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Internet-of-Things (IoT) devices are increasingly deployed at home, at work, and in other shared and public spaces. IoT devices collect and share data with service providers and third parties, which poses privacy concerns. Although privacy…

人机交互 · 计算机科学 2024-09-12 Jad Al Aaraj , Olivia Figueira , Tu Le , Isabela Figueira , Rahmadi Trimananda , Athina Markopoulou

The rapid evolution of social Virtual Reality (VR) platforms has significantly enhanced the way users interact and socialize in digital spaces, offering immersive experiences that closely mimic real-world interactions [1]. However, this…

人机交互 · 计算机科学 2024-05-10 Niloofar Sayadi , Diego Gómez-Zará

In virtual reality games, players dive into fictional environments and can experience a compelling and immersive world. State-of-the-art VR systems allow for natural and intuitive navigation through physical walking. However, the tracking…

人机交互 · 计算机科学 2024-03-08 Sebastian Cmentowski , Andrey Krekhov , Jens Krüger

Virtual Reality (VR) applications have revolutionized user experiences by immersing individuals in interactive 3D environments. These environments find applications in numerous fields, including healthcare, education, or architecture. A…

计算机视觉与模式识别 · 计算机科学 2024-04-30 Antoine Maiorca , Seyed Abolfazl Ghasemzadeh , Thierry Ravet , François Cresson , Thierry Dutoit , Christophe De Vleeschouwer

Virtual Reality (VR) technology is rapidly growing in recent years. VR devices such as Meta Quest 3 utilize numerous sensors to collect users' data to provide an immersive experience. Due to the extensive data collection and the immersive…

密码学与安全 · 计算机科学 2025-09-09 Vamsi Shankar Simhadri , Yichang Xiong , Habiba Farrukh , Xiaokuan Zhang

Advertisers are increasingly turning to fingerprinting techniques to track users across the web. As web browsing activity shifts to mobile platforms, traditional browser fingerprinting techniques become less effective; however, device…

计算机与社会 · 计算机科学 2016-06-15 Anupam Das , Nikita Borisov , Edward Chou , Muhammad Haris Mughees

Social Virtual Reality (VR) platforms have surged in popularity, yet their security risks remain underexplored. This paper presents four novel UI attacks that covertly manipulate users into performing harmful actions through deceptive…

密码学与安全 · 计算机科学 2025-10-21 Junhee Lee , Hwanjo Heo , Seungwon Woo , Minseok Kim , Jongseop Kim , Jinwoo Kim

Privacy-preserving computer vision is an important emerging problem in machine learning and artificial intelligence. Prevalent methods tackling this problem use differential privacy (DP) or obfuscation techniques to protect the privacy of…

计算机视觉与模式识别 · 计算机科学 2024-12-20 David Schneider , Sina Sajadmanesh , Vikash Sehwag , Saquib Sarfraz , Rainer Stiefelhagen , Lingjuan Lyu , Vivek Sharma

Immersiveness is the main characteristic of Virtual Reality(VR) applications. Precise integration between hardware design and software are necessary for providing a seamless virtual experience. Allowing the user to navigate the VR scene…

人机交互 · 计算机科学 2023-06-27 Y Pawan Kumar Gururaj , Raghav Mittal , Sai Anirudh Karre , Y. Raghu Reddy , Syed Azeemuddin

Assistive technologies increasingly support independence, accessibility, and safety for older adults, people with disabilities, and individuals requiring continuous care. Two major categories are virtual assistive systems and robotic…

密码学与安全 · 计算机科学 2026-04-10 Nelly Elsayed

Operators want to maintain awareness of the structure being tested while observing sensor data. Normally the human's gaze shifts to a separate device or screen during the experiment for data information, missing the structure's physical…

人机交互 · 计算机科学 2021-10-08 Elijah Wyckoff , Marlan Ball , Fernando Moreu

The virtual dimension called `Cyberspace' built on internet technologies has served people's daily lives for decades. Now it offers advanced services and connected experiences with the developing pervasive computing technologies that…

密码学与安全 · 计算机科学 2022-02-10 Yinhao Jiang , Ba Dung Le , Tanveer Zia , Praveen Gauravaram

MetaSpace II (MS2) is a social Virtual Reality (VR) system where multiple users can not only see and hear but also interact with each other, grasp and manipulate objects, walk around in space, and get tactile feedback. MS2 allows walking in…

人机交互 · 计算机科学 2015-12-10 Misha Sra , Chris Schmandt

Virtual reality (VR) apps can harvest a wider range of user data than web/mobile apps running on personal computers or smartphones. Existing law and privacy regulations emphasize that VR developers should inform users of what data are…

密码学与安全 · 计算机科学 2024-09-04 Yuxia Zhan , Yan Meng , Lu Zhou , Yichang Xiong , Xiaokuan Zhang , Lichuan Ma , Guoxing Chen , Qingqi Pei , Haojin Zhu

In this paper, a new mathematical formulation for the problem of de-anonymizing social network users by actively querying their membership in social network groups is introduced. In this formulation, the attacker has access to a noisy…

信息论 · 计算机科学 2017-10-12 Farhad Shirani , Siddharth Garg , Elza Erkip

Mixed reality (MR) technologies are emerging into the mainstream with affordable devices like the Oculus Quest. These devices blend the physical and virtual in novel ways that blur the lines that exist in legal precedent, like those between…

密码学与安全 · 计算机科学 2020-07-22 Nicole Shadowen , Diane Hosfelt

Interaction in virtual reality (VR) environments is essential to achieve a pleasant and immersive experience. Most of the currently existing VR applications, lack of robust object grasping and manipulation, which are the cornerstone of…

Mobile applications increasingly rely on sensor data to infer user context and deliver personalized experiences. Yet the mechanisms behind this personalization remain opaque to users and researchers alike. This paper presents a sandbox…

人机交互 · 计算机科学 2025-11-04 Ibrahim Khalilov , Chaoran Chen , Ziang Xiao , Tianshi Li , Toby Jia-Jun Li , Yaxing Yao

Whole-body movements enhance the presence and enjoyment of Virtual Reality (VR) experiences. However, using large gestures is often uncomfortable and impossible in confined spaces (e.g., public transport). We introduce FingerMapper, mapping…

人机交互 · 计算机科学 2023-02-24 Wen-Jie Tseng , Samuel Huron , Eric Lecolinet , Jan Gugenheimer

We envision a future time when wearable cameras are worn by the masses and recording first-person point-of-view videos of everyday life. While these cameras can enable new assistive technologies and novel research challenges, they also…

计算机视觉与模式识别 · 计算机科学 2017-11-30 Ryo Yonetani , Kris M. Kitani , Yoichi Sato