相关论文: A Game of Simulation: Modeling and Analyzing the D…
TV dramas constitute an important part of the entertainment industry, with popular shows attracting millions of viewers and resulting in significant revenues. Finding a way to explore formally the social dynamics underpinning these show has…
TV series such as HBO's Game of Thrones have seen a high number of dedicated followers, mostly due to the dramatic murders of the most important characters. In our work, we try to predict killer and victim pairs using data about previous…
This article adopts game theory to build a model for explaining the predation behavior of animals.We assume that both the prey and the preydator have two stratigies in this game,the active one and the passive one.By calculating the outcome…
In video games, virtual characters' decision systems often use a simplified representation of the world. To increase both their autonomy and believability we want those characters to be able to learn this representation from human players.…
Go gaming is a struggle between adversaries, black and white simple stones, and aim to control the most Go board territory for success. Rules are simple but Go game fighting is highly intricate. Stones placement and interaction on board is…
Introducing the DRAGON simulation project, we present direct $N$-body simulations of four massive globular clusters (GCs) with $10^6$ stars and 5$\%$ primordial binaries at a high level of accuracy and realism. The GC evolution is computed…
Go gaming is a struggle for territory control between rival, black and white, stones on a board. We model the Go dynamics in a game by means of the Ising model whose interaction coefficients reflect essential rules and tactics employed in…
A novel mathematical framework is proposed to describe the ecological and evolutionary consequences of consumer--resource interactions. Both the consumer and resource are assumed to consist of several (sub)species, which interact between…
Social network analysis and machine learning have found countless applications in recent years. As an example, this short project was carried out in 2017 and was followed by some media attention, with the following goal: to bring network…
Game economy design significantly shapes the player experience and progression speed. Modern game economies are becoming increasingly complex and can be very sensitive to even minor numerical adjustments, which may have an unexpected impact…
We discuss how to use evolutionary game theory (EGT) as a framework for studying how cultural dynamics and structural properties can influence the evolution of norms and behaviors within a society. We provide a brief tutorial on how EGT…
We discuss prospects of using multi-dimensional time-dependent simulations to study the atmospheres of brown dwarfs and extrasolar giant planets, including the processes of convection, radiation, dust formation, and rotation. We argue that…
This paper introduces a geometric framework for analyzing power relations in games, independent of their strategic form. We define a canonical preference space where each player's relational stance is a normalized vector. This model…
We propose a way of extracting and aggregating per-move evaluations from sets of Go game records. The evaluations capture different aspects of the games such as played patterns or statistic of sente/gote sequences. Using machine learning…
This paper analyzes how candidate choice prediction improves by different psychological predictors. To investigate this question, it collected an original survey dataset featuring the popular TV series "Game of Thrones". The respondents…
This paper investigates an energy conservation and dissipation -- passivity -- aspect of dynamic models in evolutionary game theory. We define a notion of passivity using the state-space representation of the models, and we devise…
Dust grains play a fundamental role in galaxies, influencing both their evolution and observability. As a result, incorporating dust physics into galaxy evolution simulations is essential. This is a challenging task due to the finite…
Evolutionary games are a developing sub-field of game theory. This branch of game theory is used in the study of the adaptation of large, but finite, populations of agents to changes in the environment. It assumes that each agent has no…
The forces which drive growth, development, survival and change within an ecological system involving a predator and prey specie are not easily addressed in the field. To better understand the dynamics in the system, ecologists have turned…
Go-or-grow approaches represent a specific class of mathematical models used to describe populations where individuals either migrate or reproduce, but not both simultaneously. These models have a wide range of applications in biology and…