相关论文: GPU-friendly, Parallel, and (Almost-)In-Place Cons…
Among the many possible approaches for the parallelization of self-organizing networks, and in particular of growing self-organizing networks, perhaps the most common one is producing an optimized, parallel implementation of the standard…
We propose a hybrid tree algorithm for reducing calculation and communication cost of collision-less N-body simulations. The concept of our algorithm is that we split interaction force into two parts: hard-force from neighbor particles and…
We investigate GPU-based parallelization of Iterative-Deepening A* (IDA*). We show that straightforward thread-based parallelization techniques which were previously proposed for massively parallel SIMD processors perform poorly due to warp…
The k-d tree is a classic binary space-partitioning tree used to organize points in k-dimensional space. While used in computational geometry and graphics, the data structure has a long history of application in nearest neighbor search. The…
\begin{abstract} Greedy permutations, also known as Gonzalez Orderings or Farthest Point Traversals are a standard way to approximate $k$-center clustering and have many applications in sampling and approximating metric spaces. A greedy…
A Multigrid Full Approximation Storage algorithm for solving Deep Residual Networks is developed to enable neural network parallelized layer-wise training and concurrent computational kernel execution on GPUs. This work demonstrates a 10.2x…
The wavelet tree (Grossi et al. [SODA, 2003]) and wavelet matrix (Claude et al. [Inf. Syst., 47:15--32, 2015]) are compact indices for texts over an alphabet $[0,\sigma)$ that support rank, select and access queries in $O(\lg \sigma)$ time.…
In this paper we propose an online approximate k-nn graph building algorithm, which is able to quickly update a k-nn graph using a flow of data points. One very important step of the algorithm consists in using the current distributed graph…
Different spatial objects that vary in their characteristics, such as molecular biology and geography, are presented in spatial areas. Methods to organize, manage, and maintain those objects in a structured manner are required. Data mining…
We describe a new implementation of a parallel N-body tree code. The code is load-balanced using the method of orthogonal recursive bisection to subdivide the N-body system into independent rectangular volumes each of which is mapped to a…
A k-tree is either a complete graph on (k+1) vertices or given a k-tree G' with n vertices, a k-tree G with (n+1) vertices can be constructed by introducing a new vertex v and picking a k-clique Q in G' and then joining each vertex u in Q.…
Finding small vertex covers in a graph has applications in numerous domains. Two common formulations of the problem include: Minimum Vertex Cover, which finds the smallest vertex cover in a graph, and Parameterized Vertex Cover, which finds…
Tremendous advances in parallel computing and graphics hardware opened up several novel real-time GPU applications in the fields of computer vision, computer graphics as well as augmented reality (AR) and virtual reality (VR). Although…
Rooted spanning trees (RSTs) are a core primitive in parallel graph analytics, underpinning algorithms such as biconnected components and planarity testing. On GPUs, RST construction has traditionally relied on breadth-first search (BFS)…
Containment-based trees encompass various handy structures such as B+-trees, R-trees and M-trees. They are widely used to build data indexes, range-queryable overlays, publish/subscribe systems both in centralized and distributed contexts.…
Counting k-cliques in a graph is an important problem in graph analysis with many applications such as community detection and graph partitioning. Counting k-cliques is typically done by traversing search trees starting at each vertex in…
The capability of classifying and clustering a desired set of data is an essential part of building knowledge from data. However, as the size and dimensionality of input data increases, the run-time for such clustering algorithms is…
Given an undirected planar graph G with n vertices and a set S of n points inside a simple polygon P, a point-set embedding of G on S is a planar drawing of G such that each vertex is mapped to a distinct point of S and the edges are…
Data structures known as $k$-d trees have numerous applications in scientific computing, particularly in areas of modern statistics and data science such as range search in decision trees, clustering, nearest neighbors search, local…
Clustering is an important tool in data analysis, with K-means being popular for its simplicity and versatility. However, it cannot handle non-linearly separable clusters. Kernel K-means addresses this limitation but requires a large kernel…