相关论文: GPU-friendly, Parallel, and (Almost-)In-Place Cons…
We develop an algorithm to solve tridiagonal systems of linear equations, which appear in implicit finite-difference schemes of partial differential equations (PDEs), being the time-dependent Schr\"{o}dinger equation (TDSE) an ideal…
A concurrent binary tree (CBT) is a GPU-friendly data-structure suitable for the generation of bisection based terrain tessellations, i.e., adaptive triangulations over square domains. In this paper, we expand the benefits of this…
I present a new GPU implementation of the wavelet tree data structure. It includes binary rank and select support structures that provide at least 10 times higher throughput of binary rank and select queries than the best publicly available…
Bloom filters are a fundamental data structure for approximate membership queries, with applications ranging from data analytics to databases and genomics. Several variants have been proposed to accommodate parallel architectures. GPUs,…
Computing the Euclidean minimum spanning tree (EMST) is a computationally demanding step of many algorithms. While work-efficient serial and multithreaded algorithms for computing EMST are known, designing an efficient GPU algorithm is…
Let G = (V, E) be a planar triangulated graph (PTG) having every face triangular. A rectilinear dual or an orthogonal floor plan (OFP) of G is obtained by partitioning a rectangle into \mid V \mid rectilinear regions (modules) where two…
One of the important features of an interconnection network is its ability to efficiently simulate programs or parallel algorithms written for other architectures. Such a simulation problem can be mathematically formulated as a graph…
We consider the problem of laying out a tree with fixed parent/child structure in hierarchical memory. The goal is to minimize the expected number of block transfers performed during a search along a root-to-leaf path, subject to a given…
Reachability and shortest path problems are NL-complete for general graphs. They are known to be in L for graphs of tree-width 2 [JT07]. However, for graphs of tree-width larger than 2, no bound better than NL is known. In this paper, we…
We present an integrated approach for structure and parameter estimation in latent tree graphical models. Our overall approach follows a "divide-and-conquer" strategy that learns models over small groups of variables and iteratively merges…
Diverse types of edge data, such as 2D geo-locations and 3D point clouds, are collected by sensors like lidar and GPS receivers on edge devices. On-device searches, such as k-nearest neighbor (kNN) search and radius search, are commonly…
We give algorithms for geometric graph problems in the modern parallel models inspired by MapReduce. For example, for the Minimum Spanning Tree (MST) problem over a set of points in the two-dimensional space, our algorithm computes a…
Algorithms based on spatial tree traversal are widely regarded as among the most efficient and flexible approaches for many problems in CPU-based high-performance computing (HPC). However, directly transferring these algorithms to GPU…
Acceleration of graph applications on GPUs has found large interest due to the ubiquitous use of graph processing in various domains. The inherent \textit{irregularity} in graph applications leads to several challenges for parallelization.…
We consider the $k$-means clustering problem in the dynamic streaming setting, where points from a discrete Euclidean space $\{1, 2, \ldots, \Delta\}^d$ can be dynamically inserted to or deleted from the dataset. For this problem, we…
This work presents a fully GPU-accelerated algorithm for the polygonal mesh generator known as Polylla. Polylla is a tri-to-polygon mesh generator, which benefits from the half-edge data structure to manage any polygonal shape. The proposed…
Branch-and-Bound (B&B) algorithms are time intensive tree-based exploration methods for solving to optimality combinatorial optimization problems. In this paper, we investigate the use of GPU computing as a major complementary way to speed…
The butterfly algorithm is a fast algorithm which approximately evaluates a discrete analogue of the integral transform \int K(x,y) g(y) dy at large numbers of target points when the kernel, K(x,y), is approximately low-rank when restricted…
In this paper, we study a parallel version of Galton-Watson processes for the random generation of tree-shaped structures. Random trees are useful in many situations (testing, binary search, simulation of physics phenomena,...) as attests…
High-performance implementations of $k$-Nearest Neighbor Search ($k$NN) in low dimensions use tree-based data structures. Tree algorithms are hard to parallelize on GPUs due to their irregularity. However, newer Nvidia GPUs offer hardware…