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Due to the universal non-verbal natural communication approach that allows for effective communication between humans, gesture recognition technology has been steadily developing over the previous few decades. Many different strategies have…

计算机视觉与模式识别 · 计算机科学 2022-07-07 Finlay McKinnon , David Ada Adama , Pedro Machado , Isibor Kennedy Ihianle

With the rapid development of electronic science and technology, the research on wearable devices is constantly updated, but for now, it is not comprehensive for wearable devices to recognize and analyze the movement of specific sports.…

信号处理 · 电气工程与系统科学 2023-09-15 Zhuo-yong Shi , Ye-tao Jia , Ke-xin Zhang , Ding-han Wang , Long-meng Ji , Yong Wu

Open, or non-laparoscopic surgery, represents the vast majority of all operating room procedures, but few tools exist to objectively evaluate these techniques at scale. Current efforts involve human expert-based visual assessment. We…

计算机视觉与模式识别 · 计算机科学 2020-12-15 Michael Zhang , Xiaotian Cheng , Daniel Copeland , Arjun Desai , Melody Y. Guan , Gabriel A. Brat , Serena Yeung

Hand detection is essential for many hand related tasks, e.g. parsing hand pose, understanding gesture, which are extremely useful for robotics and human-computer interaction. However, hand detection in uncontrolled environments is…

计算机视觉与模式识别 · 计算机科学 2016-12-09 Xiaoming Deng , Ye Yuan , Yinda Zhang , Ping Tan , Liang Chang , Shuo Yang , Hongan Wang

Human gesture recognition has assumed a capital role in industrial applications, such as Human-Machine Interaction. We propose an approach for segmentation and classification of dynamic gestures based on a set of handcrafted features, which…

计算机视觉与模式识别 · 计算机科学 2020-08-27 André Brás , Miguel Simão , Pedro Neto

A quest for uncovering influence of behaviour on team performance involves understanding individual behaviour, interactions with others and environment, variations across groups, and effects of interventions. Although insights into each of…

物理与社会 · 物理学 2025-04-11 Hidemasa Ishii , Yohei Takai , Yuichiro Marui , Yoshihiro Yamazaki , Yusuke Kato , Hiroshi Kori

Human motion analysis and understanding has been, and is still, the focus of attention of many disciplines which is considered an obvious indicator of the wide and massive importance of the subject. The purpose of this article is to shed…

计算机视觉与模式识别 · 计算机科学 2015-09-04 Ahmed Nabil Mohamed

We present a method that gets as input an audio of violin or piano playing, and outputs a video of skeleton predictions which are further used to animate an avatar. The key idea is to create an animation of an avatar that moves their hands…

音频与语音处理 · 电气工程与系统科学 2020-05-11 Eli Shlizerman , Lucio M. Dery , Hayden Schoen , Ira Kemelmacher-Shlizerman

Grasping is an incredible ability of animals using their arms and limbs in their daily life. The human hand is an especially astonishing multi-fingered tool for precise grasping, which helped humans to develop the modern world. The…

机器人学 · 计算机科学 2023-01-03 Jose James

The ongoing usage of artificial intelligence technologies in virtual reality has led to a large number of researchers exploring immersive virtual reality interaction. Gesture controllers and head-mounted displays are the primary pieces of…

人机交互 · 计算机科学 2024-05-28 Jindi Wang

Computer input is more complex than a sequence of single mouse clicks and keyboard presses. We introduce a novel method to identify and represent the user interactions and build a system which predicts - in real-time - the action a user is…

人机交互 · 计算机科学 2023-09-22 Fabio Matti , Pierre Dillenbourg , Ludovico Novelli

The repeatability and efficiency of a corner detector determines how likely it is to be useful in a real-world application. The repeatability is importand because the same scene viewed from different positions should yield features which…

计算机视觉与模式识别 · 计算机科学 2010-07-09 Edward Rosten , Reid Porter , Tom Drummond

This study introduces an ability-based method for personalized keyboard generation, wherein an individual's own movement and human-computer interaction data are used to automatically compute a personalized virtual keyboard layout. Our…

A large number of works in egocentric vision have concentrated on action and object recognition. Detection and segmentation of hands in first-person videos, however, has less been explored. For many applications in this domain, it is…

计算机视觉与模式识别 · 计算机科学 2018-03-30 Aisha Urooj Khan , Ali Borji

The accurate visual tracking of a moving object is a human fundamental skill that allows to reduce the relative slip and instability of the object's image on the retina, thus granting a stable, high-quality vision. In order to optimize…

神经元与认知 · 定量生物学 2016-11-24 Anna Montagnini , Laurent Perrinet , Guillaume S Masson

We propose a way of extracting and aggregating per-move evaluations from sets of Go game records. The evaluations capture different aspects of the games such as played patterns or statistic of sente/gote sequences. Using machine learning…

人工智能 · 计算机科学 2015-12-31 Josef Moudřík , Petr Baudiš , Roman Neruda

This thesis focuses on video understanding for human action and interaction recognition. We start by identifying the main challenges related to action recognition from videos and review how they have been addressed by current methods. Based…

计算机视觉与模式识别 · 计算机科学 2021-10-06 Alexandros Stergiou

Music Emotion Recognition involves the automatic identification of emotional elements within music tracks, and it has garnered significant attention due to its broad applicability in the field of Music Information Retrieval. It can also be…

声音 · 计算机科学 2023-08-29 Kexin Zhu , Xulong Zhang , Jianzong Wang , Ning Cheng , Jing Xiao

This chapter presents an overview of Interactive Machine Learning (IML) techniques applied to the analysis and design of musical gestures. We go through the main challenges and needs related to capturing, analysing, and applying IML…

机器学习 · 计算机科学 2020-11-30 Federico Ghelli Visi , Atau Tanaka

The ability to predict the object the user intends to grasp offers essential contextual information and may help to leverage the effects of point-to-point latency in interactive environments. This paper explores the feasibility and accuracy…

人机交互 · 计算机科学 2025-06-13 Dimitar Valkov , Pascal Kockwelp , Florian Daiber , Antonio Krüger