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Robot table tennis systems require a vision system that can track the ball position with low latency and high sampling rate. Altering the ball to simplify the tracking using for instance infrared coating changes the physics of the ball…

机器人学 · 计算机科学 2020-01-08 Sebastian Gomez-Gonzalez , Yassine Nemmour , Bernhard Schölkopf , Jan Peters

Trajectory estimation is a fundamental component of racket sport analytics, as the trajectory contains information not only about the winning and losing of each point, but also how it was won or lost. In sports such as badminton, players…

计算机视觉与模式识别 · 计算机科学 2022-05-19 Paul Liu , Jui-Hsien Wang

We present an algorithm that identifies the reasoning patterns of agents in a game, by iteratively examining the graph structure of its Multi-Agent Influence Diagram (MAID) representation. If the decision of an agent participates in no…

计算机科学与博弈论 · 计算机科学 2012-06-18 Dimitrios Antos , Avi Pfeffer

Factorization machines (FM) are a popular model class to learn pairwise interactions by a low-rank approximation. Different from existing FM-based approaches which use a fixed rank for all features, this paper proposes a Rank-Aware FM…

机器学习 · 计算机科学 2019-05-21 Xiaoshuang Chen , Yin Zheng , Jiaxing Wang , Wenye Ma , Junzhou Huang

Visualizing data in sports videos is gaining traction in sports analytics, given its ability to communicate insights and explicate player strategies engagingly. However, augmenting sports videos with such data visualizations is challenging,…

人机交互 · 计算机科学 2024-05-14 Chen Zhu-Tian , Shuainan Ye , Xiangtong Chu , Haijun Xia , Hui Zhang , Huamin Qu , Yingcai Wu

Existing intelligent sports analysis systems mainly focus on "scoring and visualization," often lacking automatic performance diagnosis and interpretable training guidance. Recent advances in Large Language Models (LLMs) and motion analysis…

计算机视觉与模式识别 · 计算机科学 2025-12-22 Wenbo Tian , Ruting Lin , Hongxian Zheng , Yaodong Yang , Geng Wu , Zihao Zhang , Zhang Zhang

Current exergaming sensors and inertial systems attached to sports equipment or the human body can provide quantitative information about the movement or impact e.g. with the ball. However, the scope of these technologies is not to…

人机交互 · 计算机科学 2018-04-27 Boris Bačić

Badminton is a fast-paced sport that requires a strategic combination of spatial, temporal, and technical tactics. To gain a competitive edge at high-level competitions, badminton professionals frequently analyze match videos to gain…

人机交互 · 计算机科学 2023-08-09 Tica Lin , Alexandre Aouididi , Zhutian Chen , Johanna Beyer , Hanspeter Pfister , Jui-Hsien Wang

The application of pattern mining algorithms to extract movement patterns from sports big data can improve training specificity by facilitating a more granular evaluation of movement. As there are various pattern mining algorithms, this…

机器学习 · 计算机科学 2023-03-01 Victor Elijah Adeyemo , Anna Palczewska , Ben Jones , Dan Weaving

Cricket is unarguably one of the most popular sports in the world. Predicting the outcome of a cricket match has become a fundamental problem as we are advancing in the field of machine learning. Multiple researchers have tried to predict…

人工智能 · 计算机科学 2021-08-24 Harsh Mittal , Deepak Rikhari , Jitendra Kumar , Ashutosh Kumar Singh

Although basketball is a dualistic sport, with all players competing on both offense and defense, almost all of the sport's conventional metrics are designed to summarize offensive play. As a result, player valuations are largely based on…

应用统计 · 统计学 2015-05-29 Alexander Franks , Andrew Miller , Luke Bornn , Kirk Goldsberry

Data mining is the task of discovering interesting patterns from large amounts of data. There are many data mining tasks, such as classification, clustering, association rule mining, and sequential pattern mining. Sequential pattern mining…

数据库 · 计算机科学 2010-02-08 Mahdi Esmaeili , Fazekas Gabor

A new approach for the study of social games and communications is proposed. Games are simulated between cognitive players who build the opponent's internal model and decide their next strategy from predictions based on the model. In this…

adap-org · 物理学 2009-10-30 Makoto Taiji , Takashi Ikegami

Reactive synthesis is a class of methods to construct a provably-correct control system, referred to as a robot, with respect to a temporal logic specification in the presence of a dynamic and uncontrollable environment. This is achieved by…

形式语言与自动机理论 · 计算机科学 2020-04-24 Abhishek N. Kulkarni , Jie Fu

Understanding human intent in complex multi-turn interactions remains a fundamental challenge in human-computer interaction and behavioral analysis. While existing intent recognition datasets focus mainly on single utterances or simple…

人工智能 · 计算机科学 2026-04-15 Shufang Lin , Muyang Chen , Xiabing Zhou , Rongrong Zhang , Dayou Zhang , Fangxin Wang

Practical deployment of multi-agent systems (MAS) demands strong performance at test time, motivating methods that guide search during inference and selectively spend compute to improve quality. We present the Multi-Agent System Process…

多智能体系统 · 计算机科学 2026-02-16 Milad Yazdani , Mahdi Mostajabdaveh , Zirui Zhou , Ying Xiong

Predictive Process Analytics is becoming an essential aid for organizations, providing online operational support of their processes. However, process stakeholders need to be provided with an explanation of the reasons why a given process…

We present a novel approach to computational modeling of social interactions based on modeling of essential social interaction predicates (ESIPs) such as joint attention and entrainment. Based on sound social psychological theory and…

计算机与社会 · 计算机科学 2015-05-29 Mohamed R. Amer , Behjat Siddiquie , Amir Tamrakar , David A. Salter , Brian Lande , Darius Mehri , Ajay Divakaran

We introduce the Dynamic Influence Network (DIN), a novel visual analytics technique for representing and analyzing rule-based models of protein-protein interaction networks. Rule-based modeling has proved instrumental in developing…

图形学 · 计算机科学 2017-11-06 Angus G. Forbes , Andrew Burks , Kristine Lee , Xing Li , Pierre Boutillier , Jean Krivine , Walter Fontana

This paper presents an interactive technique to explain visual patterns in network visualizations to analysts who do not understand these visualizations and who are learning to read them. Learning a visualization requires mastering its…

人机交互 · 计算机科学 2024-08-05 Xinhuan Shu , Alexis Pister , Junxiu Tang , Fanny Chevalier , Benjamin Bach