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A central push in operations models over the last decade has been the incorporation of models of customer choice. Real world implementations of many of these models face the formidable stumbling block of simply identifying the `right' model…

应用统计 · 统计学 2011-06-23 Vivek F. Farias , Srikanth Jagabathula , Devavrat Shah

People are remarkably capable of generating their own goals, beginning with child's play and continuing into adulthood. Despite considerable empirical and computational work on goals and goal-oriented behavior, models are still far from…

人工智能 · 计算机科学 2025-05-20 Guy Davidson , Graham Todd , Julian Togelius , Todd M. Gureckis , Brenden M. Lake

An agent acquires a costly flexible signal before making a decision. We explore to what degree knowledge of the agent's information costs helps predict her behavior. We establish an impossibility result: learning costs alone generate no…

理论经济学 · 经济学 2023-04-05 Elliot Lipnowski , Doron Ravid

Learning or estimating game models from data typically entails inducing separate models for each setting, even if the games are parametrically related. In empirical mechanism design, for example, this approach requires learning a new game…

计算机科学与博弈论 · 计算机科学 2026-05-05 Madelyn Gatchel , Michael P. Wellman

Autonomous systems can substantially enhance a human's efficiency and effectiveness in complex environments. Machines, however, are often unable to observe the preferences of the humans that they serve. Despite the fact that the human's and…

机器学习 · 统计学 2017-05-29 Agostino Capponi , Reza Ghanadan , Matt Stern

Dream11 is a fantasy sports platform that allows users to create their own virtual teams for real-life sports events. We host multiple sports and matches for our 200M+ user base. In this RMG (real money gaming) setting, users pay an entry…

机器学习 · 计算机科学 2024-09-26 Ved Prakash , Kartavya Kothari

We propose a logical framework combining a game-theoretic study of abilities of agents to achieve quantitative objectives in multi-player games by optimizing payoffs or preferences on outcomes with a logical analysis of the abilities of…

计算机科学中的逻辑 · 计算机科学 2013-03-05 Nils Bulling , Valentin Goranko

We consider transformations of normal form games by binding preplay offers of players for payments of utility to other players conditional on them playing designated in the offers strategies. The game-theoretic effect of such preplay offers…

计算机科学与博弈论 · 计算机科学 2012-08-10 Valentin Goranko

Computer games represent an ideal research domain for the next generation of personalized digital applications. This paper presents a player-centered framework of AI for game personalization, complementary to the commonly used…

人工智能 · 计算机科学 2021-02-16 Jichen Zhu , Santiago Ontañón

New larger and more diverse wireless markets have emerged. Modelling them can be challenging due to various business and network aspects. Existing models of wireless markets are either microscopic, focusing on a specific technical aspect…

网络与互联网体系结构 · 计算机科学 2019-01-10 Georgios Fortetsanakis , Maria Papadopouli

Quantitative verification techniques have been developed for the formal analysis of a variety of probabilistic models, such as Markov chains, Markov decision process and their variants. They can be used to produce guarantees on quantitative…

计算机科学中的逻辑 · 计算机科学 2019-07-18 Marta Kwiatkowska , Gethin Norman , David Parker

Formal models of games help us account for and predict behavior, leading to more robust and innovative designs. While the games research community has proposed many formalisms for both the "game half" (game models, game description…

编程语言 · 计算机科学 2017-03-17 Chris Martens , Matthew A. Hammer

Large Language Models' (LLMs) programming capabilities enable their participation in open-source games: a game-theoretic setting in which players submit computer programs in lieu of actions. These programs offer numerous advantages,…

计算机科学与博弈论 · 计算机科学 2025-12-02 Swadesh Sistla , Max Kleiman-Weiner

Our research is concerned with studying behavioural changes within a dynamic system, i.e. health care, and their effects on the decision-making process. Evolutionary Game theory is applied to investigate the most probable strategy(ies)…

计算机科学与博弈论 · 计算机科学 2019-09-10 Zainab Alalawi , Yifeng Zeng , The Anh Han , Aiman Elragig

Shapley values have become one of the go-to methods to explain complex models to end-users. They provide a model agnostic post-hoc explanation with foundations in game theory: what is the worth of a player (in machine learning, a feature…

机器学习 · 计算机科学 2023-06-21 Joran Michiels , Maarten De Vos , Johan Suykens

In many multi-agent settings, participants can form teams to achieve collective outcomes that may far surpass their individual capabilities. Measuring the relative contributions of agents and allocating them shares of the reward that…

机器学习 · 计算机科学 2022-08-19 Daphne Cornelisse , Thomas Rood , Mateusz Malinowski , Yoram Bachrach , Tal Kachman

Procedural content generation uses algorithmic techniques to create large amounts of new content for games at much lower production costs. In newer approaches, procedural content generation utilizes machine learning. However, these methods…

人工智能 · 计算机科学 2024-07-01 Davor Hafnar , Jure Demšar

In subscription-based businesses, the churn rate refers to the percentage of customers who discontinue their subscriptions within a given time period. Particularly, in the mobile games industry, the churn rate is often pronounced due to the…

机器学习 · 计算机科学 2021-04-13 Kihoon Jang , Junwhan Kim , Byunggu Yu

We introduce a general framework for continuous-time betting markets, in which a bookmaker can dynamically control the prices of bets on outcomes of random events. In turn, the prices set by the bookmaker affect the rate or intensity of…

数理金融 · 定量金融 2021-03-09 Matthew Lorig , Zhou Zhou , Bin Zou

Video games and the playing thereof have been a fixture of American culture since their introduction in the arcades of the 1980s. However, it was not until the recent proliferation of broadband connections robust and fast enough to handle…

社会与信息网络 · 计算机科学 2017-07-20 Isaac Jones , Huan Liu