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TV dramas constitute an important part of the entertainment industry, with popular shows attracting millions of viewers and resulting in significant revenues. Finding a way to explore formally the social dynamics underpinning these show has…

社会与信息网络 · 计算机科学 2018-12-27 Dianbo Liu , Luca Albergante

TV series such as HBO's Game of Thrones have seen a high number of dedicated followers, mostly due to the dramatic murders of the most important characters. In our work, we try to predict killer and victim pairs using data about previous…

社会与信息网络 · 计算机科学 2020-08-31 Jaka Stavanja , Matej Klemen , Lovro Šubelj

This article adopts game theory to build a model for explaining the predation behavior of animals.We assume that both the prey and the preydator have two stratigies in this game,the active one and the passive one.By calculating the outcome…

种群与进化 · 定量生物学 2007-05-23 Shi Chen , Sheng Bao , Ling Yan , Cheng Huang

In video games, virtual characters' decision systems often use a simplified representation of the world. To increase both their autonomy and believability we want those characters to be able to learn this representation from human players.…

人工智能 · 计算机科学 2010-12-30 Fabien Tencé , Cédric Buche , Pierre De Loor , Olivier Marc

Go gaming is a struggle between adversaries, black and white simple stones, and aim to control the most Go board territory for success. Rules are simple but Go game fighting is highly intricate. Stones placement and interaction on board is…

人工智能 · 计算机科学 2018-03-19 Didier Barradas-Bautista , Matías Alvarado

Introducing the DRAGON simulation project, we present direct $N$-body simulations of four massive globular clusters (GCs) with $10^6$ stars and 5$\%$ primordial binaries at a high level of accuracy and realism. The GC evolution is computed…

Go gaming is a struggle for territory control between rival, black and white, stones on a board. We model the Go dynamics in a game by means of the Ising model whose interaction coefficients reflect essential rules and tactics employed in…

人工智能 · 计算机科学 2017-10-23 Matías Alvarado , Arturo Yee , Carlos Villarreal

A novel mathematical framework is proposed to describe the ecological and evolutionary consequences of consumer--resource interactions. Both the consumer and resource are assumed to consist of several (sub)species, which interact between…

种群与进化 · 定量生物学 2025-11-11 Alexander S. Bratus , Sergei V. Drozhzhin , Artem S. Novozhilov

Social network analysis and machine learning have found countless applications in recent years. As an example, this short project was carried out in 2017 and was followed by some media attention, with the following goal: to bring network…

社会与信息网络 · 计算机科学 2021-10-20 Milan Janosov

Game economy design significantly shapes the player experience and progression speed. Modern game economies are becoming increasingly complex and can be very sensitive to even minor numerical adjustments, which may have an unexpected impact…

神经与进化计算 · 计算机科学 2024-09-10 Florian Rupp , Kai Eckert

We discuss how to use evolutionary game theory (EGT) as a framework for studying how cultural dynamics and structural properties can influence the evolution of norms and behaviors within a society. We provide a brief tutorial on how EGT…

计算机与社会 · 计算机科学 2017-03-20 Soham De , Dana S. Nau , Michele J. Gelfand

We discuss prospects of using multi-dimensional time-dependent simulations to study the atmospheres of brown dwarfs and extrasolar giant planets, including the processes of convection, radiation, dust formation, and rotation. We argue that…

天体物理学 · 物理学 2009-11-13 Hans-G. Ludwig

This paper introduces a geometric framework for analyzing power relations in games, independent of their strategic form. We define a canonical preference space where each player's relational stance is a normalized vector. This model…

理论经济学 · 经济学 2025-11-11 Daniele De luca

We propose a way of extracting and aggregating per-move evaluations from sets of Go game records. The evaluations capture different aspects of the games such as played patterns or statistic of sente/gote sequences. Using machine learning…

人工智能 · 计算机科学 2015-12-31 Josef Moudřík , Petr Baudiš , Roman Neruda

This paper analyzes how candidate choice prediction improves by different psychological predictors. To investigate this question, it collected an original survey dataset featuring the popular TV series "Game of Thrones". The respondents…

计算机与社会 · 计算机科学 2020-03-18 Chaehan So

This paper investigates an energy conservation and dissipation -- passivity -- aspect of dynamic models in evolutionary game theory. We define a notion of passivity using the state-space representation of the models, and we devise…

最优化与控制 · 数学 2018-03-22 Shinkyu Park , Jeff S. Shamma , Nuno C. Martins

Dust grains play a fundamental role in galaxies, influencing both their evolution and observability. As a result, incorporating dust physics into galaxy evolution simulations is essential. This is a challenging task due to the finite…

星系天体物理 · 物理学 2025-04-16 Massimiliano Parente

Evolutionary games are a developing sub-field of game theory. This branch of game theory is used in the study of the adaptation of large, but finite, populations of agents to changes in the environment. It assumes that each agent has no…

计算机科学与博弈论 · 计算机科学 2023-07-12 E. M. Lorits , E. A. Gubar

The forces which drive growth, development, survival and change within an ecological system involving a predator and prey specie are not easily addressed in the field. To better understand the dynamics in the system, ecologists have turned…

综合数学 · 数学 2025-10-14 Arhonefe Joseph Ogethakpo , Sunday Amaju Ojobor

Go-or-grow approaches represent a specific class of mathematical models used to describe populations where individuals either migrate or reproduce, but not both simultaneously. These models have a wide range of applications in biology and…

细胞行为 · 定量生物学 2026-02-24 R. Thiessen , M. Conte , T. L. Stepien , T. Hillen
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