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Prior research has shown variational autoencoders (VAEs) to be useful for generating and blending game levels by learning latent representations of existing level data. We build on such models by exploring the level design affordances and…

机器学习 · 计算机科学 2020-10-16 Anurag Sarkar , Zhihan Yang , Seth Cooper

Reinforcement learning usually uses the feedback rewards of environmental to train agents. But the rewards in the actual environment are sparse, and even some environments will not rewards. Most of the current methods are difficult to get…

机器学习 · 计算机科学 2020-01-13 Kai Jiang , XiaoLong Qin

We present practical approaches of using deep learning to create and enhance level maps and textures for video games -- desktop, mobile, and web. We aim to present new possibilities for game developers and level artists. The task of…

计算机视觉与模式识别 · 计算机科学 2021-07-16 Piotr Migdał , Bartłomiej Olechno , Błażej Podgórski

Expressive range analysis is a visualization-based technique used to evaluate the performance of generative models, particularly in game level generation. It typically employs two quantifiable metrics to position generated artifacts on a 2D…

机器学习 · 计算机科学 2025-04-09 Mahsa Bazzaz , Seth Cooper

Advancements in diffusion models have significantly improved video quality, directing attention to fine-grained controllability. However, many existing methods depend on fine-tuning large-scale video models for specific tasks, which becomes…

计算机视觉与模式识别 · 计算机科学 2026-03-04 Sangwon Jang , Taekyung Ki , Jaehyeong Jo , Jaehong Yoon , Soo Ye Kim , Zhe Lin , Sung Ju Hwang

This paper introduces the unsupervised learning problem of playable video generation (PVG). In PVG, we aim at allowing a user to control the generated video by selecting a discrete action at every time step as when playing a video game. The…

计算机视觉与模式识别 · 计算机科学 2021-01-29 Willi Menapace , Stéphane Lathuilière , Sergey Tulyakov , Aliaksandr Siarohin , Elisa Ricci

Algorithms that generate computer game content require game design knowledge. We present an approach to automatically learn game design knowledge for level design from gameplay videos. We further demonstrate how the acquired design…

人工智能 · 计算机科学 2016-02-26 Matthew Guzdial , Mark Riedl

Geometry is a ubiquitous tool in computer graphics, design, and engineering. However, the lack of large shape datasets limits the application of state-of-the-art supervised learning methods and motivates the exploration of alternative…

While using shaped rewards can be beneficial when solving sparse reward tasks, their successful application often requires careful engineering and is problem specific. For instance, in tasks where the agent must achieve some goal state,…

人工智能 · 计算机科学 2019-11-05 Alexander Trott , Stephan Zheng , Caiming Xiong , Richard Socher

Deep generative neural networks have proven effective at both conditional and unconditional modeling of complex data distributions. Conditional generation enables interactive control, but creating new controls often requires expensive…

机器学习 · 计算机科学 2017-12-25 Jesse Engel , Matthew Hoffman , Adam Roberts

In this paper, we make a bold attempt toward an ambitious task: given a pre-trained classifier, we aim to reconstruct an image generator, without relying on any data samples. From a black-box perspective, this challenge seems intractable,…

机器学习 · 计算机科学 2023-12-06 Runpeng Yu , Xinchao Wang

The procedural generation of levels and content in video games is a challenging AI problem. Often such generation relies on an intelligent way of evaluating the content being generated so that constraints are satisfied and/or objectives…

人工智能 · 计算机科学 2019-04-22 Ahmed Khalifa , Michael Cerny Green , Gabriella Barros , Julian Togelius

We present RoboGen, a generative robotic agent that automatically learns diverse robotic skills at scale via generative simulation. RoboGen leverages the latest advancements in foundation and generative models. Instead of directly using or…

Sequence generation with reinforcement learning (RL) has received significant attention recently. However, a challenge with such methods is the sparse-reward problem in the RL training process, in which a scalar guiding signal is often only…

计算与语言 · 计算机科学 2018-11-05 Ruiyi Zhang , Changyou Chen , Zhe Gan , Wenlin Wang , Liqun Chen , Dinghan Shen , Guoyin Wang , Lawrence Carin

Machine learning has been a popular tool in many different fields, including procedural content generation. However, procedural content generation via machine learning (PCGML) approaches can struggle with controllability and coherence. In…

机器学习 · 计算机科学 2021-07-28 Kynan Sorochan , Jerry Chen , Yakun Yu , Matthew Guzdial

Training of Generative Adversarial Network (GAN) on a video dataset is a challenge because of the sheer size of the dataset and the complexity of each observation. In general, the computational cost of training GAN scales exponentially with…

计算机视觉与模式识别 · 计算机科学 2020-06-02 Masaki Saito , Shunta Saito , Masanori Koyama , Sosuke Kobayashi

Reinforcement learning (RL) has been widely used in training large language models (LLMs) for preventing unexpected outputs, eg reducing harmfulness and errors. However, existing RL methods mostly adopt the instance-level reward, which is…

计算与语言 · 计算机科学 2024-06-18 Zhipeng Chen , Kun Zhou , Wayne Xin Zhao , Junchen Wan , Fuzheng Zhang , Di Zhang , Ji-Rong Wen

Generative Flow Networks (GFlowNets) are amortized samplers that learn stochastic policies to sequentially generate compositional objects from a given unnormalized reward distribution. They can generate diverse sets of high-reward objects,…

机器学习 · 计算机科学 2023-10-06 Ling Pan , Moksh Jain , Kanika Madan , Yoshua Bengio

Recent advancements in procedural content generation via machine learning enable the generation of video-game levels that are aesthetically similar to human-authored examples. However, the generated levels are often unplayable without…

In an increasing number of domains it has been demonstrated that deep learning models can be trained using relatively large batch sizes without sacrificing data efficiency. However the limits of this massive data parallelism seem to differ…

机器学习 · 计算机科学 2018-12-18 Sam McCandlish , Jared Kaplan , Dario Amodei , OpenAI Dota Team