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In response to increasingly sophisticated cyberattacks, a health-based approach is being used to define and assess their impact. Two significant cybersecurity workshops have fostered this perspective, aiming to standardize the understanding…

计算机与社会 · 计算机科学 2024-06-11 Robin Coupland , Nathan Taback

A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one…

计算机科学与博弈论 · 计算机科学 2015-01-14 Dinh Thai Hoang , Xiao Lu , Dusit Niyato , Ping Wang , Zhu Han

Location-based games have come to the forefront of popularity in casual and mobile gaming over the past six years. However, there is no hard data on crimes that these games enable, ranging from assault to cyberstalking to grooming. Given…

人机交互 · 计算机科学 2023-04-07 Ashly Fuller , Martin Lo , Angelica Holmes , Lu Lemanski , Marie Vasek , Enrico Mariconti

Cybersecurity is a major challenge for large organizations. Traditional cybersecurity defense is reactive. Cybersecurity operations centers keep out adversaries and incident response teams clean up after break-ins. Recently a proactive…

密码学与安全 · 计算机科学 2024-02-20 William P. Maxam , James C. Davis

In this work, we propose a testbed environment to capture the attack strategies of an adversary carrying out a cyber-attack on an enterprise network. The testbed contains nodes with known security vulnerabilities which can be exploited by…

密码学与安全 · 计算机科学 2023-07-07 Ayush Kumar , David K. Yau

Emergency training and planning provide structured curricula, rule-based action items, and interdisciplinary collaborative entities to imitate and teach real-life tasks. This rule-based structure enables the curricula to be transferred into…

Recently, the data protection practices of researchers in human-computer interaction and elsewhere have gained attention. Initial results suggest that researchers struggle with anonymization, partly due to a lack of clear, actionable…

人机交互 · 计算机科学 2026-05-25 Luisa Jansen , Tim Ulmann , Robine Jordi , Malte Elson

Neural policy learning methods have achieved remarkable results in various control problems, ranging from Atari games to simulated locomotion. However, these methods struggle in long-horizon tasks, especially in open-ended environments with…

机器学习 · 计算机科学 2023-10-31 Ulyana Piterbarg , Lerrel Pinto , Rob Fergus

While the increasing penetration of information and communication technology into distribution grid brings numerous benefits, it also opens up a new threat landscape, particularly through cyberattacks. To provide a basis for countermeasures…

密码学与安全 · 计算机科学 2022-11-22 Ömer Sen , Florian Schmidtke , Federico Carere , Francesca Santori , Andreas Ulbig , Antonello Monti

Consider a multiplayer game, and assume a system level objective function, which the system wants to optimize, is given. This paper aims at accomplishing this goal via potential game theory when players can only get part of other players'…

最优化与控制 · 数学 2018-07-17 Changxi Li , Fenghua He , Hongsheng Qi , Daizhan Cheng

Teamwork is vital in many settings, and it is socially beneficial for teams to cooperate in some situations (``good games'') and not in others (``bad games;'' e.g., those that allow for corruption). A team's cooperation in any given game…

理论经济学 · 经济学 2026-02-17 Jonathan Bendor , Lukas Bolte , Nicole Immorlica , Matthew O. Jackson

Co-design is a prominent topic presently in computing, speaking to the mutual benefit of coordinating design choices of several layers in the technology stack. For example, this may be designing algorithms which can most efficiently take…

神经与进化计算 · 计算机科学 2023-12-27 Craig M. Vineyard , William M. Severa , James B. Aimone

This paper coins the notion of Joker games, a variant of concurrent games where the players are not strictly adversarial. Instead, Player 1 can get help from Player 2 by playing a Joker move. We formalize these games as cost games and…

计算机科学与博弈论 · 计算机科学 2025-03-26 Petra van den Bos , Marielle Stoelinga

In this paper, we propose a method to develop trustworthy reinforcement learning systems. To ensure safety especially during exploration, we automatically synthesize a correct-by-construction runtime enforcer, called a shield, that blocks…

计算机科学中的逻辑 · 计算机科学 2020-12-18 Bettina Könighofer , Julian Rudolf , Alexander Palmisano , Martin Tappler , Roderick Bloem

In collaborative goal-oriented settings, the participants are not only interested in achieving a successful outcome, but do also implicitly negotiate the effort they put into the interaction (by adapting to each other). In this work, we…

计算与语言 · 计算机科学 2024-03-27 Philipp Sadler , Sherzod Hakimov , David Schlangen

Serious games have recently emerged as an avenue for curriculum delivery. Serious games incorporate motivation and entertainment while providing pointed curriculum for the user. This paper presents a serious game, called MiBoard, currently…

Communication games are one of the widely used tools that are designed to demonstrate quantum supremacy over classical resources. In that, two or more parties collaborate to perform an information processing task to achieve the highest…

量子物理 · 物理学 2023-01-02 Abhyoudai. S. S. , Sumit Mukherjee , A. K. Pan

This letter employs differential game theory to address the defense problem of a circular target area with perception constraints, involving a single defender and a single attacker. The defender is restricted to moving along the perimeter,…

最优化与控制 · 数学 2025-09-16 Xinyi Zhu , Jiali Wang , Yang Tang , Fangfei Li , Yan Zhu

Misinformation has become a significant issue in today's society, with the proliferation of false information through various mediums such as social media and traditional news sources. The rapid spread of misinformation has made it…

计算机与社会 · 计算机科学 2023-05-17 William Shi

Working in complex industrial facilities requires spatial navigation skills that people build up with time and field experience. Training sessions consisting in guided tours help discover places but they are insufficient to become…

人机交互 · 计算机科学 2018-07-12 Arnaud Mas , Idriss Ismaël , Nicolas Filliard