相关论文: GPU-friendly, Parallel, and (Almost-)In-Place Cons…
In this paper, we study the parallel query complexity of reconstructing biological and digital phylogenetic trees from simple queries involving their nodes. This is motivated from computational biology, data protection, and computer…
In the k-edge connected directed Steiner tree (k-DST) problem, we are given a directed graph G on n vertices with edge-costs, a root vertex r, a set of h terminals T and an integer k. The goal is to find a min-cost subgraph H of G that…
A recent work shows how we can optimize a tree based mode of operation for a rate 1 hash function. In particular, an algorithm and a theorem are presented for selecting a good tree topology in order to optimize both the running time and the…
Graphics Processing Unit, or GPUs, have been successfully adopted both for graphic computation in 3D applications, and for general purpose application (GP-GPUs), thank to their tremendous performance-per-watt. Recently, there is a big…
The main goal in many fields in the empirical sciences is to discover causal relationships among a set of variables from observational data. PC algorithm is one of the promising solutions to learn underlying causal structure by performing a…
We present efficient implementations of atom reconfiguration algorithms for both CPUs and GPUs, along with a batching routine to merge displacement operations for parallel execution. Leveraging graph-theoretic methods, our approach derives…
In this paper we solve on GPUs massive problems with large amount of data, which are not appropriate for solution with the SIMD technology. For the given problem we consider a three-level parallelization. The multithreading of CPU is used…
The sheer sizes of modern datasets are forcing data-structure designers to consider seriously both parallel construction and compactness. To achieve those goals we need to design a parallel algorithm with good scalability and with low…
This paper investigates the execution of tree-shaped task graphs using multiple processors. Each edge of such a tree represents some large data. A task can only be executed if all input and output data fit into memory, and a data can only…
This paper presents a novel approach, named the Group Marching Tree (GMT*) algorithm, to planning on GPUs at rates amenable to application within control loops, allowing planning in real-world settings via repeated computation of…
We study "space efficient" FPT algorithms for graph problems with limited memory. Let n be the size of the input graph and k be the parameter. We present algorithms that run in time f(k)*poly(n) and use g(k)*polylog(n) working space, where…
We present a simple parallel algorithm to test chordality of graphs which is based on the parallel Lexicographical Breadth-First Search algorithm. In total, the algorithm takes time O(N ) on N-threads machine and it performs work O(N 2 ) ,…
We consider the problem of energy-efficient scheduling across multiple processors with a power-down mechanism. In this setting a set of $n$ jobs with individual release times, deadlines, and processing volumes must be scheduled across $m$…
We present and compare various approaches to a classical selection problem on Graphics Processing Units (GPUs). The selection problem consists in selecting the $k$-th smallest element from an array of size $n$, called $k$-th order…
This paper presents efforts to improve the hierarchical parallelism of a two scale simulation code. Two methods to improve the GPU parallel performance were developed and compared. The first used the NVIDIA Multi-Process Service and the…
We introduce K-tree in an information retrieval context. It is an efficient approximation of the k-means clustering algorithm. Unlike k-means it forms a hierarchy of clusters. It has been extended to address issues with sparse…
We consider online algorithms for the $k$-server problem on trees of size $n$. Chrobak and Larmore proposed a $k$-competitive algorithm for this problem that has the optimal competitive ratio. However, the existing implementations have…
Voronoi diagrams, and their more general weighted counterpart, power diagrams, are fundamental geometric constructs with wide-ranging applications. Recently, they have gained renewed attention in mesh-based neural rendering. Despite being…
Floor-planning is a fundamental step in VLSI chip design. Based upon the concept of orderly spanning trees, we present a simple O(n)-time algorithm to construct a floor-plan for any n-node plane triangulation. In comparison with previous…
There is a stage in the GPU computing pipeline where a grid of thread-blocks is mapped to the problem domain. Normally, this grid is a k-dimensional bounding box that covers a k-dimensional problem no matter its shape. Threads that fall…