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Games generalize the single-objective optimization paradigm by introducing different objective functions for different players. Differentiable games often proceed by simultaneous or alternating gradient updates. In machine learning, games…

High-resolution video generation has emerged as a crucial task in computer vision, with wide-ranging applications in entertainment, simulation, and data augmentation. However, generating temporally coherent and visually realistic videos…

图像与视频处理 · 电气工程与系统科学 2025-07-08 Abhinav Sagar

Parameter generation has long struggled to match the scale of today large vision and language models, curbing its broader utility. In this paper, we introduce Recurrent Diffusion for Large Scale Parameter Generation (RPG), a novel framework…

机器学习 · 计算机科学 2025-02-12 Kai Wang , Dongwen Tang , Wangbo Zhao , Konstantin Schürholt , Zhangyang Wang , Yang You

Quality of General Game Playing (GGP) matches suffers from slow state-switching and weak knowledge modules. Instantiation and Propositional Networks offer great performance gains over Prolog-based reasoning, but do not scale well. In this…

人工智能 · 计算机科学 2014-01-24 Adrian Łańcucki

We design and analyze minimax-optimal algorithms for online linear optimization games where the player's choice is unconstrained. The player strives to minimize regret, the difference between his loss and the loss of a post-hoc benchmark…

机器学习 · 计算机科学 2013-02-12 H. Brendan McMahan

Training Generative Adversarial Networks (GAN) on high-fidelity images usually requires large-scale GPU-clusters and a vast number of training images. In this paper, we study the few-shot image synthesis task for GAN with minimum computing…

计算机视觉与模式识别 · 计算机科学 2021-01-14 Bingchen Liu , Yizhe Zhu , Kunpeng Song , Ahmed Elgammal

Under mild regularity conditions, gradient-based methods converge globally to a critical point in the single-loss setting. This is known to break down for vanilla gradient descent when moving to multi-loss optimization, but can we hope to…

最优化与控制 · 数学 2021-01-19 Alistair Letcher

Previous works on sequential learning address the problem of forgetting in discriminative models. In this paper we consider the case of generative models. In particular, we investigate generative adversarial networks (GANs) in the task of…

计算机视觉与模式识别 · 计算机科学 2019-09-24 Chenshen Wu , Luis Herranz , Xialei Liu , Yaxing Wang , Joost van de Weijer , Bogdan Raducanu

Many machine learning problems can be formulated as minimax problems such as Generative Adversarial Networks (GANs), AUC maximization and robust estimation, to mention but a few. A substantial amount of studies are devoted to studying the…

机器学习 · 计算机科学 2021-07-14 Yunwen Lei , Zhenhuan Yang , Tianbao Yang , Yiming Ying

GANs promise indistinguishability, logic explains it. We put the two on a budget: a discriminator that can only ``see'' up to a logical depth $k$, and a generator that must look correct to that bounded observer. \textbf{LOGAN} (LOGical…

机器学习 · 计算机科学 2025-10-28 Mirco A. Mannucci

We present a novel unconditional video generative model designed to address long-term spatial and temporal dependencies, with attention to computational and dataset efficiency. To capture long spatio-temporal dependencies, our approach…

计算机视觉与模式识别 · 计算机科学 2024-08-13 Partha Ghosh , Soubhik Sanyal , Cordelia Schmid , Bernhard Schölkopf

Motivated by Generative Adversarial Networks, we study the computation of Nash equilibrium in concave network zero-sum games (NZSGs), a multiplayer generalization of two-player zero-sum games first proposed with linear payoffs. Extending…

机器学习 · 计算机科学 2020-07-13 Amit Kadan , Hu Fu

We study a variant of a recently introduced min-max optimization framework where the max-player is constrained to update its parameters in a greedy manner until it reaches a first-order stationary point. Our equilibrium definition for this…

机器学习 · 计算机科学 2022-07-04 Vijay Keswani , Oren Mangoubi , Sushant Sachdeva , Nisheeth K. Vishnoi

Data-driven modeling increasingly requires to find a Nash equilibrium in multi-player games, e.g. when training GANs. In this paper, we analyse a new extra-gradient method for Nash equilibrium finding, that performs gradient extrapolations…

Generative Adversarial Networks (GANs) have achieved remarkable results in the task of generating realistic natural images. In most successful applications, GAN models share two common aspects: solving a challenging saddle point…

机器学习 · 统计学 2019-05-21 Piotr Bojanowski , Armand Joulin , David Lopez-Paz , Arthur Szlam

Minimax optimization plays a key role in adversarial training of machine learning algorithms, such as learning generative models, domain adaptation, privacy preservation, and robust learning. In this paper, we demonstrate the failure of…

机器学习 · 计算机科学 2018-06-08 Jihun Hamm , Yung-Kyun Noh

Many emerging applications - such as adversarial training, AI alignment, and robust optimization - can be framed as zero-sum games between neural nets, with von Neumann-Nash equilibria (NE) capturing the desirable system behavior. While…

机器学习 · 计算机科学 2025-12-02 Deep Patel , Emmanouil-Vasileios Vlatakis-Gkaragkounis

Adaptive momentum methods have recently attracted a lot of attention for training of deep neural networks. They use an exponential moving average of past gradients of the objective function to update both search directions and learning…

最优化与控制 · 数学 2021-04-27 Babak Barazandeh , Davoud Ataee Tarzanagh , George Michailidis

We present LR-GAN: an adversarial image generation model which takes scene structure and context into account. Unlike previous generative adversarial networks (GANs), the proposed GAN learns to generate image background and foregrounds…

计算机视觉与模式识别 · 计算机科学 2017-08-03 Jianwei Yang , Anitha Kannan , Dhruv Batra , Devi Parikh

Generative adversarial networks (GANs) are a framework for producing a generative model by way of a two-player minimax game. In this paper, we propose the \emph{Generative Multi-Adversarial Network} (GMAN), a framework that extends GANs to…

机器学习 · 计算机科学 2017-03-06 Ishan Durugkar , Ian Gemp , Sridhar Mahadevan