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相关论文: GazePair: Efficient Pairing of Augmented Reality D…

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With the advent of the Internet of Things (IoT), establishing a secure channel between smart devices becomes crucial. Recent research proposes zero-interaction pairing (ZIP), which enables pairing without user assistance by utilizing…

密码学与安全 · 计算机科学 2022-02-24 Mikhail Fomichev , Julia Hesse , Lars Almon , Timm Lippert , Jun Han , Matthias Hollick

Eye-tracking technology is being increasingly integrated into mixed reality devices. Although critical applications are being enabled, there are significant possibilities for violating user privacy expectations. We show that there is an…

人机交互 · 计算机科学 2021-03-23 Brendan David-John , Diane Hosfelt , Kevin Butler , Eakta Jain

Multimodal large language models (LMMs) excel in world knowledge and problem-solving abilities. Through the use of a world-facing camera and contextual AI, emerging smart accessories aim to provide a seamless interface between humans and…

人机交互 · 计算机科学 2024-02-01 Robert Konrad , Nitish Padmanaban , J. Gabriel Buckmaster , Kevin C. Boyle , Gordon Wetzstein

With eye tracking being increasingly integrated into virtual and augmented reality (VR/AR) head-mounted displays, preserving users' privacy is an ever more important, yet under-explored, topic in the eye tracking community. We report a…

人机交互 · 计算机科学 2019-05-01 Julian Steil , Inken Hagestedt , Michael Xuelin Huang , Andreas Bulling

This study presents a novel framework for 3D gaze tracking tailored for mixed-reality settings, aimed at enhancing joint attention and collaborative efforts in team-based scenarios. Conventional gaze tracking, often limited by monocular…

计算机视觉与模式识别 · 计算机科学 2024-06-18 Eduardo Davalos , Yike Zhang , Ashwin T. S. , Joyce H. Fonteles , Umesh Timalsina , Guatam Biswas

Wireless networks are a common place nowadays and almost all of the modern devices support wireless communication in some form. These networks differ from more traditional computing systems due to the ad-hoc and spontaneous nature of…

网络与互联网体系结构 · 计算机科学 2010-07-15 Yasir Arfat Malkani , Lachhman Das Dhomeja

With the growth of wearable devices, which are usually constrained in computational power and user interface, this pairing has to be autonomous. Considering devices that do not have prior information about each other, a secure communication…

密码学与安全 · 计算机科学 2021-07-27 Jafar Pourbemany , Ye Zhu , Riccardo Bettati

Eye tracking (ET) is a foundational technology for advanced AR/VR applications. However, training ET models for every new ET device is challenging: real data collection is costly and time-consuming, while existing synthetic data generation…

计算机视觉与模式识别 · 计算机科学 2026-05-22 Corentin Dumery , David Colmenares , Alexander Fix , Pascal Fua , Ali Behrooz , Jogendra Kundu

Secure pairing is essential for trustworthy deployment and operation of Internet of Things (IoT) devices. However, traditional pairing methods are unsuitable due to the lack of user interfaces such as keyboards. Proximity-based approaches…

密码学与安全 · 计算机科学 2025-10-21 Chuxiong Wu , Xiaopeng Li , Lannan Luo , Qiang Zeng

The potential of gaze for hands-free mobile interaction is increasingly evident. While each gaze input technique presents distinct advantages and limitations, a combination can amplify strengths and mitigate challenges. We report on the…

人机交互 · 计算机科学 2026-01-14 Omar Namnakani , Yasmeen Abdrabou , Jonathan Grizou , Mohamed Khamis

Wireless device pairing is a critical security mechanism to bootstrap the secure communication between two devices without a pre-shared secret. It has been widely used in many Internet of Things (IoT) applications, such as smart-home and…

密码学与安全 · 计算机科学 2024-05-07 Yaqi He , Kai Zeng , Long Jiao , Brian L. Mark , Khaled N. Khasawneh

Advanced multimodal AI agents can now collaborate with users to solve challenges in the world. Yet, these emerging contextual AI systems rely on explicit communication channels between the user and system. We hypothesize that implicit…

Conducting collaborative tasks, e.g., multi-user game, in virtual reality (VR) could enable us to explore more immersive and effective experience. However, for current VR systems, users cannot communicate properly with each other via their…

人机交互 · 计算机科学 2023-03-21 Song Zhao , Shiwei Cheng , Chenshuang Zhu

Eye tracking has become increasingly important in virtual and augmented reality applications; however, the current gaze accuracy falls short of meeting the requirements for spatial computing. We designed a gaze collection framework and…

计算机视觉与模式识别 · 计算机科学 2025-12-01 Xiaoyin Yang

Sharing virtual content among multiple smart glasses wearers is an essential feature of a seamless Collaborative Augmented Reality experience. To enable the sharing, local coordinate systems of the underlying 6D ego-pose trackers, running…

计算机视觉与模式识别 · 计算机科学 2020-10-06 Branislav Micusik , Georgios Evangelidis

With developments in computer graphics, hardware technology, perception engineering, and human-computer interaction, virtual reality and virtual environments are becoming more integrated into our daily lives. Head-mounted displays, however,…

人机交互 · 计算机科学 2022-03-30 Efe Bozkir

We propose Breath to Pair (B2P), a protocol for pairing and shared-key generation for wearable devices that leverages the wearer's respiration activity to ensure that the devices are part of the same body-area network. We assume that the…

密码学与安全 · 计算机科学 2021-07-27 Jafar Pourbemany , Ye Zhu , Riccardo Bettati

Gaze tracking devices have the potential to greatly expand interactivity, yet miscalibration remains a significant barrier to use. As devices miscalibrate, people tend to compensate by intentionally offsetting their gaze, which makes…

人机交互 · 计算机科学 2023-11-01 Akanksha Saran , Jacob Alber , Cyril Zhang , Ann Paradiso , Danielle Bragg , John Langford

Shared displays are well suited to public viewing and collaboration, however they lack personal space to view private information and act without disturbing others. Combining them with Augmented Reality (AR) headsets allows interaction…

人机交互 · 计算机科学 2020-05-22 Raphaël James , Anastasia Bezerianos , Olivier Chapuis , Maxime Cordeil , Tim Dwyer , Arnaud Prouzeau

Augmented reality (AR) technology provides means for embedding visualization in a real-world context. Such techniques allow situated analyses of live data in their spatial domain. However, as existing techniques have to be adapted for this…

人机交互 · 计算机科学 2022-09-07 Kuno Kurzhals , Michael Becher , Nelusa Pathmanathan , Guido Reina
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