qilong Wang , Xiaohe Wu , Wangmeng Zuo

We consider the problem of generating plausible and diverse video sequences, when we are only given a start and an end frame. This task is also known as inbetweening, and it belongs to the broader area of stochastic video generation, which…

计算机视觉与模式识别 · 计算机科学 2019-06-05 Yunpeng Li , Dominik Roblek , Marco Tagliasacchi

Motion in-betweening is one of the most artistically demanding and time consuming stages of 3D animation, where the expressivity and rhythm of motion are defined. The level of creative control it requires makes it a major production…

图形学 · 计算机科学 2026-05-05 Anton Raël , Julien Boucher , Antoine Lhermitte

Hand-drawn 2D animation workflow is typically initiated with the creation of sketch keyframes. Subsequent manual inbetweens are crafted for smoothness, which is a labor-intensive process and the prospect of automatic animation sketch…

计算机视觉与模式识别 · 计算机科学 2024-08-15 Jiaming Shen , Kun Hu , Wei Bao , Chang Wen Chen , Zhiyong Wang

Multi-person interactive motion generation, a critical yet under-explored domain in computer character animation, poses significant challenges such as intricate modeling of inter-human interactions beyond individual motions and generating…

计算机视觉与模式识别 · 计算机科学 2024-12-24 Boyuan Li , Xihua Wang , Ruihua Song , Wenbing Huang
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